TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 4 destroyers and 8 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 91 Sea Zone to 109 Sea Zone
5 destroyers and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 20 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 fighter
Battle in 7 Sea Zone
Americans attack with 5 destroyers and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 7 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Marshall Islands
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier and 1 fighter in 109 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 109 Sea Zone from Germans with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 carrier and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 3/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
Place Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Production/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 30 / 30
Americans : 59 / 89
Chinese : 11 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.812
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.643
Median : 3.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41