Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
4 artilleries and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 4 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 6 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 4 artilleries and 2 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,4,2,1,3,4,6,5
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
Combat - British
Battle in Southern Italy
British captures 16PUs while taking Italians capital
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
British win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
6 infantry moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to Tambov
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3
British collect 37 PUs (3 lost to blockades); end with 53 PUs total
Place Units - UK_Pacific
1 fighter and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 6 infantry
on second thought, i will change it, hang on.
here ya go
hey infra - we have a problem. you didn’t use my edited I24 map, which is where i put 2 inf in southern italy. go ahead and revise your turn if you want - but you can’t take an empty southern italy. sorry i didn’t notice till now, but i knew you couldn’t take southern italy with 2 uk inf. well, i guess you can try, but that was a risk i was willing to take.
granted, i could have caught the fact that you hadn’t downloaded the map, or that the 2 inf were not in southern italy on the german turn, but since i put them there i just wasn’t even considering it. and i doubt it changes anything you were going to do otherwise, unless you would have not wanted to take gib or something.
let me know.
yeah, i’m guessing the only turn you will need to reconsider is the british
turn. you may still want to go for it, i mean, you have a decent shot.
its cool just missed your edit. was the 2 inf the only thing you edited?
@Infrastructure:
its cool just missed your edit. was the 2 inf the only thing you edited?
yes that was the only edit as i recall.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
Combat - British
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
6 infantry moved from Turkey to Caucasus
1 fighter moved from Egypt to Tambov
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 infantry placed in Persia
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry
so your mech dies in siam right? i will edit.
yup
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries, 1 bomber and 4 infantry moved from Spain to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 4 infantry
Italians roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 1 : 1/9 hits
British roll dice for 4 infantry in Gibraltar, round 1 : 0/4 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 2 : 4/9 hits
British roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
3 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Non Combat Move - Italians
2 aaGuns moved from Spain to Gibraltar
1 bomber moved from Gibraltar to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 mech_infantrys moved from Southern France to Gibraltar
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 4 artilleries, 1 harbour, 4 infantry and 2 mech_infantrys
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
125 Sea Zone : 1 flag
Greece : 2 aaGuns, 1 fighter, 22 infantry and 3 mech_infantrys
97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield and 1 factory_minor
Production/PUs Summary :
Germans : 49 / 76
Russians : 11 / 0
Japanese : 30 / 34
Americans : 86 / 111
Chinese : 14 / 19
British : 37 / 37
UK_Pacific : 22 / 27
Italians : 17 / 27
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
ANZAC creates battle in territory 125 Sea Zone
Battle in Shantung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 1 : 0/4 hits
Japanese roll dice for 3 infantry in Shantung, round 1 : 1/3 hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shantung
ANZAC roll dice for 2 artilleries in Shantung, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits
ANZAC roll dice for 2 artilleries in Shantung, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 5 : 1/1 hits
Japanese roll dice for 2 infantry in Shantung, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking 125 Sea Zone from Italians with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
are there any french units left?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Spain to Portugal
2 fighters and 1 tactical_bomber moved from Spain to Portugal
1 fighter and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Greece to Portugal
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Eastern Poland to Romania
5 fighters moved from Greece to Romania
5 fighters moved from Greece to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Americans
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Novosibirsk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Vologda to Urals
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Vologda to Archangel
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 105 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 105 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 1 : 2/3 hits
British roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 5 fighters and 2 infantry in Romania, round 1 : 3/7 hits
Americans roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Portugal
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 4 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 1 : 3/6 hits
Americans roll dice for 4 infantry in Portugal, round 1 : 1/4 hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Portugal, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Novosibirsk
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 1 : 0/3 hits
British roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Bessarabia, round 1 : 4/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Archangel
Germans win, taking Archangel from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Urals
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 1 : 0/3 hits
British roll dice for 1 infantry in Urals, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 2 : 0/3 hits
British roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 3 : 0/3 hits
British roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 1 fighter and 1 mech_infantry in Urals, round 4 : 1/2 hits
British roll dice for 1 infantry in Urals, round 4 : 0/1 hits
1 infantry owned by the British lost in Urals
Germans win, taking Urals from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Archangel to Russia
5 fighters moved from Romania to Greece
5 fighters moved from Bessarabia to Greece
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
3 aaGuns and 4 mech_infantrys moved from Spain to Gibraltar
1 bomber, 2 fighters and 1 tactical_bomber moved from Portugal to Gibraltar
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France
6 artilleries and 8 infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Yugoslavia
3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
3 mech_infantrys placed in France
3 infantry placed in Greece
1 artillery and 4 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Germany
Germans undo move 6.
1 artillery placed in Germany
4 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Gibraltar : 3 aaGuns, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Southern France : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Slovakia Hungary : 6 artilleries and 8 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Romania : 2 infantry
Germany : 3 artilleries, 1 factory_major and 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 6 fighters, 49 infantry, 5 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 10 fighters, 34 infantry and 26 mech_infantrys
97 Sea Zone : 1 destroyer
Sweden : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 2 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 72
Russians : 11 / 0
Japanese : 30 / 34
Americans : 81 / 111
Chinese : 14 / 19
British : 34 / 37
UK_Pacific : 22 / 27
Italians : 17 / 27
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
HERE IS AN EDIT
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Yakut S.S.R. to Anhwe
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from Greece to Turkey
Combat - Japanese
Strategic bombing raid in Turkey
AA guns fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
5 infantry and 2 mech_infantrys moved from Kiangsu to Shantung
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Anhwe to Shantung
1 bomber moved from Turkey to French Indo China
Place Units - Japanese
1 infantry placed in Shantung
2 fighters and 1 tactical_bomber placed in French Indo China
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Territory Summary for Japanese :
Shantung : 1 bomber, 1 factory_minor, 7 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hainan : 1 harbour
Shan State : 1 flag
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 19 fighters, 16 infantry and 2 tactical_bombers
36 Sea Zone : 4 carriers, 4 destroyers, 2 fighters and 1 submarine
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 3 artilleries and 2 infantry
Vologda : 1 flag
Greece : 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 57 / 72
Russians : 11 / 0
Japanese : 31 / 31
Americans : 81 / 111
Chinese : 14 / 19
British : 34 / 37
UK_Pacific : 21 / 27
Italians : 17 / 27
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 105 PUs;
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 14 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Central United States to 101 Sea Zone
3 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Ukraine to Romania
1 fighter moved from Ukraine to Romania
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
Combat - Americans
Battle in Spain
Battle in Romania
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Romania, round 1 : 1/2 hits
Germans roll dice for 2 infantry in Romania, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Romania
Americans roll dice for 1 fighter and 1 mech_infantry in Romania, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Romania
retreated to Romania
Germans win, taking Spain from Italians with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Romania to Bessarabia
1 artillery and 16 infantry moved from Ukraine to Bessarabia
2 armour moved from Volgograd to Ukraine
3 infantry moved from Iraq to Turkey
3 infantry moved from Saudi Arabia to Iraq
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 artilleries placed in Turkey
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Saudi Arabia
6 infantry placed in Central United States
3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 87 PUs; end with 87 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hunan to Anhwe
6 artilleries, 1 fighter and 10 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,2,2,2,6,3,1,6
Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs