@ArtofWar1947 Skipped scramble in 114.
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from Western Germany to Gibraltar
1 infantry and 1 mech_infantry moved from Spain to Gibraltar
3 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Samara to Volgograd
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Greece to Volgograd
1 fighter moved from Greece to Volgograd
1 fighter moved from Greece to Volgograd
1 fighter and 1 mech_infantry moved from Spain to Gibraltar
1 fighter moved from Spain to 93 Sea Zone
1 fighter moved from Greece to VolgogradCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 1 : 4/5 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 : 2/5 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 bomber, 6 fighters, 3 infantry and 1 tactical_bomber
French defend with 1 infantry; Americans defend with 1 factory_minor and 6 infantry
Germans roll dice for 2 artilleries, 1 bomber, 6 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 1 : 4/13 hits
Americans roll dice for 7 infantry in Volgograd, round 1 : 1/7 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Volgograd
Germans roll dice for 2 artilleries, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/12 hits
Americans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Americans with 2 artilleries, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for French: 1 infantry
Casualties for Americans: 6 infantryNon Combat Move - Germans
1 aaGun, 3 artilleries and 33 infantry moved from Samara to Russia
1 bomber moved from Volgograd to Greece
6 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 artilleries and 10 infantry moved from Smolensk to Russia
3 mech_infantrys moved from France to Spain
1 infantry moved from France to Southern France
1 fighter moved from 105 Sea Zone to Spain
4 fighters moved from 93 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
1 infantry moved from Eastern Poland to Slovakia Hungary
6 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Timguska to Vologda
3 infantry moved from Archangel to Vologda
1 mech_infantry moved from Evenkiyskiy to VologdaPlace Units - Germans
3 infantry placed in Russia
1 infantry placed in Novgorod
3 infantry placed in Greece
1 fighter and 2 tactical_bombers placed in Western Germany
3 mech_infantrys placed in France
1 destroyer placed in 113 Sea Zone
Germans undo move 5.
2 mech_infantrys placed in France
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 mech_infantrys
Southern France : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 artilleries and 12 infantry
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 6 fighters, 49 infantry, 5 mech_infantrys and 1 tactical_bomber
Vologda : 3 infantry and 2 mech_infantrys
Volgograd : 1 flag, 2 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 destroyer, 2 submarines and 3 transports
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 10 fighters, 31 infantry and 26 mech_infantrys
Sweden : 1 flag
Spain : 3 aaGuns, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Finland : 1 flag
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 58 / 76
Russians : 11 / 0
Japanese : 28 / 38
Americans : 78 / 105
Chinese : 16 / 22
British : 35 / 35
UK_Pacific : 23 / 28
Italians : 17 / 16
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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as far as i can tell, you have an anzac ftr on an anzac acc in z35. the US ftrs and tac are on the 3 US acc’s. IF in the future you ever want to put mixes fighters on carriers, please state so very clearly with a post in this thread.
thanks
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as far as i can tell, you have an anzac ftr on an anzac acc in z35. the US ftrs and tac are on the 3 US acc’s. IF in the future you ever want to put mixes fighters on carriers, please state so very clearly with a post in this thread.
thanks
would be nice if you would also restate at the end of you russian move so i don’t have to go back hunting through the thread, but that would just be for convenience.
thanks
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actually going back to look, you have the anzac ftr on the US acc, now i remember. it stays on the carrier you had it on unless you clearly state that it moved to a different acc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
6 infantry and 2 mech_infantrys moved from Anhwe to Kiangsu
1 infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from Yakut S.S.R. to Chahar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from UK_Pacific
2 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Greece to TurkeyCombat - Japanese
Strategic bombing raid in Turkey
AA guns fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Turkey causes 3 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 4 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Shan State, round 1 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
Japanese attack with 6 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kiangsu, round 1 : 2/8 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 1 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Siam to French Indo China
1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
4 fighters moved from Shan State to French Indo China
1 submarine moved from 19 Sea Zone to 36 Sea Zone
4 carriers, 4 destroyers and 7 fighters moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
5 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 bomber moved from Chahar to Yakut S.S.R.
1 fighter moved from 36 Sea Zone to French Indo China
1 bomber moved from Turkey to GreecePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Shantung : 1 factory_minor and 3 infantry
Kiangsu : 6 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Siam : 1 infantry
Hainan : 1 harbour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 bomber
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 16 fighters and 16 infantry
36 Sea Zone : 4 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 3 artilleries and 2 infantry
Vologda : 1 flag
Greece : 1 bomber, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 58 / 76
Russians : 11 / 0
Japanese : 34 / 34
Americans : 78 / 105
Chinese : 12 / 22
British : 35 / 35
UK_Pacific : 21 / 28
Italians : 17 / 16
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
as far as i can tell, you have an anzac ftr on an anzac acc in z35. the US ftrs and tac are on the 3 US acc’s. IF in the future you ever want to put mixes fighters on carriers, please state so very clearly with a post in this thread.
thanks
would be nice if you would also restate at the end of you russian move so i don’t have to go back hunting through the thread, but that would just be for convenience.
thanks
I will try to remember!
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thanks, yeah these things make a big difference in the pacific right now.
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scramsz91 or sz105?
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not at a map right now if you post summary text I may be able to give you an answer
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@Infrastructure:
scramsz91 or sz105?
no scrambles
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 102 PUs;
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 13 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
1 carrier, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 armour moved from Caucasus to Volgograd
1 armour moved from Turkey to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Romania
Americans take Romania from Germans
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Belarus to Archangel
Americans take Archangel from Germans
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in Volgograd
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries and 1 factory_minor
Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 1 : 3/4 hits
Germans roll dice for 2 artilleries in Volgograd, round 1 : 1/2 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 fighters and 4 infantry
Germans defend with 1 harbour and 2 mech_infantrys
Americans roll dice for 3 fighters and 4 infantry in Gibraltar, round 1 : 4/7 hits
Germans roll dice for 2 mech_infantrys in Gibraltar, round 1 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 105 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from Gibraltar to Morocco
2 fighters moved from 105 Sea Zone to Rio de Oro
2 fighters moved from 105 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Rio de Oro to Morocco
3 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Iraq to Turkey
1 fighter moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Turkey
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Saudi Arabia
1 fighter placed in Eastern United States
6 infantry placed in Central United States
2 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
4 artilleries and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 4 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 6 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 4 artilleries and 2 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,4,2,1,3,4,6,5
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to SiamCombat - British
Battle in Southern Italy
British captures 16PUs while taking Italians capital
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
British win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
6 infantry moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to TambovPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3
British collect 37 PUs (3 lost to blockades); end with 53 PUs totalPlace Units - UK_Pacific
1 fighter and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 6 infantry -
on second thought, i will change it, hang on.
here ya go
hey infra - we have a problem. you didn’t use my edited I24 map, which is where i put 2 inf in southern italy. go ahead and revise your turn if you want - but you can’t take an empty southern italy. sorry i didn’t notice till now, but i knew you couldn’t take southern italy with 2 uk inf. well, i guess you can try, but that was a risk i was willing to take.
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granted, i could have caught the fact that you hadn’t downloaded the map, or that the 2 inf were not in southern italy on the german turn, but since i put them there i just wasn’t even considering it. and i doubt it changes anything you were going to do otherwise, unless you would have not wanted to take gib or something.
let me know.
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yeah, i’m guessing the only turn you will need to reconsider is the british
turn. you may still want to go for it, i mean, you have a decent shot. -
its cool just missed your edit. was the 2 inf the only thing you edited?
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@Infrastructure:
its cool just missed your edit. was the 2 inf the only thing you edited?
yes that was the only edit as i recall.