13L G40 Boldfresh vs. Infrastructure (Allies +9)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :27

    Purchase Units - Italians
                Italians buy 3 aaGuns and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 artilleries, 6 infantry and 2 mech_infantrys moved from Spain to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys
                    Americans defend with 1 harbour and 6 infantry
                        Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys in Gibraltar, round 1 :  7/15 hits
                        Americans roll dice for 6 infantry in Gibraltar, round 1 :  3/6 hits
                        6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from Americans with 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 6 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Gibraltar to Spain
                2 aaGuns moved from Spain to Gibraltar
                3 infantry moved from Southern France to Spain
                2 infantry moved from Northern Italy to Southern France
                2 transports moved from 93 Sea Zone to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 carrier, 1 destroyer and 2 submarines moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 aaGuns placed in Spain
                3 infantry placed in Southern Italy
                1 infantry placed in Southern France
                Italians undo move 3.
                Italians undo move 2.
                3 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 2 aaGuns, 4 artilleries, 1 harbour, 3 infantry and 2 mech_infantrys
        Cyprus : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Greece : 2 aaGuns, 24 infantry and 3 mech_infantrys
        97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 11 / 0
        Japanese : 14 / 26
        Americans : 89 / 114
        Chinese : 23 / 29
        British : 38 / 38
        UK_Pacific : 24 / 26
        Italians : 17 / 27
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    your gibraltar defenses are killing me…  not to mention all the rest of your defenses.  :-P

  • '12

    the loss of those 2 german bombers is looming HUGELY right now.  :|

  • '12

    at least you didn’t also get a good convoy roll.  that’s the one saving grace from that round


  • @Boldfresh:

    your gibraltar defenses are killing me…  not to mention all the rest of your defenses.   :-P

    last round  didnt get any hits with 4inf…

  • '12

    @Infrastructure:

    @Boldfresh:

    your gibraltar defenses are killing me…�  not to mention all the rest of your defenses.�  � :-P

    last round  didnt get any hits with 4inf…

    good… you got some makin up to do  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :27

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour, 1 fighter and 1 infantry moved from Yunnan to French Indo China
                2 fighters moved from Philippines to French Indo China
                1 fighter moved from 35 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in French Indo China, round 1 :  6/8 hits
                        Japanese roll dice for 3 infantry in French Indo China, round 1 :  1/3 hits
                        1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to India
                1 fighter moved from French Indo China to Szechwan
                2 aaGuns moved from Yunnan to French Indo China
                1 carrier, 6 destroyers and 6 submarines moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from French Indo China to 37 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :27

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '12

    will be attacking z110 with 3 subs and a bunch of aircraft…  can you give scramble choice here in a bit?

  • '12

    @Boldfresh:

    will be attacking z110 with 3 subs and a bunch of aircraft…  can you give scramble choice here in a bit?

    might be only 2 subs actually

  • '12

    here’s the map - scramble?


  • no scram

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :28

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Archangel to Vologda
                1 artillery moved from Russia to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Russia to Samara
                7 fighters moved from Russia to Samara
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Greece to Eastern Poland
                4 fighters and 2 tactical_bombers moved from Greece to Romania
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from Spain to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from Spain to Portugal
                      Germans take Portugal from Americans

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters, 3 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Vologda
                    Germans attack with 1 artillery, 6 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Vologda, round 1 :  1/8 hits
                        British roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Vologda
                    Germans win, taking Vologda from British with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Samara
                    Germans attack with 7 fighters and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 7 fighters and 1 infantry in Samara, round 1 :  4/8 hits
                        British roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Samara
                    Germans win with 7 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 2 infantry
                        Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Romania, round 1 :  3/8 hits
                        Americans roll dice for 2 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Romania
                    Germans win, taking Romania from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                        Americans roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 bomber in Eastern Poland, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in Eastern Poland, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber in Eastern Poland, round 4 :  1/1 hits
                        Americans roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Eastern Poland
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Greece
                4 fighters moved from Greece to Gibraltar
                1 tactical_bomber moved from Southern Italy to Spain
                1 tactical_bomber moved from Greece to Spain
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern France to Spain
                3 mech_infantrys moved from France to Spain
                7 fighters moved from Samara to Greece
                2 fighters moved from Greece to Southern Italy
                4 fighters and 2 tactical_bombers moved from Romania to Greece
                1 mech_infantry moved from Archangel to Novgorod
                7 mech_infantrys moved from Russia to Archangel
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                3 infantry moved from Western Germany to Northern Italy
                2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in France
                2 fighters and 1 tactical_bomber placed in Western Germany
                3 infantry placed in Novgorod
                3 infantry placed in Russia
                3 infantry placed in Greece

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Germans :

    Gibraltar : 4 fighters
        France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Slovakia Hungary : 9 artilleries and 4 infantry
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Romania : 1 infantry
        Germany : 1 factory_major and 2 infantry
        Northern Italy : 3 infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 7 mech_infantrys
        Russia : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor and 53 infantry
        Vologda : 1 flag, 1 artillery, 6 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Smolensk : 1 flag
        Portugal : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 transport
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 11 fighters, 40 infantry, 28 mech_infantrys and 2 tactical_bombers
        97 Sea Zone : 1 destroyer
        Sweden : 1 flag
        115 Sea Zone : 2 transports
        Spain : 3 aaGuns, 4 fighters, 2 infantry, 10 mech_infantrys and 3 tactical_bombers
        Finland : 1 flag
        110 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 11 / 0
        Japanese : 12 / 26
        Americans : 85 / 114
        Chinese : 23 / 29
        British : 37 / 38
        UK_Pacific : 24 / 26
        Italians : 17 / 27
        ANZAC : 15 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    POUNDED again.  :lol:

  • '12

    can’t believe you didn’t shoot down my last remaining bomber.  i had to continue just based on principle.

  • '12

    hold on, forgot to move some troops from spain to gib just a minute.

  • '12

    there that’s done.  that woulda sucked to have missed that critical noncom, which was always intended…  :-o

  • '12

    HERE IS THE EDIT

  • '12

    @Infrastructure:

    no scram

    not scrambling was a big mistake… you should get as many defenders into the action as possible at all times!  :lol:

  • '12

    as long as i can keep you out of the med, i can keep hanging on for dear life…  :-P

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