dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Sensoy Battle
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scramble
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oh yeah. Scramble over germany bombing raid, then save it for me.
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I can’t choose what to scramble without the battle taking place now…
so if you download the file attached and when the battle comes up - just choose to scramble all for me
cheers
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 cruiser moved from 39 Sea Zone to 58 Sea Zone
1 destroyer moved from 39 Sea Zone to 58 Sea Zone
2 infantry moved from Burma to Shan State
4 infantry moved from India to Burma
1 tactical_bomber moved from India to Kwangtung
1 fighter moved from India to Hunan
1 fighter moved from Burma to Hunan
1 infantry moved from India to West India
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to Western GermanyCombat - British
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Kwangtung causes 5 damage total.
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the bombers have all died
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 bomber
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - British
1 cruiser moved from 58 Sea Zone to 41 Sea Zone
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 cruiser moved from 98 Sea Zone to 77 Sea Zone
1 carrier moved from 98 Sea Zone to 77 Sea Zone
1 destroyer moved from 98 Sea Zone to 77 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from 98 Sea Zone to 77 Sea Zone
1 fighter moved from Malta to Alexandria
1 fighter moved from Gibraltar to French Central Africa
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
British undo move 4.
British undo move 3.
British undo move 1.
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs -
your up with UK pacific next…you do the buying & moving for both UK & UK pacific in the same turn… then placement of buyings happens after…
u need to place your uk pacific buys
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Italian Somaliland to Kenya
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Alexandria
1 infantry moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to TobrukCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -26
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Alexandria, round 1 : 1/1 hits
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Alexandria, round 1 : 3/12 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 2/7 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 6/10 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 2 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
Battle in Kenya
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 2/2 hits
2 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
1 infantry owned by the British lost in Kenya
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits
British roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits
British roll dice for 1 artillery in Kenya, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Kenya
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 bomber moved from 93 Sea Zone to Northern Italy
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Western Australia
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from New Zealand to Western AustraliaCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I forgot to press the button. the french move is done its at german politics.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 artillery moved from Yugoslavia to Slovakia Hungary
11 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
8 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
1 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Norway to Finland
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
1 bomber moved from Germany to Vyborg
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern France
1 artillery moved from France to Holland BelgiumCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 3 artilleries, 1 bomber and 11 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 11 infantry in Baltic States, round 1 : 3/16 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Vyborg
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 1 : 0/2 hits
Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
retreated to Vyborg
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vyborg to Poland
1 bomber moved from Baltic States to PolandPlace Units - Germans
1 armour and 4 artilleries placed in Germany
1 carrier and 2 destroyers placed in 93 Sea Zone
1 fighter placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Russia to Urals
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Russia to Archangel
2 mech_infantrys moved from Russia to Ukraine
2 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Karelia
1 fighter moved from Russia to Novgorod
3 infantry moved from Buryatia to Sakha
3 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour placed in Volgograd
1 armour and 1 bomber placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Chahar to Jehol
1 mech_infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
6 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 bomber moved from Hainan to Hunan
1 fighter moved from Formosa to Hunan
2 fighters moved from 20 Sea Zone to Hunan
3 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Korea to Manchuria
5 fighters moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 6 infantry
British defend with 2 fighters; Chinese defend with 3 artilleries and 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 6 infantry in Hunan, round 1 : 3/11 hits
Chinese roll dice for 3 artilleries, 2 fighters and 6 infantry in Hunan, round 1 : 4/11 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Hunan, round 2 : 4/7 hits
Chinese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hunan, round 2 : 5/8 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 2 artilleries and 2 fighters remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry
Casualties for Chinese: 1 artillery and 6 infantry
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 tactical_bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 1 : 0/4 hits
Chinese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 1/1 hits
Chinese roll dice for 1 tactical_bomber in Kiangsi, round 7 : 0/1 hits
1 tactical_bomber owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for British: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 44 Sea Zone
3 fighters moved from Manchuria to Amur
2 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to AmurPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to WarResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 units repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 carrier moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 bomber moved from Morocco to Southern France
1 fighter moved from Morocco to AlgeriaCombat - Americans
Battle in Soviet Far East
Battle in Marshall Islands
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to Algeria
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 32 Sea Zone to Wake Island
2 fighters moved from Wake Island to 32 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 1 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 1/4 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 4 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Hunan
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
you have a scramble
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full scramble for both sz93 & sz95
sz93 first 2 hits come off aircraft carrier before destroyers & finally plane
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I want to play you one on one in this game also Carl. Is that ok with you? I attached it you decide what side you want to be then start a new tread with it. C V M or M V C.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 carrier moved from 77 Sea Zone to 58 Sea Zone
1 destroyer moved from 77 Sea Zone to 58 Sea Zone
1 cruiser moved from 77 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from 77 Sea Zone to 58 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
4 infantry moved from Burma to Yunnan
2 fighters moved from Hunan to Malaya
1 armour moved from India to Yunnan
1 infantry moved from India to West India
1 transport moved from 72 Sea Zone to 70 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 93 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 1 carrier and 2 destroyers
Units damaged: 1 carrier owned by the Germans
British win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 24
Casualties for Germans: 1 carrier and 2 destroyers
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
British attack with 1 transport
Germans defend with 1 tactical_bomber
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 transport
Battle in 44 Sea Zone
British attack with 1 cruiser and 2 destroyers
Japanese defend with 1 battleship, 2 carriers and 2 transports
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the British retreated to 42 Sea Zone
Japanese win with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is -16
Casualties for British: 2 destroyers
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 infantry moved from Malaya to Shan State
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
2 fighters placed in Union of South Africa
1 bomber placed in United Kingdom
British undo move 1.
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 27 PUs (2 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
I want to play you one on one in this game also Carl. Is that ok with you? I attached it you decide what side you want to be then start a new tread with it. C V M or M V C.





