@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Sensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 cruiser moved from 39 Sea Zone to 58 Sea Zone
1 destroyer moved from 39 Sea Zone to 58 Sea Zone
2 infantry moved from Burma to Shan State
4 infantry moved from India to Burma
1 tactical_bomber moved from India to Kwangtung
1 fighter moved from India to Hunan
1 fighter moved from Burma to Hunan
1 infantry moved from India to West India
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to Western GermanyCombat - British
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Kwangtung causes 5 damage total.
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the bombers have all died
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 bomber
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - British
1 cruiser moved from 58 Sea Zone to 41 Sea Zone
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 cruiser moved from 98 Sea Zone to 77 Sea Zone
1 carrier moved from 98 Sea Zone to 77 Sea Zone
1 destroyer moved from 98 Sea Zone to 77 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from 98 Sea Zone to 77 Sea Zone
1 fighter moved from Malta to Alexandria
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
British undo move 4.
British undo move 3.
British undo move 1.
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs -
your up with UK pacific next…you do the buying & moving for both UK & UK pacific in the same turn… then placement of buyings happens after…
u need to place your uk pacific buys
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Italian Somaliland to Kenya
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Alexandria
1 infantry moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to TobrukCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -26
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Alexandria, round 1 : 1/1 hits
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Alexandria, round 1 : 3/12 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 2/7 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 6/10 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 2 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
Battle in Kenya
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 2/2 hits
2 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
1 infantry owned by the British lost in Kenya
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits
British roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits
British roll dice for 1 artillery in Kenya, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Kenya
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 bomber moved from 93 Sea Zone to Northern Italy
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Western Australia
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from New Zealand to Western AustraliaCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I forgot to press the button. the french move is done its at german politics.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 artillery moved from Yugoslavia to Slovakia Hungary
11 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
8 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
1 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Norway to Finland
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
1 bomber moved from Germany to Vyborg
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern France
1 artillery moved from France to Holland BelgiumCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 3 artilleries, 1 bomber and 11 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 11 infantry in Baltic States, round 1 : 3/16 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Vyborg
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 1 : 0/2 hits
Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
retreated to Vyborg
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vyborg to Poland
1 bomber moved from Baltic States to PolandPlace Units - Germans
1 armour and 4 artilleries placed in Germany
1 carrier and 2 destroyers placed in 93 Sea Zone
1 fighter placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Russia to Urals
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Russia to Archangel
2 mech_infantrys moved from Russia to Ukraine
2 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Karelia
1 fighter moved from Russia to Novgorod
3 infantry moved from Buryatia to Sakha
3 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour placed in Volgograd
1 armour and 1 bomber placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Chahar to Jehol
1 mech_infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
6 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 bomber moved from Hainan to Hunan
1 fighter moved from Formosa to Hunan
2 fighters moved from 20 Sea Zone to Hunan
3 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Korea to Manchuria
5 fighters moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 6 infantry
British defend with 2 fighters; Chinese defend with 3 artilleries and 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 6 infantry in Hunan, round 1 : 3/11 hits
Chinese roll dice for 3 artilleries, 2 fighters and 6 infantry in Hunan, round 1 : 4/11 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Hunan, round 2 : 4/7 hits
Chinese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hunan, round 2 : 5/8 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 2 artilleries and 2 fighters remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry
Casualties for Chinese: 1 artillery and 6 infantry
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 tactical_bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 1 : 0/4 hits
Chinese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 1/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 7 : 0/1 hits
1 tactical_bomber owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for British: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 44 Sea Zone
3 fighters moved from Manchuria to Amur
2 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to AmurPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to WarResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 units repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 carrier moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 bomber moved from Morocco to Southern France
1 fighter moved from Morocco to AlgeriaCombat - Americans
Battle in Soviet Far East
Battle in Marshall Islands
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to Algeria
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 32 Sea Zone to Wake Island
2 fighters moved from Wake Island to 32 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 1 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 1/4 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 4 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Hunan
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
you have a scramble
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full scramble for both sz93 & sz95
sz93 first 2 hits come off aircraft carrier before destroyers & finally plane
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I want to play you one on one in this game also Carl. Is that ok with you? I attached it you decide what side you want to be then start a new tread with it. C V M or M V C.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 carrier moved from 77 Sea Zone to 58 Sea Zone
1 destroyer moved from 77 Sea Zone to 58 Sea Zone
1 cruiser moved from 77 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from 77 Sea Zone to 58 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
4 infantry moved from Burma to Yunnan
2 fighters moved from Hunan to Malaya
1 armour moved from India to Yunnan
1 infantry moved from India to West India
1 transport moved from 72 Sea Zone to 70 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 93 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 1 carrier and 2 destroyers
Units damaged: 1 carrier owned by the Germans
British win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 24
Casualties for Germans: 1 carrier and 2 destroyers
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
British attack with 1 transport
Germans defend with 1 tactical_bomber
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 transport
Battle in 44 Sea Zone
British attack with 1 cruiser and 2 destroyers
Japanese defend with 1 battleship, 2 carriers and 2 transports
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the British retreated to 42 Sea Zone
Japanese win with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is -16
Casualties for British: 2 destroyers
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 infantry moved from Malaya to Shan State
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
2 fighters placed in Union of South Africa
1 bomber placed in United Kingdom
British undo move 1.
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 27 PUs (2 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
I want to play you one on one in this game also Carl. Is that ok with you? I attached it you decide what side you want to be then start a new tread with it. C V M or M V C.
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yup ok no worries…
ill set up & make 1st move…message you with thread link…
we can always change sides
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 fighter moved from Tobruk to Egypt
1 bomber moved from Northern Italy to 81 Sea Zone
1 fighter moved from Tobruk to Egypt
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
3 transports moved from 98 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 aaGun and 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 1 : 4/8 hits
British roll dice for 4 infantry in Egypt, round 1 : 3/4 hits
2 infantry owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern Territory
2 fighters moved from Western Australia to Northern Territory
1 fighter moved from Western Australia to Northern Territory
1 artillery moved from New South Wales to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs