@mikawagunichi @Stucifer @Daaras Have you guys played Stalingrad yet? It’s quite fun.
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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as far as i can tell, you have an anzac ftr on an anzac acc in z35. the US ftrs and tac are on the 3 US acc’s. IF in the future you ever want to put mixes fighters on carriers, please state so very clearly with a post in this thread.
thanks
would be nice if you would also restate at the end of you russian move so i don’t have to go back hunting through the thread, but that would just be for convenience.
thanks
I will try to remember!
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thanks, yeah these things make a big difference in the pacific right now.
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scramsz91 or sz105?
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not at a map right now if you post summary text I may be able to give you an answer
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@Infrastructure:
scramsz91 or sz105?
no scrambles
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 102 PUs;
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 13 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
1 carrier, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 armour moved from Caucasus to Volgograd
1 armour moved from Turkey to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Romania
Americans take Romania from Germans
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Belarus to Archangel
Americans take Archangel from Germans
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in Volgograd
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries and 1 factory_minor
Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 1 : 3/4 hits
Germans roll dice for 2 artilleries in Volgograd, round 1 : 1/2 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 fighters and 4 infantry
Germans defend with 1 harbour and 2 mech_infantrys
Americans roll dice for 3 fighters and 4 infantry in Gibraltar, round 1 : 4/7 hits
Germans roll dice for 2 mech_infantrys in Gibraltar, round 1 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 105 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from Gibraltar to Morocco
2 fighters moved from 105 Sea Zone to Rio de Oro
2 fighters moved from 105 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Rio de Oro to Morocco
3 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Iraq to Turkey
1 fighter moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Turkey
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Saudi Arabia
1 fighter placed in Eastern United States
6 infantry placed in Central United States
2 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
4 artilleries and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 4 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 6 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 4 artilleries and 2 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,4,2,1,3,4,6,5
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to SiamCombat - British
Battle in Southern Italy
British captures 16PUs while taking Italians capital
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
British win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
6 infantry moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to TambovPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3
British collect 37 PUs (3 lost to blockades); end with 53 PUs totalPlace Units - UK_Pacific
1 fighter and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 6 infantry -
on second thought, i will change it, hang on.
here ya go
hey infra - we have a problem. you didn’t use my edited I24 map, which is where i put 2 inf in southern italy. go ahead and revise your turn if you want - but you can’t take an empty southern italy. sorry i didn’t notice till now, but i knew you couldn’t take southern italy with 2 uk inf. well, i guess you can try, but that was a risk i was willing to take.
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granted, i could have caught the fact that you hadn’t downloaded the map, or that the 2 inf were not in southern italy on the german turn, but since i put them there i just wasn’t even considering it. and i doubt it changes anything you were going to do otherwise, unless you would have not wanted to take gib or something.
let me know.
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yeah, i’m guessing the only turn you will need to reconsider is the british
turn. you may still want to go for it, i mean, you have a decent shot. -
its cool just missed your edit. was the 2 inf the only thing you edited?
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@Infrastructure:
its cool just missed your edit. was the 2 inf the only thing you edited?
yes that was the only edit as i recall.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to SiamCombat - British
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
6 infantry moved from Turkey to Caucasus
1 fighter moved from Egypt to Tambov
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 armour and 2 infantry placed in Persia
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry -
so your mech dies in siam right? i will edit.
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yup
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries, 1 bomber and 4 infantry moved from Spain to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 4 infantry
Italians roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 1 : 1/9 hits
British roll dice for 4 infantry in Gibraltar, round 1 : 0/4 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 2 : 4/9 hits
British roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
3 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantryNon Combat Move - Italians
2 aaGuns moved from Spain to Gibraltar
1 bomber moved from Gibraltar to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 mech_infantrys moved from Southern France to GibraltarPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 4 artilleries, 1 harbour, 4 infantry and 2 mech_infantrys
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
125 Sea Zone : 1 flag
Greece : 2 aaGuns, 1 fighter, 22 infantry and 3 mech_infantrys
97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield and 1 factory_minorProduction/PUs Summary :
Germans : 49 / 76
Russians : 11 / 0
Japanese : 30 / 34
Americans : 86 / 111
Chinese : 14 / 19
British : 37 / 37
UK_Pacific : 22 / 27
Italians : 17 / 27
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to ShantungCombat - ANZAC
ANZAC creates battle in territory 125 Sea Zone
Battle in Shantung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Shantung, round 1 : 0/4 hits
Japanese roll dice for 3 infantry in Shantung, round 1 : 1/3 hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shantung
ANZAC roll dice for 2 artilleries in Shantung, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits
ANZAC roll dice for 2 artilleries in Shantung, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Shantung
ANZAC roll dice for 1 artillery in Shantung, round 5 : 1/1 hits
Japanese roll dice for 2 infantry in Shantung, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
Japanese win, taking 125 Sea Zone from Italians with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
are there any french units left?
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