Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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when i get dice raped, i get dice raped HARD AND REPEATEDLY. are you kidding me? you traded 1 ftr for 3 when it was a coin flip.
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i’ve had it, this is just freaking BS
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you are shooting down my aircraft repeatedly on defense
and when i defend with aircraft you shoot them down then
too… :x -
that was not a good attack for you to make, it was a mistake in fact. and i was the one who paid for your mistake. i HATE that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 108 PUs;
Americans buy 2 aaGuns, 3 artilleries, 1 bomber, 1 carrier, 1 fighter and 16 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from Rio de Oro to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Eastern United States to 104 Sea Zone
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
1 fighter moved from Kwangsi to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Morocco to 104 Sea Zone
2 fighters moved from Morocco to Spain
1 infantry moved from Bessarabia to RomaniaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
Air Battle in Spain
Americans attacks with 7 units heading to Spain
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Spain
AA guns fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Spain causes 3 damage total.
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer and 1 fighter; Italians defend with 2 fighters
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 104 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 fighters owned by the Italians and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 fighters and 1 submarine
Battle in Portugal
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Portugal, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Portugal
Americans win, taking Portugal from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries and 1 factory_minor
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 1 : 1/2 hits
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 4/8 hits
Japanese roll dice for 2 artilleries in French Indo China, round 1 : 0/2 hits
2 artilleries owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Cleaning up after air battlesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from French Indo China to India
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sakha to Buryatia
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Portugal to Morocco
2 fighters moved from Spain to Morocco
3 fighters moved from Spain to Rio de Oro
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Spain to 91 Sea Zone
1 bomber moved from Spain to Morocco
1 fighter moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
3 infantry moved from Iraq to Turkey
3 infantry moved from Saudi Arabia to IraqPlace Units - Americans
3 artilleries placed in Turkey
3 infantry placed in Saudi Arabia
1 aaGun and 2 infantry placed in Ukraine
1 aaGun and 2 infantry placed in Volgograd
Americans undo move 4.
3 infantry placed in Volgograd
3 infantry placed in Korea
1 aaGun and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 91 PUs; end with 91 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs -
you and stali are both going to beat me - -but i will get my revenge! :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Jehol to Chahar
5 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Jehol
4 artilleries and 7 infantry moved from Kiangsu to Anhwe
1 fighter moved from Manchuria to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 artilleries and 5 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
i mean, when you literally do the very thing i’m hoping you will do and the dice bail you out time after time, it becomes too much to take.!
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For what little it is worth, i just lost 6 extra bitish air against the jpn fleet…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 71 Sea Zone to 77 Sea Zone
1 destroyer and 3 submarines moved from 81 Sea Zone to 77 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
3 fighters and 1 tactical_bomber moved from India to 77 Sea Zone
4 fighters and 1 tactical_bomber moved from Persia to 77 Sea ZoneCombat - British
Battle in 77 Sea Zone
British attack with 2 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 4 carriers, 4 destroyers and 1 submarine
British roll dice for 4 submarines in 77 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 1 : 1/1 hits
British roll dice for 2 destroyers, 7 fighters and 2 tactical_bombers in 77 Sea Zone, round 1 : 5/11 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 4 carriers and 4 destroyers in 77 Sea Zone, round 1 : 6/8 hits
1 fighter owned by the British , 4 submarines owned by the British , 1 submarine owned by the Japanese and 2 destroyers owned by the British lost in 77 Sea Zone
British roll dice for 6 fighters and 2 tactical_bombers in 77 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 4 carriers and 4 destroyers in 77 Sea Zone, round 2 : 2/8 hits
3 destroyers owned by the Japanese and 2 fighters owned by the British lost in 77 Sea Zone
British roll dice for 4 fighters and 2 tactical_bombers in 77 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 4 carriers and 1 destroyer in 77 Sea Zone, round 3 : 0/5 hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 77 Sea Zone
British roll dice for 4 fighters and 2 tactical_bombers in 77 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 carriers in 77 Sea Zone, round 4 : 2/3 hits
3 carriers owned by the Japanese and 2 fighters owned by the British lost in 77 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 carriers, 4 destroyers and 1 submarine
Casualties for British: 2 destroyers, 5 fighters and 4 submarinesNon Combat Move - British
2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 7 infantry moved from Trans-Jordan to Iraq
7 infantry moved from Iraq to Turkey
3 armour and 5 infantry moved from Turkey to Caucasus
3 armour moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
2 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Sikang to Volgograd
2 armour moved from Sikang to Volgograd
3 infantry moved from Persia to Northwest Persia
5 infantry moved from West India to Eastern Persia
1 aaGun moved from India to West India
1 artillery and 18 infantry moved from Shan State to Burma
3 aaGuns and 7 infantry moved from Szechwan to Sikang
12 artilleries and 14 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to YunnanPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 fighter, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter, 4 infantry and 1 mech_infantry -
@Infrastructure:
For what little it is worth, i just lost 6 extra bitish air against the jpn fleet…
bout friggin time!! :-P
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@Infrastructure:
For what little it is worth, i just lost 6 extra bitish air against the jpn fleet…
bout friggin time!! :-P
i rolled below expected after that great first round. coulda REALLY put the hurt on ya… :wink:
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that was not a good attack for you to make, it was a mistake in fact. and i was the one who paid for your mistake. i HATE that.
I disagree here. a 50/50 battle when you are making double your opponents income is a good idea. Did I miss something?
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@Infrastructure:
that was not a good attack for you to make, it was a mistake in fact.� and i was the one who paid for your mistake.� i HATE that.
I disagree here. a 50/50 battle when you are making double your opponents income is a good idea. Did I miss something?
don’t worry about it, i’m over the frustration.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Italians
Italians repair 2 damage on 2 factory_minors; Remaining resources: 25 PUs;
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Spain to TurkeyCombat - Italians
Strategic bombing raid in Turkey
AA guns fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Turkey causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Turkey to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
5 infantry moved from Southern France to Spain
2 aaGuns, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Gibraltar to SpainPlace Units - Italians
2 infantry placed in Southern Italy
1 fighter placed in Spain
1 destroyer placed in 104 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
104 Sea Zone : 1 destroyer
Greece : 2 aaGuns, 1 bomber, 25 infantry and 3 mech_infantrys
97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 69
Russians : 11 / 0
Japanese : 13 / 10
Americans : 91 / 116
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 23 / 28
Italians : 17 / 28
ANZAC : 13 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 fighter moved from Kiangsi to Sikang
1 fighter moved from India to Iraq
1 artillery moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 7 destroyers, 2 fighters and 6 submarines moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Combat Move - French
Non Combat Move - French
Turn Complete - French
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G29.
have you played a 30+ rounder yet?
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1 minor edit coming.
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here is the EDIT