Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 bomber moved from Novgorod to Yakut S.S.R.
                1 mech_infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                3 infantry moved from Belarus to Baltic States
                2 infantry moved from Novgorod to Baltic States
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 fighters moved from Western Ukraine to Baltic States
                2 tactical_bombers moved from Western Ukraine to Baltic States
                3 artilleries moved from Western Ukraine to Eastern Poland
                6 infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                3 bombers moved from Novgorod to 112 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 artilleries, 6 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  3/11 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yakut S.S.R., round 1 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 112 Sea Zone
                    Russians attack with 3 bombers and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 3 bombers in 112 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    1 submarine owned by the Russians retreated to 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Baltic States
                    Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Baltic States, round 1 :  1/9 hits
                        Germans roll dice for 1 armour and 1 artillery in Baltic States, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                        Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Baltic States, round 2 :  2/8 hits
                        Germans roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 bombers moved from 112 Sea Zone to Finland
                2 artilleries moved from Norway to Finland
                1 artillery moved from Vyborg to Novgorod
                1 armour and 2 mech_infantrys moved from Urals to Yenisey
                1 bomber moved from Yakut S.S.R. to Yenisey
                2 tactical_bombers moved from Baltic States to Western Ukraine
                2 fighters moved from Baltic States to Western Ukraine
                8 mech_infantrys moved from Russia to Western Ukraine
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 bomber and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 41 / 38
        Russians : 38 / 53
        Japanese : 26 / 36
        Americans : 56 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.943
            Standard Deviation : 0.971
            Total rolls : 54

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 36


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Jehol to Chahar
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 bomber moved from Kiangsu to 7 Sea Zone
                1 bomber moved from Kiangsu to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 carrier moved from 36 Sea Zone to 20 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Jehol to Chahar
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 bomber moved from Kiangsu to 7 Sea Zone
                1 bomber moved from Kiangsu to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 carrier moved from 36 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 7 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 1 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 1 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Germans : 41 / 38
        Russians : 37 / 53
        Japanese : 30 / 30
        Americans : 56 / 85
        Chinese : 11 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 4 destroyers and 8 submarines; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                5 destroyers and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 17 Sea Zone
                1 fighter moved from 25 Sea Zone to 17 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 destroyer moved from 25 Sea Zone to 32 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 20 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 1 fighter
                Battle in 7 Sea Zone
                    Americans attack with 5 destroyers and 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 7 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Marshall Islands
                Battle in 109 Sea Zone
                    Americans attack with 1 carrier, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 fighter in 109 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 109 Sea Zone
                    Americans win, taking Marshall Islands from Japanese, taking 109 Sea Zone from Germans with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 125 Sea Zone
                    Americans attack with 1 carrier and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/4 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  3/4 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 3 :  1/1 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 3 :  0/2 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour in Holland Belgium, round 4 :  1/1 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from 17 Sea Zone to 25 Sea Zone
                2 fighters moved from 16 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Formosa

    Place Units - Americans
                2 destroyers and 4 submarines placed in 101 Sea Zone
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Production/PUs Summary :

    Germans : 38 / 38
        Russians : 37 / 53
        Japanese : 30 / 30
        Americans : 59 / 89
        Chinese : 11 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 64

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.643
            Median : 3.000
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.525
            Standard Deviation : 0.725
            Total rolls : 41

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Anhwe
                1 artillery moved from Hopei to Anhwe
                1 artillery moved from Hopei to Chahar
                1 fighter moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hunan

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 38 / 38
        Russians : 37 / 53
        Japanese : 28 / 30
        Americans : 59 / 89
        Chinese : 13 / 19
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 15 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 19 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.734
            Standard Deviation : 0.857
            Total rolls : 80

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.643
            Median : 3.000
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.525
            Standard Deviation : 0.725
            Total rolls : 41

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - British
                1 bomber moved from Tunisia to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Hunan to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 5 infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 :  3/5 hits
                        Germans roll dice for 5 infantry in Normandy Bordeaux, round 1 :  2/5 hits
                        1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    1 bomber owned by the British and 2 fighters owned by the British retreated
                Battle in Kiangsi
                    British attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Kiangsi, round 1 :  4/12 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Anhwe
                1 tactical_bomber moved from Kiangsi to Anhwe
                1 aaGun moved from Hunan to Anhwe
                7 infantry moved from Yunnan to Hunan
                2 artilleries and 7 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from India to Hunan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Iraq to Trans-Jordan
                1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 cruiser and 1 transport placed in 110 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 38 / 38
        Russians : 37 / 53
        Japanese : 27 / 30
        Americans : 59 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 1
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 14 times
                3 was rolled 22 times
                4 was rolled 15 times
                5 was rolled 18 times
                6 was rolled 19 times
            Average roll : 3.621
            Median : 4.000
            Variance : 0.461
            Standard Deviation : 0.679
            Total rolls : 103

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 5.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.368
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 19

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 2.941
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.525
            Standard Deviation : 0.725
            Total rolls : 41

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 2 mech_infantrys
                    Some Units in Kwangtung change ownership: 1 harbour

    Production/PUs Summary :

    Germans : 38 / 38
        Russians : 37 / 53
        Japanese : 27 / 30
        Americans : 59 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 14 times
                3 was rolled 22 times
                4 was rolled 15 times
                5 was rolled 18 times
                6 was rolled 19 times
            Average roll : 3.621
            Median : 4.000
            Variance : 0.461
            Standard Deviation : 0.679
            Total rolls : 103

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 5.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.368
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 19

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 2.941
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.525
            Standard Deviation : 0.725
            Total rolls : 41


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Holland Belgium
                2 artilleries and 2 infantry moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 artilleries and 2 infantry
                    Russians defend with 3 artilleries, 5 infantry and 2 mech_infantrys
                        Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 1 :  2/4 hits
                        Russians roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  3/10 hits
                        2 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Eastern Poland
                    1 artillery owned by the Italians retreated to Romania
                    Russians win with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  1/2 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 1 :  0/1 hits
                        1 armour owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Romania

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,3,3,5,3,6,1,2,6,2,1,3,3
                Italians collect 1 PU (8 lost to blockades); end with 3 PUs total

    Production/PUs Summary :

    Germans : 41 / 38
        Russians : 37 / 53
        Japanese : 27 / 30
        Americans : 56 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 9 / 3
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 23 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 41 / 38
        Russians : 37 / 53
        Japanese : 27 / 30
        Americans : 56 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 9 / 3
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 41 / 38
        Russians : 37 / 53
        Japanese : 27 / 30
        Americans : 56 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 9 / 3
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Western Germany
                1 artillery moved from Western Germany to Germany
                1 armour moved from Romania to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Slovakia Hungary to Germany
                1 bomber moved from Western Germany to 112 Sea Zone
                1 artillery moved from France to Western Germany
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Germany


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Western Germany
                1 artillery moved from Western Germany to Germany
                1 armour moved from Romania to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Slovakia Hungary to Germany
                1 bomber moved from Western Germany to 112 Sea Zone
                1 artillery moved from France to Western Germany
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Germany

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber in 112 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 infantry placed in France
                1 armour and 3 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,1,2,3,6,1,3,6,2,4,2,6
                Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total

    Production/PUs Summary :

    Germans : 41 / 37
        Russians : 37 / 53
        Japanese : 27 / 30
        Americans : 56 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 9 / 3
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour, 1 bomber and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
                2 artilleries and 3 infantry moved from Bessarabia to Romania
                3 infantry moved from Baltic States to Poland
                3 artilleries moved from Eastern Poland to Poland
                3 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
                8 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                2 fighters moved from Western Ukraine to Romania
                2 tactical_bombers moved from Western Ukraine to Romania
                3 bombers moved from Finland to Germany
                1 bomber moved from Russia to Germany
                1 armour and 2 mech_infantrys moved from Ukraine to Romania

    Combat - Russians
                Battle in Poland
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Poland, round 1 :  2/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Poland, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Poland
                        Russians roll dice for 3 artilleries and 2 infantry in Poland, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  3/4 hits
                    3 bombers killed by AA guns
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Yakut S.S.R., round 1 :  2/4 hits
                        Japanese roll dice for 1 armour in Yakut S.S.R., round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Slovakia Hungary
                    Russians attack with 3 infantry and 10 mech_infantrys
                    Germans defend with 1 aaGun, 1 armour and 2 infantry
                        Russians roll dice for 3 infantry and 10 mech_infantrys in Slovakia Hungary, round 1 :  1/13 hits
                        Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Slovakia Hungary, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 infantry and 10 mech_infantrys in Slovakia Hungary, round 2 :  1/12 hits
                        Germans roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 1 infantry and 10 mech_infantrys in Slovakia Hungary, round 3 :  2/11 hits
                        Germans roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 artilleries and 3 infantry; Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 1 :  6/12 hits
                        Germans roll dice for 3 artilleries and 4 infantry in Romania, round 1 :  2/7 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Germans and 1 infantry owned by the Italians lost in Romania
                        Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 :  5/10 hits
                        Germans roll dice for 1 artillery in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 3 infantry moved from Novgorod to Baltic States
                2 artilleries moved from Finland to Vyborg
                5 mech_infantrys moved from Russia to Western Ukraine
                2 aaGuns moved from Western Ukraine to Eastern Poland
                1 bomber moved from Germany to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
                1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
                1 bomber moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 bomber and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 48 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 33 / 37
        Russians : 47 / 80
        Japanese : 26 / 30
        Americans : 56 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 8 / 3
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 30 times
                2 was rolled 38 times
                3 was rolled 23 times
                4 was rolled 21 times
                5 was rolled 32 times
                6 was rolled 30 times
            Average roll : 3.443
            Median : 3.000
            Variance : 1.110
            Standard Deviation : 1.053
            Total rolls : 174

    Null / Other
                1 was rolled 12 times
                2 was rolled 17 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3.446
            Median : 3.000
            Variance : 0.548
            Standard Deviation : 0.740
            Total rolls : 74

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.360
            Median : 3.000
            Variance : 0.292
            Standard Deviation : 0.540
            Total rolls : 25

    Russians Combat
                1 was rolled 12 times
                2 was rolled 17 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3.446
            Median : 3.000
            Variance : 0.548
            Standard Deviation : 0.740
            Total rolls : 74


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Jehol to Shantung
                2 infantry moved from Manchuria to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 34 Sea Zone
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from Kiangsu to Japan
                1 artillery moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 artillery moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs total

    Production/PUs Summary :

    Germans : 33 / 37
        Russians : 47 / 80
        Japanese : 26 / 26
        Americans : 56 / 89
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 8 / 3
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Northern Italy
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                2 fighters moved from 125 Sea Zone to Normandy Bordeaux
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 tactical_bomber moved from Formosa to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                5 destroyers and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

  • '12

    Scramble/Kamikaze orders in SZ6?

    During the Chinese turn, I am going to attack Kiangsu with 7 Inf + the Fighter.  I won’t be likely to win, so let me know if you want to keep the AA gun alive (if you want to wait and see me roll, that’s fine too).


  • Save the AA gun for Br. attack
    Yes use all 6 on the CV’s two on each
    Scramble the 2 Tact’s and 1 Fig
    My OOL is
    Tip CV
    Tip CV # 2
    SS
    SS
    DD
    DD
    Sink CV
    Sink CV # 2
    Sink last DD
    Take Tacts then Figs
    Tanks S.A.

  • '12

    Test summary from TripleA, engine version: 1.6.1.4, time: 17:55:24

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Northern Italy
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                2 fighters moved from 125 Sea Zone to Normandy Bordeaux
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 tactical_bomber moved from Formosa to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                5 destroyers and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2,6
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 1,2
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Battle in Marianas
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
                    Japanese defend with 2 carriers, 3 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 1 :  4/6 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  5/12 hits
                        Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 :  9/12 hits
                        6 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  1/6 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  4/7 hits
                        4 fighters owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
                    6 submarines owned by the Americans retreated to 7 Sea Zone
                    Japanese win, taking Marianas from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -46
                    Casualties for Japanese: 2 carriers, 3 destroyers, 2 submarines, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber
                Battle in Soviet Far East
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 :  1/1 hits
                        Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 1 :  2/6 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        3 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    3 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 6 Sea Zone: 6 submarines
                EDIT: Removing units owned by Americans from 7 Sea Zone: 6 submarines
                EDIT: Changing ownership of 6 Sea Zone from Japanese to Americans
                EDIT: Turning off Edit Mode
                1 destroyer moved from 32 Sea Zone to 22 Sea Zone
                4 submarines moved from 10 Sea Zone to 7 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Northern Italy to Tunisia
                2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                7 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 31 / 37
        Russians : 48 / 80
        Japanese : 25 / 26
        Americans : 58 / 88
        Chinese : 14 / 19
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 8 / 3
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 17 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.254
            Median : 3.000
            Variance : 1.379
            Standard Deviation : 1.174
            Total rolls : 67

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.074
            Median : 2.000
            Variance : 1.808
            Standard Deviation : 1.345
            Total rolls : 27

    Germans Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.971
            Standard Deviation : 0.985
            Total rolls : 35

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Jehol
                1 artillery and 1 infantry moved from Anhwe to Jehol
                7 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Hunan to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 7 infantry
                        AA guns fire in Kiangsu :  0/1 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 1 :  3/8 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Kiangsu, round 1 :  2/8 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 :  1/6 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Kiangsu, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 :  1/5 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsu, round 3 :  2/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 :  1/3 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Kiangsu, round 4 :  0/3 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 5 :  0/3 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 5 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 6 infantry
                Battle in Jehol
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Jehol, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe

    Place Units - Chinese
                2 artilleries placed in Anhwe
                1 artillery and 1 infantry placed in Jehol
                1 artillery placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 31 / 37
        Russians : 48 / 80
        Japanese : 24 / 26
        Americans : 58 / 88
        Chinese : 15 / 21
        British : 38 / 43
        UK_Pacific : 24 / 30
        Italians : 8 / 3
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 28 times
                3 was rolled 25 times
                4 was rolled 23 times
                5 was rolled 19 times
                6 was rolled 13 times
            Average roll : 3.304
            Median : 3.000
            Variance : 1.266
            Standard Deviation : 1.125
            Total rolls : 125

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 16 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.321
            Median : 3.000
            Variance : 1.365
            Standard Deviation : 1.168
            Total rolls : 53

    Germans Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.500
            Variance : 1.097
            Standard Deviation : 1.047
            Total rolls : 32

    Americans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.971
            Standard Deviation : 0.985
            Total rolls : 35

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