@fasthard scramble?
13L G40 Tyzoq (Axis) vs suprise attack (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from JapaneseCombat - Americans
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 carrier and 2 fighters in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 3/4 hits
2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Philippines from Japanese with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is -34
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
2 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 63 / 111
Russians : 6 / 0
Japanese : 52 / 55
Americans : 55 / 80
Chinese : 10 / 18
British : 26 / 23
UK_Pacific : 8 / 6
Italians : 24 / 37
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Shensi
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 63 / 111
Russians : 6 / 0
Japanese : 51 / 55
Americans : 55 / 80
Chinese : 11 / 17
British : 26 / 23
UK_Pacific : 8 / 6
Italians : 24 / 37
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Tanganyika Territory to Kenya
1 artillery moved from Rhodesia to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Persia to Caucasus
British take Northwest Persia from Italians
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 submarine moved from 109 Sea Zone to 105 Sea Zone
British take 109 Sea Zone from Germans
British take 105 Sea Zone from Germans
1 destroyer moved from 109 Sea Zone to 104 Sea ZoneCombat - British
Battle in French Equatorial Africa
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 1 : 0/2 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 armour
Italians defend with 1 armour
British roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the British lost in Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 aaGun moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 63 / 111
Russians : 6 / 0
Japanese : 51 / 55
Americans : 55 / 80
Chinese : 11 / 17
British : 29 / 30
UK_Pacific : 8 / 6
Italians : 21 / 37
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 infantry moved from Syria to Iraq
1 armour moved from Egypt to Iraq
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to 98 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 96 Sea Zone
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Iraq, round 1 : 0/2 hits
British roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 96 Sea Zone to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 aaGun, 2 artilleries and 3 infantry moved from Bryansk to RostovPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Egypt : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 10 infantry
Malta : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Rostov : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 armour and 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 63 / 111
Russians : 6 / 0
Japanese : 51 / 55
Americans : 55 / 80
Chinese : 11 / 17
British : 25 / 30
UK_Pacific : 8 / 6
Italians : 25 / 41
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 42 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for ANZAC: 2 destroyers and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 63 / 111
Russians : 6 / 0
Japanese : 51 / 55
Americans : 55 / 80
Chinese : 11 / 17
British : 25 / 30
UK_Pacific : 8 / 6
Italians : 25 / 41
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
France?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 63 / 111
Russians : 6 / 0
Japanese : 51 / 55
Americans : 55 / 80
Chinese : 11 / 17
British : 26 / 30
UK_Pacific : 8 / 6
Italians : 24 / 41
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry France had so much to buy and plan that it took THAT long.
No I had some estate stuff to take care of and my LIFE takes up some time also
Tanks for your patience
S.A. -
I believe that in 8 VC on the European side. I think you have until the end of the round to take one back before the Axis are victorious.
I think this is a victory for the Axis on the Europe side with 8 cities.
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Good one bro, I’ll post the results.
We trade sides now right.
I had fun, need to learn more strat.'s & tacts.'s
NHL Play-offs have kept busy
S.A.





