@Ragnell804 gg, I concede
Sensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from Finland to Karelia
1 fighter moved from Norway to Karelia
8 infantry moved from Baltic States to Novgorod
2 bombers moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
3 artilleries moved from Baltic States to Novgorod
6 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Romania
4 artilleries moved from Germany to Poland
2 armour moved from France to Greater Southern Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Poland, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
AA guns fire in Novgorod : 1/5 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Novgorod, round 1 : 6/16 hits
Russians roll dice for 2 aaGuns, 3 armour, 1 fighter and 6 infantry in Novgorod, round 1 : 4/10 hits
4 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/12 hits
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Novgorod, round 2 : 1/6 hits
2 infantry owned by the Russians , 3 armour owned by the Russians , 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 1 fighter and 6 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
1 battleship owned by the Germans retreated to 112 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -18
Casualties for Germans: 1 cruiser and 1 submarine
Battle in Karelia
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 4 infantry in Karelia, round 1 : 1/5 hits
Russians roll dice for 1 artillery in Karelia, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Karelia to Norway
1 fighter moved from Novgorod to Baltic States
2 bombers moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Bryansk
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Archangel
1 armour moved from Archangel to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Ukraine to Smolensk
1 armour moved from Ukraine to SmolenskCombat - Russians
Non Combat Move - Russians
1 bomber moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 bomber, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_major and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Amur to Siberia
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 19 Sea Zone to 17 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
2 fighters moved from Korea to Kwangtung
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
2 tactical_bombers moved from Amur to Sakha
3 fighters moved from Amur to Sakha
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 44 Sea Zone to 55 Sea Zone
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 carrier moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 44 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Sakha, round 1 : 6/7 hits
Russians roll dice for 3 infantry in Sakha, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Kwangsi, round 1 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 55 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 55 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transportNon Combat Move - Japanese
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
3 fighters moved from Sakha to Siberia
2 tactical_bombers moved from Sakha to AmurPlace Units - Japanese
1 factory_major placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to HopeiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 1 : 1/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 4/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HopeiPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Anhwe
2 infantry placed in Suiyuyan
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from French Indo China to Kwangsi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 infantry moved from India to Burma
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Malaya to 55 Sea Zone
1 armour moved from India to Yunnan
1 armour moved from Yunnan to Kwangsi
1 transport moved from 70 Sea Zone to 83 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 58 Sea Zone to 37 Sea Zone
1 carrier moved from 58 Sea Zone to 37 Sea Zone
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 58 Sea Zone to French Indo ChinaCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 battleship, 1 tactical_bomber and 1 transport
British roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
1 tactical_bomber owned by the Germans lost in 112 Sea Zone
British roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 112 Sea Zone
British roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship, 1 tactical_bomber and 1 transport
Casualties for British: 2 fighters
Battle in 55 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 55 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 55 Sea Zone
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 transport in 55 Sea Zone, round 2 : 1/3 hits
2 carriers owned by the Japanese and 1 fighter owned by the British lost in 55 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 55 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 55 Sea Zone
1 transport owned by the Japanese lost in 55 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 47
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 1 transport
Casualties for British: 2 fightersNon Combat Move - British
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from 112 Sea Zone to United Kingdom
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 mech_infantry placed in QuebecTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantry -
I went and scrambled your planes and took hit on planes. Did I do OK?
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ye think so…. If the transporter could have taken a hit before the plane, I would have chosen that…
Not sure if you can in this version though
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Alexandria to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
2 artilleries moved from 96 Sea Zone to Libya
1 fighter moved from Alexandria to LibyaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 fighter
French defend with 1 cruiser; British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 93 Sea Zone, round 1 : 3/4 hits
British roll dice for 2 cruisers and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the French , 1 cruiser owned by the British and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser and 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Libya
Italians attack with 2 artilleries, 1 fighter and 4 infantry
French defend with 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Libya, round 1 : 2/7 hits
French roll dice for 2 infantry in Libya, round 1 : 0/2 hits
2 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 fighter moved from Libya to Alexandria
1 fighter moved from 93 Sea Zone to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 5 PUs;Combat Move - ANZAC
3 fighters moved from Northern Territory to Paulau IslandNon Combat Move - ANZAC
1 armour moved from New South Wales to Northern Territory
1 artillery moved from South Australia to Western Australia
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 52 PUs; 0 techTokens;
Germans buy 2 armour, 6 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
3 armour moved from Germany to Baltic States
4 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Archangel
1 bomber moved from Baltic States to Bessarabia
1 fighter moved from Norway to Archangel
1 tactical_bomber moved from Southern France to Western Germany
2 artilleries moved from Germany to Poland
2 armour moved from Greater Southern Germany to PolandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 5 infantry in Bessarabia, round 1 : 1/8 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Poland
1 bomber moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 fighters moved from Archangel to NovgorodPlace Units - Germans
2 armour placed in Novgorod
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 bomber moved from Smolensk to Bessarabia
1 bomber moved from Russia to Bessarabia
1 armour moved from Russia to Archangel
3 armour moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Yenisey to Buryatia
3 infantry moved from Suiyuyan to Central MongoliaCombat - Russians
Battle in Archangel
Russians attack with 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Archangel, round 1 : 4/9 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 bombers and 3 infantry
Germans defend with 2 armour and 4 infantry
Russians roll dice for 1 armour, 2 bombers and 3 infantry in Bessarabia, round 1 : 2/6 hits
Germans roll dice for 2 armour and 4 infantry in Bessarabia, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 2 : 3/4 hits
Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits
2 bombers owned by the Russians , 1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Germans win with no units remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour and 4 infantry
Casualties for Russians: 1 armour, 2 bombers and 3 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Smolensk
1 fighter moved from Archangel to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 fighter moved from Siberia to 3 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
2 tactical_bombers moved from Japan to Buryatia
2 fighters moved from Siberia to Buryatia
2 tactical_bombers moved from Amur to Buryatia
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 bomber moved from Kwangtung to Anhwe
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
3 fighters moved from Kwangtung to Anhwe
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangtung to KiangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 3 destroyers
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 3 destroyers in 25 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 25 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 25 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
1 battleship owned by the Japanese retreated to 24 Sea Zone
Americans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -31
Casualties for Japanese: 1 cruiser and 3 destroyers
Casualties for Americans: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 3 infantry and 1 mech_infantry
AA guns fire in Buryatia : 1/6 hits
1 fighter owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers in Buryatia, round 1 : 5/9 hits
Russians roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Buryatia, round 1 : 2/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 tactical_bombers in Buryatia, round 2 : 5/7 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 aaGuns, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
3 fighters moved from Anhwe to Shantung
1 bomber moved from Anhwe to Shantung
4 tactical_bombers moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
1 fighter moved from 3 Sea Zone to SiberiaPlace Units - Japanese
2 artilleries and 6 infantry placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 battleships, 1 bomber, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Iceland to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Wake Island to 24 Sea Zone
1 cruiser moved from 25 Sea Zone to 24 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from British Columbia to AlaskaCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 fighter
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Siberia, round 1 : 3/7 hits
Japanese roll dice for 1 fighter in Siberia, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 24 Sea Zone
Americans attack with 1 cruiser and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 cruiser and 1 tactical_bomber in 24 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship in 24 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 tactical_bomber
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from Algeria to Tunisia
2 infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
2 battleships and 3 destroyers placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 1 : 4/4 hits
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
4 infantry placed in Kansu
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
you have a kamakaze move
-
I made the kam moves
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from French Central Africa to Anglo Egyptian Sudan
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
5 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Yunnan to Kiangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Yunnan
3 infantry moved from India to West India
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Southern France
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - British
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 4,6
Battle in 19 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 transports
British roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 3 transports in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
British win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.Non Combat Move - British
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 bomber moved from Southern France to United Kingdom
3 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total