Will have to come to this later.
Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.
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AIR RAID ! ! !
Does Mr. Churchill want to intercept the bombing run on London? -
Yes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 111 Sea Zone to 124 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from France to Holland Belgium
1 armour moved from Western Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Denmark
1 armour moved from Denmark to Western Germany
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Poland to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 0/5 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 1/3 hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
2 infantry placed in France
2 infantry placed in Southern France
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,2,5,6,4,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 48 / 47
Russians : 31 / 50
Japanese : 33 / 41
Americans : 54 / 80
Chinese : 12 / 12
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 1 bomber, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
2 artilleries and 1 infantry moved from Finland to Norway
3 infantry moved from Novgorod to Baltic States
5 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Norway
1 bomber moved from Novgorod to Baltic States
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Eastern Poland, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/9 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 2 artilleries, 1 bomber and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/5 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Urals
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
3 infantry moved from Archangel to Belarus
1 fighter moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Norway to Novgorod
1 bomber moved from Baltic States to Novgorod
1 bomber moved from Eastern Poland to NovgorodPlace Units - Russians
1 bomber and 2 infantry placed in Novgorod
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 41 / 47
Russians : 38 / 55
Japanese : 33 / 41
Americans : 54 / 80
Chinese : 12 / 12
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.600
Median : 3.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.606
Median : 3.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 37 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 armour moved from Soviet Far East to Amur
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsu to 36 Sea Zone
1 armour moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZoneAirborne Attack Move - Japanese
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OOL for S.Z. 36 if you would please
-
@suprise:
OOL for S.Z. 36 if you would please
Give me max defense every round, kill ANZAC units over UK ones, and land any surviving planes in Kwangsi.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 37 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 armour moved from Soviet Far East to Amur
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsu to 36 Sea Zone
1 armour moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZoneAirborne Attack Move - Japanese
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 1 : 4/7 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 1 : 0/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports; British defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 : 7/11 hits
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 36 Sea Zone, round 1 : 4/8 hits
1 cruiser owned by the British , 1 cruiser owned by the ANZAC , 3 destroyers owned by the Japanese , 1 carrier owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 3 carriers, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 6/8 hits
ANZAC roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/3 hits
2 transports owned by the ANZAC , 1 battleship owned by the British , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 3 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 3 destroyers, 2 fighters and 1 submarine
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
2 bombers moved from 36 Sea Zone to KiangsuPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 5 destroyers, 1 harbour and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in Formosa
Battle in 25 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Formosa from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
Germans defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 1 : 5/8 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 3/4 hits
3 destroyers owned by the Americans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 3 destroyers
Battle in Holland Belgium
Americans attack with 2 armour and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 2 armour and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 armour and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 2 armour and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to Caroline Islands
1 fighter moved from Dutch New Guinea to Caroline Islands
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 aaGun moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 aaGun moved from 25 Sea Zone to MidwayPlace Units - Americans
1 harbour placed in Midway
5 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 38 / 47
Russians : 37 / 55
Japanese : 34 / 36
Americans : 59 / 85
Chinese : 10 / 12
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.516
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3,4,4,3,5,4
Chinese collect 10 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 38 / 47
Russians : 37 / 55
Japanese : 33 / 36
Americans : 59 / 85
Chinese : 11 / 18
British : 38 / 43
UK_Pacific : 21 / 21
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.468
Median : 3.500
Variance : 0.787
Standard Deviation : 0.887
Total rolls : 62Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 bomber moved from Tunisia to Southern Italy
1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to KwangtungCombat - British
British creates battle in territory 106 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in Kwangtung
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 1 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the British lost in Kwangtung
British roll dice for 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits
1 mech_infantry owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Italians with 1 armour remaining. Battle score for attacker is -13
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Battle in Anhwe
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 1 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Anhwe
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Southern Italy to Tunisia
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from French Indo China to Kwangsi
7 infantry moved from Burma to Yunnan
2 artilleries and 7 infantry moved from India to Burma
3 infantry moved from Northwest Persia to IraqPlace Units - British
2 fighters placed in United Kingdom
1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 38 / 47
Russians : 37 / 55
Japanese : 30 / 36
Americans : 59 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 21 / 0
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.527
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 93Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20Germans Combat
1 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,1,6,2,4,1
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 38 / 47
Russians : 37 / 55
Japanese : 30 / 36
Americans : 59 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 21 / 19
Italians : 9 / 1
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.442
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 113Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.000
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 28Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.000
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 28Germans Combat
1 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
I couldn’t figure out why the game wouldn’t let me NCM the men from Canada to Gibraltar, so I had to edit that in.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to AlbaniaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits
2 infantry owned by the Italians lost in Eastern Poland
1 artillery owned by the Italians retreated to Romania
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5,2,4,2,2,6,3,2,4
Italians collect 1 PU (8 lost to blockades); end with 2 PUs totalProduction/PUs Summary :
Germans : 38 / 47
Russians : 37 / 55
Japanese : 30 / 36
Americans : 59 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 21 / 19
Italians : 9 / 2
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No problem with the edit bro
I’m here to have fun
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kwangsi to KwangtungCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 38 / 47
Russians : 37 / 55
Japanese : 27 / 36
Americans : 59 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 38 / 47
Russians : 37 / 55
Japanese : 27 / 36
Americans : 59 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Holland Belgium
1 destroyer moved from 124 Sea Zone to 125 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
Germans take 119 Sea Zone from Americans
Germans take 109 Sea Zone from Americans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from Slovakia Hungary to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Holland Belgium
1 destroyer moved from 124 Sea Zone to 125 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
Germans take 119 Sea Zone from Americans
Germans take 109 Sea Zone from Americans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from Slovakia Hungary to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Americans defend with 2 armour and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 4 infantry in Holland Belgium, round 1 : 2/7 hits
Americans roll dice for 2 armour and 1 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Baltic States, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 bomber moved from Holland Belgium to Western Germany
2 armour moved from Western Germany to DenmarkPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 armour and 1 infantry placed in Germany
1 infantry placed in Southern France
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,4,2,3,1,6,1,3,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 37 PUs (6 lost to blockades); end with 38 PUs totalProduction/PUs Summary :
Germans : 43 / 38
Russians : 35 / 55
Japanese : 27 / 36
Americans : 56 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yea I need to get organized and have a specific strat, be more focused.
It does look like a tough road for me I’m here to have fun some day I’ll get serious
S.A.