Or give all 5 nations 2 NA’s each, but let the Axis have ONE random technology, and once selected the option to determine which nation (Japan or Germany) would receive that technology.
We switch between the 12 point bid, and the axis again 4 NA’s and the Axis seem to win 50-60% of our games, and the last few months no one can beat them. Axis has one 13 of 17 games since this past september. We have 20 man group that plays about twice a month.
doubt that i live in littlehampton, i would say the 80% of the people who live in this town fought in the first world war , thats right folks the FIRST one!
Well, you can’t just leave it at that. What’s the rest of the story?
this tactic works well against the group i play with… they go after germany with a vengance… they retreat everything from all the corners of world for the most part and pull to the atlantic just to put a wrench in the works for germany… they buy nothing without germany in mind… its 100 % devotion… it took 5 turns last game before i felt i could even make a real run at russia because i had to hold strong while japan got going…
Edit: holding strong meant staying at 40 or above… i fell to 37 one turn but rebounded back after a little regrouping…