Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
13L G40 Boldfresh vs. Infrastructure (Allies +9)
-
HERE IS THE EDIT
-
@Infrastructure:
no scram
’not scrambling was a big mistake… you should get as many defenders into the action as possible at all times! :lol:
-
as long as i can keep you out of the med, i can keep hanging on for dear life… :-P
-
since you still haven’t downloaded the map, here is a second edit.
-
Yeah, its kind of frustrating. I feel like luck is determining 90% of my games to 10% skill. It makes me question things…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Greece to Turkey
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from UK_Pacific
1 bomber moved from Yakut S.S.R. to Yenisey
2 artilleries and 2 infantry moved from Siam to French Indo China
4 carriers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 77 Sea ZoneCombat - Japanese
Strategic bombing raid in Turkey
AA guns fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in Yenisey
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yenisey, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
1 infantry owned by the British lost in Yenisey
Japanese win, taking Yenisey from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 1 : 4/4 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery and 1 infantry in French Indo China, round 1 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
ANZAC roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 2 artilleries in French Indo China, round 3 : 1/2 hits
ANZAC roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 artilleries remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery and 1 infantryNon Combat Move - Japanese
19 fighters and 2 tactical_bombers moved from Tsagaan Olom to Russia
1 bomber moved from Yenisey to Russia
2 fighters moved from Buyant-Uhaa to Tsagaan Olom
1 mech_infantry moved from Buyant-Uhaa to Dzavhan
1 bomber moved from Turkey to GreecePlace Units - Japanese
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,1,2,6,6,6,3,3,6,1,4,4,6,5,2,4,5,4,3,3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,4,1,2,4,3,4,5,4,2,2,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,6,6,2,3
Japanese collect 4 PUs (11 lost to blockades); end with 10 PUs totalTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 fighter
French Indo China : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Dzavhan : 1 flag, 1 mech_infantry
Central Mongolia : 1 flag, 1 mech_infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 2 fighters
Russia : 1 aaGun, 3 artilleries, 1 bomber, 19 fighters, 2 infantry and 2 tactical_bombers
Greece : 1 bomber, 2 fighters and 2 tactical_bombers
77 Sea Zone : 4 carriers, 4 destroyers and 1 submarineProduction/PUs Summary :
Germans : 54 / 69
Russians : 11 / 0
Japanese : 15 / 10
Americans : 85 / 114
Chinese : 23 / 29
British : 37 / 38
UK_Pacific : 23 / 26
Italians : 17 / 27
ANZAC : 13 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
a minor miracle in FIC. but as usual, too little too late. :|
-
a minor miracle in FIC. but as usual, too little too late.  :|
That bomber over in europe has been money fer ya too.
I’ve been in your bad luck position and the little things make a difference to your mental health! :lol: -
scram or inter? iberian area… …several options and all ftrs in spain are escorts.
-
scramble 2 italian ftrs and a german ftr in 104. no intercept. no scramble to 91 o’course.
-
lose the german ftr last
-
if you get only 1 hit in the first round, i may consider keeping the destroyer :wink:
let me know if you get only 1 hit and i will decide. :-P
-
when i get dice raped, i get dice raped HARD AND REPEATEDLY. are you kidding me? you traded 1 ftr for 3 when it was a coin flip.
-
i’ve had it, this is just freaking BS
-
you are shooting down my aircraft repeatedly on defense
and when i defend with aircraft you shoot them down then
too… :x -
that was not a good attack for you to make, it was a mistake in fact. and i was the one who paid for your mistake. i HATE that.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 108 PUs;
Americans buy 2 aaGuns, 3 artilleries, 1 bomber, 1 carrier, 1 fighter and 16 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from Rio de Oro to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Eastern United States to 104 Sea Zone
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
1 fighter moved from Kwangsi to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Morocco to 104 Sea Zone
2 fighters moved from Morocco to Spain
1 infantry moved from Bessarabia to RomaniaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
Air Battle in Spain
Americans attacks with 7 units heading to Spain
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Spain
AA guns fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Spain causes 3 damage total.
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer and 1 fighter; Italians defend with 2 fighters
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 104 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 fighters owned by the Italians and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 fighters and 1 submarine
Battle in Portugal
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Portugal, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Portugal
Americans win, taking Portugal from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries and 1 factory_minor
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 1 : 1/2 hits
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 4/8 hits
Japanese roll dice for 2 artilleries in French Indo China, round 1 : 0/2 hits
2 artilleries owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Cleaning up after air battlesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from French Indo China to India
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sakha to Buryatia
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Portugal to Morocco
2 fighters moved from Spain to Morocco
3 fighters moved from Spain to Rio de Oro
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Spain to 91 Sea Zone
1 bomber moved from Spain to Morocco
1 fighter moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
3 infantry moved from Iraq to Turkey
3 infantry moved from Saudi Arabia to IraqPlace Units - Americans
3 artilleries placed in Turkey
3 infantry placed in Saudi Arabia
1 aaGun and 2 infantry placed in Ukraine
1 aaGun and 2 infantry placed in Volgograd
Americans undo move 4.
3 infantry placed in Volgograd
3 infantry placed in Korea
1 aaGun and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 91 PUs; end with 91 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs -
you and stali are both going to beat me - -but i will get my revenge! :evil:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Jehol to Chahar
5 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Jehol
4 artilleries and 7 infantry moved from Kiangsu to Anhwe
1 fighter moved from Manchuria to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 artilleries and 5 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs