G40 2e wheatbeer (allies +8) vs captain walker (axis)

  • 23 21 20 19 17 16 15 13

    sub and tac

  • 17

    round 2 ANZAC whiffed

    ANZAC is down to 1 fighter (which hit), Japan has it’s undamaged carrier and a fighter left.

    Need OOL again

  • 23 21 20 19 17 16 15 13

    let me know how many its you get round 2…I’ll need to decide what to do since I may lose my fighter since it won’t have anyplace to land if the carrier is gone.

  • 23 21 20 19 17 16 15 13

    take the fighter…if the carrier gets damaged I lose it anyway. hopefully it will get rid of your last fighter!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                3 fighters moved from Queensland to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                    Japanese defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 43 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 1 :  2/3 hits
                        1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 43 Sea Zone
                        ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 43 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the ANZAC lost in 43 Sea Zone
                        ANZAC roll dice for 1 fighter in 43 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 43 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -23
                    Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery and 2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 38
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 28 / 34
        UK_Pacific : 15 / 10
        Italians : 17 / 17
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        French roll dice for 1 fighter and 2 infantry in Algeria, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                        French roll dice for 1 fighter and 1 infantry in Algeria, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  0/1 hits
                        French roll dice for 1 fighter and 1 infantry in Algeria, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Algeria, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - French
                1 fighter moved from Algeria to Gibraltar
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 38
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 28 / 34
        UK_Pacific : 15 / 10
        Italians : 16 / 17
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I had some pretty decent luck with China, so I can’t complain about ANZAC I guess  :lol:

  • 23 21 20 19 17 16 15 13

    I’m just glad I didn’t lose my carrier!

  • 23 21 20 19 17 16 15 13

    I need scramble and intercept orders from the UK.

  • 17

    The UK will intercept the SBR with all fighters

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 armour moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                2 artilleries and 13 infantry moved from Poland to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany
                3 aaGuns moved from Poland to Baltic States
                1 artillery and 4 infantry moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
                2 tactical_bombers moved from Southern Italy to Poland
                1 armour moved from Western Germany to Poland
                6 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Southern France to France
                1 artillery moved from Normandy Bordeaux to France
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 infantry placed in France
                1 infantry placed in Western Germany
                3 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 6 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Poland : 1 armour, 3 artilleries, 10 infantry and 2 tactical_bombers
        Germany : 1 aaGun, 3 artilleries, 1 factory_major and 7 infantry
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Karelia : 1 flag, 1 artillery and 7 infantry
        Baltic States : 1 flag, 3 aaGuns, 3 armour, 2 artilleries, 13 infantry and 2 mech_infantrys
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        109 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 38
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 28 / 34
        UK_Pacific : 15 / 10
        Italians : 16 / 17
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Belarus to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bessarabia to Belarus
                5 infantry moved from Bryansk to Belarus
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 tactical_bomber moved from Belarus to Caucasus
                2 mech_infantrys moved from Ukraine to Belarus
                8 infantry moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Belarus
                1 mech_infantry moved from Ukraine to Caucasus
                2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 34
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 28 / 34
        UK_Pacific : 15 / 10
        Italians : 16 / 17
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Anhwe to Kweichow
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hopei to Kweichow
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 armour and 1 artillery moved from Malaya to Shan State
                1 fighter moved from 20 Sea Zone to 45 Sea Zone
                1 destroyer and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                2 bombers moved from Kwangsi to Shan State
                1 carrier moved from 43 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 mech_infantrys
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Borneo
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in New Guinea
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 45 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Shan State to Philippines
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Japan
                1 carrier, 1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                3 fighters moved from Kwangsi to 6 Sea Zone
                2 tactical_bombers moved from Kweichow to Kiangsi
                2 fighters moved from Kweichow to Kiangsi
                1 aaGun moved from Anhwe to Hunan
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 artillery placed in Japan
                1 factory_minor placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 2 artilleries, 1 infantry and 3 mech_infantrys
        Korea : 9 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Kiangsi : 2 fighters and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Okinawa : 1 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 artilleries and 3 infantry
        Hunan : 1 flag, 1 aaGun
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour
        Malaya : 1 flag, 1 fighter, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers, 1 fighter and 1 harbour
        French Indo China : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        43 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer and 1 transport
        36 Sea Zone : 1 carrier, 1 fighter and 2 transports
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 34
        Japanese : 49 / 49
        Americans : 52 / 72
        Chinese : 4 / 13
        British : 28 / 34
        UK_Pacific : 10 / 10
        Italians : 16 / 17
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter moved from Queensland to New Guinea
                1 fighter moved from Queensland to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 battleship and 2 cruisers moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 106 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 46 Sea Zone, round 1 :  4/5 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in New Guinea
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 carrier and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to British Guiana
                3 fighters moved from Soviet Far East to Yakut S.S.R.
                1 carrier moved from 26 Sea Zone to 46 Sea Zone
                1 fighter moved from New Guinea to 46 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                2 carriers moved from 10 Sea Zone to 30 Sea Zone
                2 bombers moved from Soviet Far East to Western United States
                2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 artillery placed in Western United States
                2 destroyers and 3 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 34
        Japanese : 49 / 49
        Americans : 52 / 72
        Chinese : 4 / 13
        British : 28 / 34
        UK_Pacific : 10 / 10
        Italians : 16 / 17
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Kweichow
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 :  3/8 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 :  2/5 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 :  0/6 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 :  0/4 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 :  0/4 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 4 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 :  1/4 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 5 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                3 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 34
        Japanese : 47 / 49
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 28 / 34
        UK_Pacific : 10 / 10
        Italians : 16 / 17
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British repair 4 damage on 4 factory_majors; Remaining resources: 30 PUs;
                British buy 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber and 3 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Kenya to Belgian Congo

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 5 fighters
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 5 fighters in 110 Sea Zone, round 1 :  3/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Belgian Congo
                    British attack with 1 artillery, 1 fighter and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Belgian Congo, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery moved from Alexandria to Egypt
                1 fighter moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 carrier moved from 72 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Yunnan to Szechwan
                3 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from Egypt to 80 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to Gibraltar
                1 battleship moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 factory_minor placed in Persia
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,4,3,2,3,2
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 34 / 34
        Japanese : 47 / 49
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 30 / 35
        UK_Pacific : 10 / 6
        Italians : 14 / 17
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Ukraine
                      Italians take Ukraine from Russians
                1 armour moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                5 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

    Territory Summary for Italians :

    Syria : 1 flag, 1 artillery and 3 infantry
        Tunisia : 1 flag
        Romania : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Bessarabia : 5 infantry
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery and 3 infantry
        99 Sea Zone : 1 battleship, 2 cruisers and 2 transports

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 30 / 34
        Japanese : 47 / 49
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 30 / 35
        UK_Pacific : 10 / 6
        Italians : 19 / 19
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I feel compelled to warn you that your fleet in SZ99 faces almost certain doom (7 UK planes in range).

    Do you want to change Italy’s turn since you didn’t roll any dice anyways?

  • 23 21 20 19 17 16 15 13

    Thanks…I forgot about the other fighters.
    You can edit the bb and 2 ca’s back to port in 97…they weren’t engaged in any combat that turn anyway.
    I’ll sacrifice the transports.

  • 17

    No problem.

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