@ArtofWar1947 Skipped scramble in 114.
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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@Infrastructure:
scramsz91 or sz105?
no scrambles
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 102 PUs;
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 13 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
1 carrier, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 armour moved from Caucasus to Volgograd
1 armour moved from Turkey to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Romania
Americans take Romania from Germans
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Belarus to Archangel
Americans take Archangel from Germans
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in Volgograd
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries and 1 factory_minor
Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 1 : 3/4 hits
Germans roll dice for 2 artilleries in Volgograd, round 1 : 1/2 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 fighters and 4 infantry
Germans defend with 1 harbour and 2 mech_infantrys
Americans roll dice for 3 fighters and 4 infantry in Gibraltar, round 1 : 4/7 hits
Germans roll dice for 2 mech_infantrys in Gibraltar, round 1 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 105 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from Gibraltar to Morocco
2 fighters moved from 105 Sea Zone to Rio de Oro
2 fighters moved from 105 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Rio de Oro to Morocco
3 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Iraq to Turkey
1 fighter moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Turkey
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Saudi Arabia
1 fighter placed in Eastern United States
6 infantry placed in Central United States
2 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
4 artilleries and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 4 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 6 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 4 artilleries and 2 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,4,2,1,3,4,6,5
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to SiamCombat - British
Battle in Southern Italy
British captures 16PUs while taking Italians capital
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
British win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
6 infantry moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to TambovPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3
British collect 37 PUs (3 lost to blockades); end with 53 PUs totalPlace Units - UK_Pacific
1 fighter and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 6 infantry -
on second thought, i will change it, hang on.
here ya go
hey infra - we have a problem. you didn’t use my edited I24 map, which is where i put 2 inf in southern italy. go ahead and revise your turn if you want - but you can’t take an empty southern italy. sorry i didn’t notice till now, but i knew you couldn’t take southern italy with 2 uk inf. well, i guess you can try, but that was a risk i was willing to take.
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granted, i could have caught the fact that you hadn’t downloaded the map, or that the 2 inf were not in southern italy on the german turn, but since i put them there i just wasn’t even considering it. and i doubt it changes anything you were going to do otherwise, unless you would have not wanted to take gib or something.
let me know.
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yeah, i’m guessing the only turn you will need to reconsider is the british
turn. you may still want to go for it, i mean, you have a decent shot. -
its cool just missed your edit. was the 2 inf the only thing you edited?
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@Infrastructure:
its cool just missed your edit. was the 2 inf the only thing you edited?
yes that was the only edit as i recall.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to SiamCombat - British
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
6 infantry moved from Turkey to Caucasus
1 fighter moved from Egypt to Tambov
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 armour and 2 infantry placed in Persia
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry -
so your mech dies in siam right? i will edit.
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yup
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries, 1 bomber and 4 infantry moved from Spain to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 4 infantry
Italians roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 1 : 1/9 hits
British roll dice for 4 infantry in Gibraltar, round 1 : 0/4 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 2 : 4/9 hits
British roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
3 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantryNon Combat Move - Italians
2 aaGuns moved from Spain to Gibraltar
1 bomber moved from Gibraltar to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 mech_infantrys moved from Southern France to GibraltarPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 4 artilleries, 1 harbour, 4 infantry and 2 mech_infantrys
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
125 Sea Zone : 1 flag
Greece : 2 aaGuns, 1 fighter, 22 infantry and 3 mech_infantrys
97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield and 1 factory_minorProduction/PUs Summary :
Germans : 49 / 76
Russians : 11 / 0
Japanese : 30 / 34
Americans : 86 / 111
Chinese : 14 / 19
British : 37 / 37
UK_Pacific : 22 / 27
Italians : 17 / 27
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to ShantungCombat - ANZAC
ANZAC creates battle in territory 125 Sea Zone
Battle in Shantung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 1 : 0/4 hits
Japanese roll dice for 3 infantry in Shantung, round 1 : 1/3 hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shantung
ANZAC roll dice for 2 artilleries in Shantung, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits
ANZAC roll dice for 2 artilleries in Shantung, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 5 : 1/1 hits
Japanese roll dice for 2 infantry in Shantung, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking 125 Sea Zone from Italians with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
are there any french units left?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Spain to Portugal
2 fighters and 1 tactical_bomber moved from Spain to Portugal
1 fighter and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Greece to Portugal
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Eastern Poland to Romania
5 fighters moved from Greece to Romania
5 fighters moved from Greece to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Americans
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Novosibirsk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Vologda to Urals
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Vologda to Archangel
1 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 105 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 105 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 1 : 2/3 hits
British roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 5 fighters and 2 infantry in Romania, round 1 : 3/7 hits
Americans roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Portugal
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 4 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 1 : 3/6 hits
Americans roll dice for 4 infantry in Portugal, round 1 : 1/4 hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Portugal, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Novosibirsk
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 1 : 0/3 hits
British roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Bessarabia, round 1 : 4/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Archangel
Germans win, taking Archangel from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Urals
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 1 : 0/3 hits
British roll dice for 1 infantry in Urals, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 2 : 0/3 hits
British roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 3 : 0/3 hits
British roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 1 fighter and 1 mech_infantry in Urals, round 4 : 1/2 hits
British roll dice for 1 infantry in Urals, round 4 : 0/1 hits
1 infantry owned by the British lost in Urals
Germans win, taking Urals from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Archangel to Russia
5 fighters moved from Romania to Greece
5 fighters moved from Bessarabia to Greece
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
3 aaGuns and 4 mech_infantrys moved from Spain to Gibraltar
1 bomber, 2 fighters and 1 tactical_bomber moved from Portugal to Gibraltar
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France
6 artilleries and 8 infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Yugoslavia
3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
3 mech_infantrys placed in France
3 infantry placed in Greece
1 artillery and 4 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Germany
Germans undo move 6.
1 artillery placed in Germany
4 infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Gibraltar : 3 aaGuns, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Southern France : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Slovakia Hungary : 6 artilleries and 8 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Romania : 2 infantry
Germany : 3 artilleries, 1 factory_major and 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 6 fighters, 49 infantry, 5 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 10 fighters, 34 infantry and 26 mech_infantrys
97 Sea Zone : 1 destroyer
Sweden : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 2 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 11 / 0
Japanese : 30 / 34
Americans : 81 / 111
Chinese : 14 / 19
British : 34 / 37
UK_Pacific : 22 / 27
Italians : 17 / 27
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
HERE IS AN EDIT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Bessarabia
2 aaGuns moved from Ukraine to BessarabiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :26
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Yakut S.S.R. to Anhwe
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from Greece to TurkeyCombat - Japanese
Strategic bombing raid in Turkey
AA guns fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
5 infantry and 2 mech_infantrys moved from Kiangsu to Shantung
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Anhwe to Shantung
1 bomber moved from Turkey to French Indo ChinaPlace Units - Japanese
1 infantry placed in Shantung
2 fighters and 1 tactical_bomber placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Shantung : 1 bomber, 1 factory_minor, 7 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hainan : 1 harbour
Shan State : 1 flag
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 19 fighters, 16 infantry and 2 tactical_bombers
36 Sea Zone : 4 carriers, 4 destroyers, 2 fighters and 1 submarine
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 3 artilleries and 2 infantry
Vologda : 1 flag
Greece : 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 57 / 72
Russians : 11 / 0
Japanese : 31 / 31
Americans : 81 / 111
Chinese : 14 / 19
British : 34 / 37
UK_Pacific : 21 / 27
Italians : 17 / 27
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0