@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
Scramble/Kamikaze orders in SZ6?
During the Chinese turn, I am going to attack Kiangsu with 7 Inf + the Fighter. I won’t be likely to win, so let me know if you want to keep the AA gun alive (if you want to wait and see me roll, that’s fine too).
Save the AA gun for Br. attack
Yes use all 6 on the CV’s two on each
Scramble the 2 Tact’s and 1 Fig
My OOL is
Tip CV
Tip CV # 2
SS
SS
DD
DD
Sink CV
Sink CV # 2
Sink last DD
Take Tacts then Figs
Tanks S.A.
Test summary from TripleA, engine version: 1.6.1.4, time: 17:55:24
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 tactical_bomber moved from Formosa to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
5 destroyers and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 3 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 5/12 hits
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 9/12 hits
6 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits
4 fighters owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
6 submarines owned by the Americans retreated to 7 Sea Zone
Japanese win, taking Marianas from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -46
Casualties for Japanese: 2 carriers, 3 destroyers, 2 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 6 submarines
EDIT: Removing units owned by Americans from 7 Sea Zone: 6 submarines
EDIT: Changing ownership of 6 Sea Zone from Japanese to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 32 Sea Zone to 22 Sea Zone
4 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to Tunisia
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
7 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 25 / 26
Americans : 58 / 88
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.254
Median : 3.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 67
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.074
Median : 2.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 7 infantry
AA guns fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 1 : 3/8 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Kiangsu, round 1 : 2/8 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Kiangsu, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsu, round 3 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 5 : 0/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 6 infantry
Casualties for Chinese: 6 infantry
Battle in Jehol
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Jehol, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
2 artilleries placed in Anhwe
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 24 / 26
Americans : 58 / 88
Chinese : 15 / 21
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.304
Median : 3.000
Variance : 1.266
Standard Deviation : 1.125
Total rolls : 125
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 6 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.321
Median : 3.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 53
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32
Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 artilleries and 8 infantry moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
Combat - British
Battle in Kiangsu
British attack with 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
AA guns fire in Kiangsu : 0/3 hits
British roll dice for 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Kiangsu, round 1 : 1/13 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
1 aaGun owned by the Japanese lost in Kiangsu
British roll dice for 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/13 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 bomber moved from Northern Italy to Tunisia
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 1 artillery and 6 infantry moved from Scotland to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
1 mech_infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from India to Anhwe
7 infantry moved from Hunan to Anhwe
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Hunan to Anhwe
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Place Units - British
1 cruiser, 1 destroyer and 2 transports placed in 110 Sea Zone
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 21 / 26
Americans : 58 / 88
Chinese : 18 / 21
British : 38 / 44
UK_Pacific : 24 / 0
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 38 times
3 was rolled 36 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 30 times
Average roll : 3.528
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 195
Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.935
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31
Japanese Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.400
Median : 3.000
Variance : 0.915
Standard Deviation : 0.957
Total rolls : 60
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.935
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32
Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 fighters
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 21 / 26
Americans : 58 / 88
Chinese : 18 / 21
British : 38 / 44
UK_Pacific : 24 / 29
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 38 times
3 was rolled 36 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 30 times
Average roll : 3.528
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 195
Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.935
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31
Japanese Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.400
Median : 3.000
Variance : 0.915
Standard Deviation : 0.957
Total rolls : 60
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.935
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32
Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Albania to Bulgaria
1 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greece to Albania
Non Combat Move - Italians
1 artillery and 1 infantry moved from Holland Belgium to France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,6,2
Italians collect 3 PUs (5 lost to blockades); end with 6 PUs total
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 21 / 26
Americans : 58 / 88
Chinese : 18 / 21
British : 38 / 44
UK_Pacific : 24 / 29
Italians : 8 / 6
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 20 / 26
Americans : 58 / 88
Chinese : 18 / 21
British : 38 / 44
UK_Pacific : 24 / 29
Italians : 8 / 6
ANZAC : 14 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 20 / 26
Americans : 58 / 88
Chinese : 18 / 21
British : 38 / 44
UK_Pacific : 24 / 29
Italians : 8 / 6
ANZAC : 14 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 34 PUs;
Germans buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
Combat - Germans
Battle in Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 1 : 1/4 hits
Russians roll dice for 3 artilleries and 1 infantry in Poland, round 1 : 3/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
1 armour owned by the Germans retreated to Germany
Russians win with 3 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour, 2 artilleries, 1 bomber and 5 infantry
Russians defend with 1 infantry and 10 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 5 infantry in Slovakia Hungary, round 1 : 5/10 hits
Russians roll dice for 1 infantry and 10 mech_infantrys in Slovakia Hungary, round 1 : 4/11 hits
1 infantry owned by the Russians , 4 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 1/6 hits
Russians roll dice for 6 mech_infantrys in Slovakia Hungary, round 2 : 3/6 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
2 armour owned by the Germans retreated to Germany
Russians win with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 1 infantry and 5 mech_infantrys
Non Combat Move - Germans
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Slovakia Hungary to Western Germany
1 armour moved from Denmark to Western Germany
Place Units - Germans
4 infantry placed in Germany
2 infantry placed in France
1 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,1,4
Germans collect 27 PUs (4 lost to blockades); end with 27 PUs total
Production/PUs Summary :
Germans : 31 / 27
Russians : 48 / 80
Japanese : 20 / 26
Americans : 58 / 88
Chinese : 18 / 21
British : 38 / 44
UK_Pacific : 24 / 29
Italians : 8 / 6
ANZAC : 14 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 factory_minor and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yakut S.S.R. to Amur
Russians take Buryatia from Japanese
Russians take Amur from Japanese
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from 95 Sea Zone to Sicily
3 artilleries moved from Poland to Germany
5 mech_infantrys moved from Slovakia Hungary to Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
1 armour and 1 artillery moved from Romania to Yugoslavia
1 bomber moved from Russia to Germany
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Germany
Russians attack with 3 artilleries, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 4 armour, 1 factory_major and 4 infantry
AA guns fire in Germany : 1/3 hits
1 bomber owned by the Russians lost in Germany
Russians roll dice for 3 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Germany, round 1 : 7/13 hits
Germans roll dice for 1 aaGun, 4 armour and 4 infantry in Germany, round 1 : 3/8 hits
4 infantry owned by the Germans , 2 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 aaGun owned by the Germans lost in Germany
Russians roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 4/10 hits
Germans roll dice for 2 armour in Germany, round 2 : 1/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Germany
Russians captures 27PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 3 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 4 armour and 4 infantry
Casualties for Russians: 1 bomber and 4 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yugoslavia, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Yugoslavia, round 1 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 armour and 1 artillery in Yugoslavia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Bulgaria
Russians attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Sicily
Non Combat Move - Russians
2 aaGuns, 1 artillery and 3 infantry moved from Baltic States to Poland
2 aaGuns moved from Eastern Poland to Slovakia Hungary
5 mech_infantrys moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
4 mech_infantrys moved from Russia to Western Ukraine
3 artilleries moved from Novgorod to Baltic States
2 artilleries moved from Vyborg to Novgorod
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Germany to Slovakia Hungary
1 mech_infantry moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Buryatia to Amur
Place Units - Russians
1 factory_minor placed in Slovakia Hungary
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 58 PUs; end with 85 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 36 PUs; end with 121 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 131 PUs
Production/PUs Summary :
Germans : 23 / 0
Russians : 58 / 131
Japanese : 18 / 26
Americans : 58 / 88
Chinese : 18 / 21
British : 38 / 44
UK_Pacific : 24 / 29
Italians : 8 / 6
ANZAC : 14 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.319
Median : 3.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 47
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Russians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 30
OH MY GOD!!!
Russia with 131….Ouch!
I’ll go a head and post this one a victory for ya. Good game I’m glad I found the time to to play against ya.
Now lets switch sides if you want, I cant remember if there was a bid.
Let me know
S.A.