• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Italian Somaliland to Kenya
                3 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 bomber moved from Northern Italy to 93 Sea Zone
                2 fighters moved from Southern Italy to Alexandria
                1 infantry moved from Libya to Tobruk
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from 98 Sea Zone to Alexandria
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  0/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  2/2 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Italians lost in 93 Sea Zone
                    retreated to 93 Sea Zone
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -26
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Battle in Alexandria
                    Italians attack with 2 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 cruiser in Alexandria, round 1 :  1/1 hits
                        Italians roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Alexandria, round 1 :  3/12 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 1 :  2/7 hits
                        3 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Alexandria, round 2 :  6/10 hits
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 2 :  2/3 hits
                        1 armour owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 2 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for British: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 4 infantry
                Battle in Kenya
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 :  0/4 hits
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  2/2 hits
                        2 infantry owned by the Italians lost in Kenya
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kenya
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  0/2 hits
                        British roll dice for 1 artillery in Kenya, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Kenya
                        Italians roll dice for 1 artillery in Kenya, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Kenya, round 4 :  1/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                2 fighters moved from Alexandria to Tobruk
                1 bomber moved from 93 Sea Zone to Northern Italy
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 battleship moved from 96 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Western Australia
                1 cruiser moved from 63 Sea Zone to 55 Sea Zone
                2 fighters moved from New Zealand to Western Australia

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • I forgot to press the button. the french move is done its at german politics.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 artillery moved from Yugoslavia to Slovakia Hungary
                11 infantry moved from Poland to Baltic States
                3 artilleries moved from Poland to Baltic States
                8 infantry moved from Germany to Poland
                1 armour moved from Germany to Baltic States
                1 infantry moved from Romania to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                1 armour moved from Bulgaria to Romania
                1 armour moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                4 infantry moved from Norway to Finland
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Finland to Vyborg
                1 bomber moved from Germany to Vyborg
                1 bomber moved from Western Germany to Baltic States
                1 tactical_bomber moved from Germany to Southern Italy
                1 tactical_bomber moved from Western Germany to Southern France
                1 artillery moved from France to Holland Belgium

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 armour, 3 artilleries, 1 bomber and 11 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 11 infantry in Baltic States, round 1 :  3/16 hits
                        Russians roll dice for 3 infantry in Baltic States, round 1 :  2/3 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Vyborg
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 1 :  0/2 hits
                        Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    retreated to Vyborg
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Vyborg to Poland
                1 bomber moved from Baltic States to Poland

    Place Units - Germans
                1 armour and 4 artilleries placed in Germany
                1 carrier and 2 destroyers placed in 93 Sea Zone
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Kazakhstan
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Russia to Archangel
                2 mech_infantrys moved from Russia to Ukraine
                2 infantry moved from Karelia to Novgorod
                1 artillery moved from Vyborg to Karelia
                1 fighter moved from Russia to Novgorod
                3 infantry moved from Buryatia to Sakha
                3 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour placed in Volgograd
                1 armour and 1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 2 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 battleship and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Chahar to Jehol
                1 mech_infantry moved from Chahar to Jehol
                1 artillery moved from Chahar to Jehol
                6 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                1 bomber moved from Hainan to Hunan
                1 fighter moved from Formosa to Hunan
                2 fighters moved from 20 Sea Zone to Hunan
                3 infantry moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 17 Sea Zone
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from Korea to Manchuria
                5 fighters moved from Korea to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                3 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 battleship moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 1 :  5/9 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters and 6 infantry
                    British defend with 2 fighters; Chinese defend with 3 artilleries and 6 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 6 infantry in Hunan, round 1 :  3/11 hits
                        Chinese roll dice for 3 artilleries, 2 fighters and 6 infantry in Hunan, round 1 :  4/11 hits
                        4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Hunan, round 2 :  4/7 hits
                        Chinese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hunan, round 2 :  5/8 hits
                        1 artillery owned by the Chinese , 2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                    retreated to Hunan
                    Chinese win with 2 artilleries and 2 fighters remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry
                    Casualties for Chinese: 1 artillery and 6 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Jehol, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 tactical_bomber; Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 tactical_bomber in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery in Kiangsi, round 4 :  0/1 hits
                        Chinese roll dice for 1 tactical_bomber in Kiangsi, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 5 :  0/1 hits
                        Chinese roll dice for 1 tactical_bomber in Kiangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        Chinese roll dice for 1 tactical_bomber in Kiangsi, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 7 :  1/1 hits
                        Chinese roll dice for 1 tactical_bomber in Kiangsi, round 7 :  0/1 hits
                        1 tactical_bomber owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 tactical_bomber
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kwangtung
                1 bomber moved from Hunan to Kwangtung
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 44 Sea Zone
                3 fighters moved from Manchuria to Amur
                2 fighters moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Amur
                1 tactical_bomber moved from Manchuria to Amur

    Place Units - Japanese
                1 battleship and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 units repaired.
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 battleship moved from 26 Sea Zone to 32 Sea Zone
                1 cruiser moved from 26 Sea Zone to 32 Sea Zone
                1 carrier moved from 26 Sea Zone to 32 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island
                1 fighter moved from Hawaiian Islands to Wake Island
                1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria
                1 bomber moved from Morocco to Southern France
                1 fighter moved from Morocco to Algeria

    Combat - Americans
                Battle in Soviet Far East
                Battle in Marshall Islands
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to Algeria
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 32 Sea Zone to Wake Island
                2 fighters moved from Wake Island to 32 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to British Columbia
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 armour, 1 artillery and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                4 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 :  1/4 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 :  0/4 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  0/3 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 6 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Hunan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Hunan
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
                Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • you have a scramble


  • full scramble for both sz93 & sz95

    sz93 first 2 hits come off aircraft carrier before destroyers & finally plane


  • I want to play you one on one in this game also Carl.  Is that ok with you?  I attached it you decide what side you want to be then start a new tread with it.  C V M  or  M V C.

    new game. 1 on 1 new world order.tsvg


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sardinia
                2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 cruiser moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                1 carrier moved from 77 Sea Zone to 58 Sea Zone
                1 destroyer moved from 77 Sea Zone to 58 Sea Zone
                1 cruiser moved from 77 Sea Zone to 58 Sea Zone
                1 tactical_bomber moved from 77 Sea Zone to 58 Sea Zone
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                4 infantry moved from Burma to Yunnan
                2 fighters moved from Hunan to Malaya
                1 armour moved from India to Yunnan
                1 infantry moved from India to West India
                1 transport moved from 72 Sea Zone to 70 Sea Zone

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Italians scrambles to create a battle in territory 95 Sea Zone
                Battle in 93 Sea Zone
                    British attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 carrier and 2 destroyers
                    Units damaged: 1 carrier owned by the Germans
                    British win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 carrier and 2 destroyers
                    Casualties for British: 1 destroyer
                Battle in 95 Sea Zone
                    British attack with 1 transport
                    Germans defend with 1 tactical_bomber
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    British attack with 1 cruiser and 2 destroyers
                    Japanese defend with 1 battleship, 2 carriers and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    1 cruiser owned by the British retreated to 42 Sea Zone
                    Japanese win with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is -16
                    Casualties for British: 2 destroyers
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                2 infantry moved from Malaya to Shan State
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                2 fighters placed in Union of South Africa
                1 bomber placed in United Kingdom
                British undo move 1.
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                British collect 27 PUs (2 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry


  • @Grendal:

    I want to play you one on one in this game also Carl.  Is that ok with you?  I attached it you decide what side you want to be then start a new tread with it.  C V M  or  M V C.

    new game. 1 on 1 new world order.tsvg


  • yup ok no worries…

    ill set up & make 1st move…message you with thread link…

    we can always change sides


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 fighter moved from Tobruk to Egypt
                1 bomber moved from Northern Italy to 81 Sea Zone
                1 fighter moved from Tobruk to Egypt
                1 infantry moved from Albania to 97 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 armour moved from 96 Sea Zone to Malta
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                3 transports moved from 98 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 :  2/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour and 2 infantry
                        Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 1 :  4/8 hits
                        British roll dice for 4 infantry in Egypt, round 1 :  3/4 hits
                        2 infantry owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 infantry moved from Tobruk to Alexandria

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to Western Australia
                2 infantry moved from Queensland to Northern Territory
                2 fighters moved from Western Australia to Northern Territory
                1 fighter moved from Western Australia to Northern Territory
                1 artillery moved from New South Wales to South Australia

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery moved from 55 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 70 Sea Zone to 83 Sea Zone
                1 cruiser moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                1 cruiser moved from 110 Sea Zone to 113 Sea Zone
                1 battleship moved from 110 Sea Zone to 113 Sea Zone
                4 infantry moved from Finland to Karelia
                1 fighter moved from Norway to Karelia
                8 infantry moved from Baltic States to Novgorod
                2 bombers moved from Poland to Novgorod
                1 armour moved from Baltic States to Novgorod
                1 fighter moved from Norway to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                3 artilleries moved from Baltic States to Novgorod
                6 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Germany to Romania
                4 artilleries moved from Germany to Poland
                2 armour moved from France to Greater Southern Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Southern Italy to Southern France
                1 fighter moved from Western Germany to Novgorod

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Poland, round 1 :  3/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                        AA guns fire in Novgorod :  1/5 hits
                        1 fighter owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Novgorod, round 1 :  6/16 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 1 fighter and 6 infantry in Novgorod, round 1 :  4/10 hits
                        4 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 :  8/12 hits
                        Russians roll dice for 3 armour, 1 fighter and 2 infantry in Novgorod, round 2 :  1/6 hits
                        2 infantry owned by the Russians , 3 armour owned by the Russians , 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 fighter and 5 infantry
                    Casualties for Russians: 2 aaGuns, 3 armour, 1 fighter and 6 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 1 :  0/2 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 113 Sea Zone
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 cruiser and 1 submarine
                Battle in Karelia
                    Germans attack with 1 fighter and 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter and 4 infantry in Karelia, round 1 :  1/5 hits
                        Russians roll dice for 1 artillery in Karelia, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Karelia to Norway
                1 fighter moved from Novgorod to Baltic States
                2 bombers moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States

    Place Units - Germans
                3 armour, 2 artilleries and 5 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6
                Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

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Axis & Allies Boardgaming Custom Painted Miniatures

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