Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsSuprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
1 bomber moved from Novgorod to Yakut S.S.R.
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
3 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic States
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 fighters moved from Western Ukraine to Baltic States
2 tactical_bombers moved from Western Ukraine to Baltic States
3 artilleries moved from Western Ukraine to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 submarine moved from 105 Sea Zone to 112 Sea Zone
3 bombers moved from Novgorod to 112 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 3/11 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 112 Sea Zone
Russians attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 3 bombers in 112 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Baltic States, round 1 : 1/9 hits
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/8 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 bombers moved from 112 Sea Zone to Finland
2 artilleries moved from Norway to Finland
1 artillery moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Urals to Yenisey
1 bomber moved from Yakut S.S.R. to Yenisey
2 tactical_bombers moved from Baltic States to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
8 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Northwest Persia to Trans-JordanPlace Units - Russians
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 41 / 38
Russians : 38 / 53
Japanese : 26 / 36
Americans : 56 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.722
Median : 4.000
Variance : 0.943
Standard Deviation : 0.971
Total rolls : 54Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.889
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Jehol to Chahar
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Kiangsu to 7 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Jehol to Chahar
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Kiangsu to 7 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 7 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalProduction/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 30 / 30
Americans : 56 / 85
Chinese : 11 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 4 destroyers and 8 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 91 Sea Zone to 109 Sea Zone
5 destroyers and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 25 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 20 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 fighter
Battle in 7 Sea Zone
Americans attack with 5 destroyers and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 7 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Marshall Islands
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier and 1 fighter in 109 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 109 Sea Zone from Germans with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 carrier and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 3/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to FormosaPlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 30 / 30
Americans : 59 / 89
Chinese : 11 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.812
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.643
Median : 3.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Chahar
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 28 / 30
Americans : 59 / 89
Chinese : 13 / 19
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.812
Median : 4.000
Variance : 0.734
Standard Deviation : 0.857
Total rolls : 80Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.643
Median : 3.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 bomber moved from Tunisia to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to KiangsiCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 : 3/5 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 1 : 2/5 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
1 bomber owned by the British and 2 fighters owned by the British retreated
Battle in Kiangsi
British attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Kiangsi, round 1 : 4/12 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 aaGun moved from Hunan to Anhwe
7 infantry moved from Yunnan to Hunan
2 artilleries and 7 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Hunan
1 armour and 1 mech_infantry moved from India to Yunnan
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 bomber and 2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 59 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 1
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.621
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 103Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.923
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.368
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 19British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbourProduction/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 59 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.621
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 103Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.923
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.368
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 19British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
2 artilleries and 2 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 artilleries and 2 infantry
Russians defend with 3 artilleries, 5 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 1 : 2/4 hits
Russians roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 3/10 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Eastern Poland
1 artillery owned by the Italians retreated to Romania
Russians win with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 1 : 0/1 hits
1 armour owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 infantry moved from Yugoslavia to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,3,3,5,3,6,1,2,6,2,1,3,3
Italians collect 1 PU (8 lost to blockades); end with 3 PUs totalProduction/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 23 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Germany
1 bomber moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Germany
1 bomber moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to GermanyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 infantry placed in France
1 armour and 3 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,1,2,3,6,1,3,6,2,4,2,6
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs totalProduction/PUs Summary :
Germans : 41 / 37
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour, 1 bomber and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
2 artilleries and 3 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
3 artilleries moved from Eastern Poland to Poland
3 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
8 mech_infantrys moved from Western Ukraine to Slovakia Hungary
2 fighters moved from Western Ukraine to Romania
2 tactical_bombers moved from Western Ukraine to Romania
3 bombers moved from Finland to Germany
1 bomber moved from Russia to Germany
1 armour and 2 mech_infantrys moved from Ukraine to RomaniaCombat - Russians
Battle in Poland
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Poland, round 1 : 2/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Poland, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 3 artilleries and 2 infantry in Poland, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 3/4 hits
3 bombers killed by AA guns
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Yakut S.S.R., round 1 : 2/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Slovakia Hungary
Russians attack with 3 infantry and 10 mech_infantrys
Germans defend with 1 aaGun, 1 armour and 2 infantry
Russians roll dice for 3 infantry and 10 mech_infantrys in Slovakia Hungary, round 1 : 1/13 hits
Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 infantry and 10 mech_infantrys in Slovakia Hungary, round 2 : 1/12 hits
Germans roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 infantry and 10 mech_infantrys in Slovakia Hungary, round 3 : 2/11 hits
Germans roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 artilleries and 3 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 1 : 6/12 hits
Germans roll dice for 3 artilleries and 4 infantry in Romania, round 1 : 2/7 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Germans and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 5/10 hits
Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 3 infantry moved from Novgorod to Baltic States
2 artilleries moved from Finland to Vyborg
5 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
1 bomber moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
1 bomber and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 33 / 37
Russians : 47 / 80
Japanese : 26 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 38 times
3 was rolled 23 times
4 was rolled 21 times
5 was rolled 32 times
6 was rolled 30 times
Average roll : 3.443
Median : 3.000
Variance : 1.110
Standard Deviation : 1.053
Total rolls : 174Null / Other
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.446
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 74Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.360
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Russians Combat
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.446
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 74 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Japan
1 artillery moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 artillery moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs totalProduction/PUs Summary :
Germans : 33 / 37
Russians : 47 / 80
Japanese : 26 / 26
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 5 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 tactical_bomber moved from Formosa to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
5 destroyers and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone -
Scramble/Kamikaze orders in SZ6?
During the Chinese turn, I am going to attack Kiangsu with 7 Inf + the Fighter. I won’t be likely to win, so let me know if you want to keep the AA gun alive (if you want to wait and see me roll, that’s fine too).
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Save the AA gun for Br. attack
Yes use all 6 on the CV’s two on each
Scramble the 2 Tact’s and 1 Fig
My OOL is
Tip CV
Tip CV # 2
SS
SS
DD
DD
Sink CV
Sink CV # 2
Sink last DD
Take Tacts then Figs
Tanks S.A. -
Test summary from TripleA, engine version: 1.6.1.4, time: 17:55:24
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 5 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 tactical_bomber moved from Formosa to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
5 destroyers and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 3 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 5/12 hits
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 9/12 hits
6 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits
4 fighters owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
6 submarines owned by the Americans retreated to 7 Sea Zone
Japanese win, taking Marianas from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -46
Casualties for Japanese: 2 carriers, 3 destroyers, 2 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 6 submarines
EDIT: Removing units owned by Americans from 7 Sea Zone: 6 submarines
EDIT: Changing ownership of 6 Sea Zone from Japanese to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 32 Sea Zone to 22 Sea Zone
4 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to Tunisia
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 25 / 26
Americans : 58 / 88
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.254
Median : 3.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 67Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.074
Median : 2.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 7 infantry
AA guns fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 1 : 3/8 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Kiangsu, round 1 : 2/8 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Kiangsu, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsu, round 3 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 5 : 0/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 6 infantry
Casualties for Chinese: 6 infantry
Battle in Jehol
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Jehol, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 artilleries placed in Anhwe
1 artillery and 1 infantry placed in Jehol
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 24 / 26
Americans : 58 / 88
Chinese : 15 / 21
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.304
Median : 3.000
Variance : 1.266
Standard Deviation : 1.125
Total rolls : 125Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 6 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.321
Median : 3.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 53Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35