@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
when i get dice raped, i get dice raped HARD AND REPEATEDLY. are you kidding me? you traded 1 ftr for 3 when it was a coin flip.
i’ve had it, this is just freaking BS
you are shooting down my aircraft repeatedly on defense
and when i defend with aircraft you shoot them down then
too… :x
that was not a good attack for you to make, it was a mistake in fact. and i was the one who paid for your mistake. i HATE that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 108 PUs;
Americans buy 2 aaGuns, 3 artilleries, 1 bomber, 1 carrier, 1 fighter and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from Rio de Oro to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Eastern United States to 104 Sea Zone
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
1 fighter moved from Kwangsi to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Morocco to 104 Sea Zone
2 fighters moved from Morocco to Spain
1 infantry moved from Bessarabia to Romania
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
Air Battle in Spain
Americans attacks with 7 units heading to Spain
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Spain
AA guns fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Spain causes 3 damage total.
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer and 1 fighter; Italians defend with 2 fighters
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 104 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 fighters owned by the Italians and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 fighters and 1 submarine
Battle in Portugal
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Portugal, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Portugal
Americans win, taking Portugal from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries and 1 factory_minor
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 1 : 1/2 hits
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 4/8 hits
Japanese roll dice for 2 artilleries in French Indo China, round 1 : 0/2 hits
2 artilleries owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Cleaning up after air battles
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from French Indo China to India
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sakha to Buryatia
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Portugal to Morocco
2 fighters moved from Spain to Morocco
3 fighters moved from Spain to Rio de Oro
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Spain to 91 Sea Zone
1 bomber moved from Spain to Morocco
1 fighter moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
3 infantry moved from Iraq to Turkey
3 infantry moved from Saudi Arabia to Iraq
Place Units - Americans
3 artilleries placed in Turkey
3 infantry placed in Saudi Arabia
1 aaGun and 2 infantry placed in Ukraine
1 aaGun and 2 infantry placed in Volgograd
Americans undo move 4.
3 infantry placed in Volgograd
3 infantry placed in Korea
1 aaGun and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
you and stali are both going to beat me - -but i will get my revenge! :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Jehol to Chahar
5 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Jehol
4 artilleries and 7 infantry moved from Kiangsu to Anhwe
1 fighter moved from Manchuria to Chahar
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 artilleries and 5 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
i mean, when you literally do the very thing i’m hoping you will do and the dice bail you out time after time, it becomes too much to take.!
For what little it is worth, i just lost 6 extra bitish air against the jpn fleet…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 71 Sea Zone to 77 Sea Zone
1 destroyer and 3 submarines moved from 81 Sea Zone to 77 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
3 fighters and 1 tactical_bomber moved from India to 77 Sea Zone
4 fighters and 1 tactical_bomber moved from Persia to 77 Sea Zone
Combat - British
Battle in 77 Sea Zone
British attack with 2 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 4 carriers, 4 destroyers and 1 submarine
British roll dice for 4 submarines in 77 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 1 : 1/1 hits
British roll dice for 2 destroyers, 7 fighters and 2 tactical_bombers in 77 Sea Zone, round 1 : 5/11 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 4 carriers and 4 destroyers in 77 Sea Zone, round 1 : 6/8 hits
1 fighter owned by the British , 4 submarines owned by the British , 1 submarine owned by the Japanese and 2 destroyers owned by the British lost in 77 Sea Zone
British roll dice for 6 fighters and 2 tactical_bombers in 77 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 4 carriers and 4 destroyers in 77 Sea Zone, round 2 : 2/8 hits
3 destroyers owned by the Japanese and 2 fighters owned by the British lost in 77 Sea Zone
British roll dice for 4 fighters and 2 tactical_bombers in 77 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 4 carriers and 1 destroyer in 77 Sea Zone, round 3 : 0/5 hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 77 Sea Zone
British roll dice for 4 fighters and 2 tactical_bombers in 77 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 carriers in 77 Sea Zone, round 4 : 2/3 hits
3 carriers owned by the Japanese and 2 fighters owned by the British lost in 77 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 carriers, 4 destroyers and 1 submarine
Casualties for British: 2 destroyers, 5 fighters and 4 submarines
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 7 infantry moved from Trans-Jordan to Iraq
7 infantry moved from Iraq to Turkey
3 armour and 5 infantry moved from Turkey to Caucasus
3 armour moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
2 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Sikang to Volgograd
2 armour moved from Sikang to Volgograd
3 infantry moved from Persia to Northwest Persia
5 infantry moved from West India to Eastern Persia
1 aaGun moved from India to West India
1 artillery and 18 infantry moved from Shan State to Burma
3 aaGuns and 7 infantry moved from Szechwan to Sikang
12 artilleries and 14 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 fighter, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter, 4 infantry and 1 mech_infantry
@Infrastructure:
For what little it is worth, i just lost 6 extra bitish air against the jpn fleet…
bout friggin time!! :-P
@Infrastructure:
For what little it is worth, i just lost 6 extra bitish air against the jpn fleet…
bout friggin time!! :-P
i rolled below expected after that great first round. coulda REALLY put the hurt on ya… :wink:
that was not a good attack for you to make, it was a mistake in fact. and i was the one who paid for your mistake. i HATE that.
I disagree here. a 50/50 battle when you are making double your opponents income is a good idea. Did I miss something?
@Infrastructure:
that was not a good attack for you to make, it was a mistake in fact.� and i was the one who paid for your mistake.� i HATE that.
I disagree here. a 50/50 battle when you are making double your opponents income is a good idea. Did I miss something?
don’t worry about it, i’m over the frustration.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Italians
Italians repair 2 damage on 2 factory_minors; Remaining resources: 25 PUs;
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Spain to Turkey
Combat - Italians
Strategic bombing raid in Turkey
AA guns fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Turkey causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Turkey to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
5 infantry moved from Southern France to Spain
2 aaGuns, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
Place Units - Italians
2 infantry placed in Southern Italy
1 fighter placed in Spain
1 destroyer placed in 104 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
104 Sea Zone : 1 destroyer
Greece : 2 aaGuns, 1 bomber, 25 infantry and 3 mech_infantrys
97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 50 / 69
Russians : 11 / 0
Japanese : 13 / 10
Americans : 91 / 116
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 23 / 28
Italians : 17 / 28
ANZAC : 13 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 fighter moved from Kiangsi to Sikang
1 fighter moved from India to Iraq
1 artillery moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 7 destroyers, 2 fighters and 6 submarines moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Combat Move - French
Non Combat Move - French
Turn Complete - French
G29.
have you played a 30+ rounder yet?
1 minor edit coming.
here is the EDIT