Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.


  • OOL for S.Z. 36 if you would please

  • '12

    @suprise:

    OOL for S.Z. 36 if you would please

    Give me max defense every round, kill ANZAC units over UK ones, and land any surviving planes in Kwangsi.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_majors; Remaining resources: 37 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from Kiangsu to 36 Sea Zone
                1 armour moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Anhwe
                2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone

    Airborne Attack Move - Japanese

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 1 :  4/7 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 1 :  0/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports; British defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers, 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 :  7/11 hits
                        ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 36 Sea Zone, round 1 :  4/8 hits
                        1 cruiser owned by the British , 1 cruiser owned by the ANZAC , 3 destroyers owned by the Japanese , 1 carrier owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                        Japanese roll dice for 2 bombers, 3 carriers, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  6/8 hits
                        ANZAC roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 2 :  2/3 hits
                        2 transports owned by the ANZAC , 1 battleship owned by the British , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 3 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Japanese: 3 destroyers, 2 fighters and 1 submarine
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                    Casualties for British: 1 battleship and 1 cruiser

    Non Combat Move - Japanese
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Anhwe to Kiangsu
                2 tactical_bombers moved from Anhwe to Kiangsu
                2 bombers moved from 36 Sea Zone to Kiangsu

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 harbour and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 transport moved from 119 Sea Zone to 109 Sea Zone
                1 transport moved from 119 Sea Zone to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 119 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in Formosa
                Battle in 25 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Iwo Jima from Japanese, taking Formosa from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
                    Germans defend with 1 carrier, 1 destroyer and 2 fighters
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 1 :  5/8 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  3/4 hits
                        3 destroyers owned by the Americans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Americans: 3 destroyers
                Battle in Holland Belgium
                    Americans attack with 2 armour and 2 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 2 armour and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 1 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 2 armour and 1 infantry in Holland Belgium, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 2 armour and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to Caroline Islands
                1 fighter moved from Dutch New Guinea to Caroline Islands
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                2 aaGuns moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 aaGun moved from 25 Sea Zone to Midway
                1 infantry moved from 25 Sea Zone to Midway
                1 aaGun moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 harbour placed in Midway
                5 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 55
        Japanese : 34 / 36
        Americans : 59 / 85
        Chinese : 10 / 12
        British : 38 / 43
        UK_Pacific : 21 / 21
        Italians : 9 / 1
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.516
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 31

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 2 :  4/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Hunan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Hopei

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3,4,4,3,5,4
                Chinese collect 10 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 55
        Japanese : 33 / 36
        Americans : 59 / 85
        Chinese : 11 / 18
        British : 38 / 43
        UK_Pacific : 21 / 21
        Italians : 9 / 1
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.468
            Median : 3.500
            Variance : 0.787
            Standard Deviation : 0.887
            Total rolls : 62

    Null / Other
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                1 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - British
                1 bomber moved from Tunisia to Southern Italy
                1 mech_infantry moved from French Indo China to Kwangtung
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                2 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from Yunnan to Anhwe
                1 tactical_bomber moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to Kwangtung

    Combat - British
                British creates battle in territory 106 Sea Zone
                British creates battle in territory 97 Sea Zone
                Battle in Kwangtung
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        British roll dice for 1 fighter and 1 mech_infantry in Kwangtung, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 :  2/2 hits
                        1 mech_infantry owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Italians with 1 armour remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
                Battle in Anhwe
                    British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 2 mech_infantrys
                        British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 :  1/5 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 1 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 :  2/2 hits
                        2 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for British: 2 infantry
                Strategic bombing raid in Southern Italy
                        AA guns fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Southern Italy to Tunisia
                1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 7 infantry moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
                1 infantry moved from French Indo China to Kwangsi
                7 infantry moved from Burma to Yunnan
                2 artilleries and 7 infantry moved from India to Burma
                3 infantry moved from Northwest Persia to Iraq

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 55
        Japanese : 30 / 36
        Americans : 59 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 21 / 0
        Italians : 9 / 1
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 11 times
                3 was rolled 22 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 12 times
            Average roll : 3.527
            Median : 3.000
            Variance : 0.924
            Standard Deviation : 0.961
            Total rolls : 93

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.812
            Median : 4.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

    Germans Combat
                1 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.812
            Median : 4.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Place Units - UK_Pacific
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,1,6,2,4,1
                UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
                Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 55
        Japanese : 30 / 36
        Americans : 59 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 21 / 19
        Italians : 9 / 1
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 16 times
                3 was rolled 23 times
                4 was rolled 19 times
                5 was rolled 18 times
                6 was rolled 17 times
            Average roll : 3.442
            Median : 3.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 113

    Null / Other
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.148
            Standard Deviation : 0.385
            Total rolls : 28

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.148
            Standard Deviation : 0.385
            Total rolls : 28

    Germans Combat
                1 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.812
            Median : 4.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

  • '12

    I couldn’t figure out why the game wouldn’t let me NCM the men from Canada to Gibraltar, so I had to edit that in.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Northern Italy to France
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Greece to Albania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  2/2 hits
                        2 infantry owned by the Italians lost in Eastern Poland
                    1 artillery owned by the Italians retreated to Romania
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5,2,4,2,2,6,3,2,4
                Italians collect 1 PU (8 lost to blockades); end with 2 PUs total

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 55
        Japanese : 30 / 36
        Americans : 59 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 21 / 19
        Italians : 9 / 2
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • No problem with the edit bro
    I’m here to have fun
    S.A.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung
                    ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                1 destroyer moved from 54 Sea Zone to 23 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 55
        Japanese : 27 / 36
        Americans : 59 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.917
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 55
        Japanese : 27 / 36
        Americans : 59 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.917
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 destroyer moved from 124 Sea Zone to 125 Sea Zone
                1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                      Germans take 119 Sea Zone from Americans
                      Germans take 109 Sea Zone from Americans
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Western Germany to Holland Belgium
                1 armour moved from Slovakia Hungary to Baltic States


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 destroyer moved from 124 Sea Zone to 125 Sea Zone
                1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                      Germans take 119 Sea Zone from Americans
                      Germans take 109 Sea Zone from Americans
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Western Germany to Holland Belgium
                1 armour moved from Slovakia Hungary to Baltic States

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 1 bomber and 4 infantry
                    Americans defend with 2 armour and 1 infantry
                        Germans roll dice for 2 artilleries, 1 bomber and 4 infantry in Holland Belgium, round 1 :  2/7 hits
                        Americans roll dice for 2 armour and 1 infantry in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Holland Belgium, round 2 :  2/6 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Baltic States, round 1 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery and 2 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 bomber moved from Holland Belgium to Western Germany
                2 armour moved from Western Germany to Denmark

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany
                1 armour and 1 infantry placed in Germany
                1 infantry placed in Southern France
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,4,2,3,1,6,1,3,1,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 37 PUs (6 lost to blockades); end with 38 PUs total

    Production/PUs Summary :

    Germans : 43 / 38
        Russians : 35 / 55
        Japanese : 27 / 36
        Americans : 56 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yea I need to get organized and have a specific strat, be more focused.
    It does look like a tough road for me I’m here to have fun some day I’ll get serious
    S.A.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 bomber moved from Novgorod to Yakut S.S.R.
                1 mech_infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                3 infantry moved from Belarus to Baltic States
                2 infantry moved from Novgorod to Baltic States
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 fighters moved from Western Ukraine to Baltic States
                2 tactical_bombers moved from Western Ukraine to Baltic States
                3 artilleries moved from Western Ukraine to Eastern Poland
                6 infantry moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                3 bombers moved from Novgorod to 112 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 artilleries, 6 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  3/11 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yakut S.S.R., round 1 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 112 Sea Zone
                    Russians attack with 3 bombers and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 3 bombers in 112 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    1 submarine owned by the Russians retreated to 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Baltic States
                    Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Baltic States, round 1 :  1/9 hits
                        Germans roll dice for 1 armour and 1 artillery in Baltic States, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                        Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Baltic States, round 2 :  2/8 hits
                        Germans roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 bombers moved from 112 Sea Zone to Finland
                2 artilleries moved from Norway to Finland
                1 artillery moved from Vyborg to Novgorod
                1 armour and 2 mech_infantrys moved from Urals to Yenisey
                1 bomber moved from Yakut S.S.R. to Yenisey
                2 tactical_bombers moved from Baltic States to Western Ukraine
                2 fighters moved from Baltic States to Western Ukraine
                8 mech_infantrys moved from Russia to Western Ukraine
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 bomber and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 41 / 38
        Russians : 38 / 53
        Japanese : 26 / 36
        Americans : 56 / 85
        Chinese : 14 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.943
            Standard Deviation : 0.971
            Total rolls : 54

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 36


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Jehol to Chahar
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 bomber moved from Kiangsu to 7 Sea Zone
                1 bomber moved from Kiangsu to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 carrier moved from 36 Sea Zone to 20 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Jehol to Chahar
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 bomber moved from Kiangsu to 7 Sea Zone
                1 bomber moved from Kiangsu to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 carrier moved from 36 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 7 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 1 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 1 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Germans : 41 / 38
        Russians : 37 / 53
        Japanese : 30 / 30
        Americans : 56 / 85
        Chinese : 11 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 4 destroyers and 8 submarines; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                5 destroyers and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 17 Sea Zone
                1 fighter moved from 25 Sea Zone to 17 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 destroyer moved from 25 Sea Zone to 32 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 20 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 1 fighter
                Battle in 7 Sea Zone
                    Americans attack with 5 destroyers and 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 7 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Marshall Islands
                Battle in 109 Sea Zone
                    Americans attack with 1 carrier, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 fighter in 109 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 109 Sea Zone
                    Americans win, taking Marshall Islands from Japanese, taking 109 Sea Zone from Germans with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 125 Sea Zone
                    Americans attack with 1 carrier and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/4 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  3/4 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 3 :  1/1 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 3 :  0/2 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour in Holland Belgium, round 4 :  1/1 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from 17 Sea Zone to 25 Sea Zone
                2 fighters moved from 16 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Formosa

    Place Units - Americans
                2 destroyers and 4 submarines placed in 101 Sea Zone
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Production/PUs Summary :

    Germans : 38 / 38
        Russians : 37 / 53
        Japanese : 30 / 30
        Americans : 59 / 89
        Chinese : 11 / 18
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 64

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.643
            Median : 3.000
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.525
            Standard Deviation : 0.725
            Total rolls : 41

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Anhwe
                1 artillery moved from Hopei to Anhwe
                1 artillery moved from Hopei to Chahar
                1 fighter moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hunan

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 38 / 38
        Russians : 37 / 53
        Japanese : 28 / 30
        Americans : 59 / 89
        Chinese : 13 / 19
        British : 38 / 44
        UK_Pacific : 24 / 19
        Italians : 9 / 2
        ANZAC : 13 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 15 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 19 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.734
            Standard Deviation : 0.857
            Total rolls : 80

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.643
            Median : 3.000
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.525
            Standard Deviation : 0.725
            Total rolls : 41

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