Thanks, will hold for @Daaras decision on the scramble then.
13L G40 tcnance(axis) vs EggMan(allies) +3
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scramble orders?
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Full scramble SZ110.
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how about ool since mixed units are involved……ill do the first round of attacks now
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
3 infantry moved from Western Germany to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 artilleries moved from Greater Southern Germany to Yugoslavia
4 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to FranceAirborne Attack Move - Germans
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ok, for some reason the dice roller is not working, what now?
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ok, for some reason the dice roller is not working, what now?
For the losses, just take away the units that leave me with the best defense rolls possible every round, and take French units over the equivalent UK ones.
I’m not sure what you mean by the dice roller not working. If you started a PBEM game and registered with a dice server, it should be fine. Is TripleA not making any rolls at all?
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no, i tried in this game and my game with whackamatt……and that one worked last nite but not today…i noticed in another thread they said their game crashed
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yep, its down. just checked another game
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
3 infantry moved from Western Germany to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 artilleries moved from Greater Southern Germany to Yugoslavia
4 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to FranceAirborne Attack Move - Germans
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 6 armour, 3 artilleries, 6 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 4 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 2 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
3 artilleries moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Yugoslavia to Southern Italy
2 fighters moved from Yugoslavia to Greater Southern Germany
1 tactical_bomber moved from Yugoslavia to Greater Southern GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
dicey back up but didnt scramble your air force……can you do the sz110 battle on here?
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dicey back up but didnt scramble your air force……can you do the sz110 battle on here?
I don’t think so, because if the battle isn’t resolved on the German turn then the wrong combat values will be used. I’d like to request you just start the entire turn over and re-roll all the dice for all the battles, making sure you do my scramble.
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ok, how do i do that
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i mean how do i back up on triple a?
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Just start a brand new game, make your moves and use this same thread.
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ok i can do that
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game closed cause i cant get the game to post here





