AND the Dice Roll is ODD!
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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Had too many games open and already rolled this battle by accident. I will assume you submerge because that is best case scenario for you knowing the dice. Sorry for the mess up.
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ooops again. only aircraft hit so you do have an option of submerging or fighting with 1sub against 2 subs and a a loaded tran? submerge or fight?
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@Infrastructure:
Had too many games open and already rolled this battle by accident. I will assume you submerge because that is best case scenario for you knowing the dice. Sorry for the mess up.
Why dont you start over completely and just post your move. I will evaluate it. Kamikazees are available as well and I dont think you are considering them right?
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no kamis only subs, air, and tran.
I had 2subs, 1ftr, 1tact, 1loaded tran for phillipines landing, vs 1dest, 1sub, 1tran.
accidentally clicked your submerge thinking it was for me and your die rolled a miss. My subs missed, but my air hit your dest and tran. Now facing 2subs, 1Ltran vs 1sub. If you had submerged first round there is no difference.
sorry again for causing confusion. -
Just submerge then
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Rio de Oro to 110 Sea Zone
1 infantry moved from Portugal to Spain
Americans take Spain from Italians
1 infantry moved from Bryansk to Belarus
Americans take Belarus from Germans
1 infantry moved from Volgograd to Samara
Americans take Samara from Germans
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
2 fighters moved from 33 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans win, taking 35 Sea Zone from Japanese with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Philippines, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Soviet Far East
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Caucasus
3 infantry moved from Caucasus to Turkey
3 infantry moved from Iraq to Turkey
1 armour moved from Saudi Arabia to Turkey
2 infantry moved from Saudi Arabia to Iraq
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 artilleries placed in Turkey
1 armour and 2 infantry placed in Saudi Arabia
4 infantry placed in Central United States
1 artillery, 1 fighter and 3 infantry placed in Western United States
Americans undo move 6.
1 artillery and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
3 infantry placed in Yunnan
1 artillery and 1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6,5,2
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - British
British buy 10 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Evenkiyskiy to Yenisey
UK_Pacific take Yenisey from Japanese
1 infantry moved from Central Mongolia to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from JapaneseCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 artillery and 10 infantry moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 infantry moved from Turkey to Caucasus
4 infantry moved from Caucasus to Rostov
2 aaGuns, 5 artilleries, 1 fighter, 52 infantry and 1 tactical_bomber moved from Volgograd to Rostov
2 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
6 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
2 infantry placed in Quebec
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Gibraltar to SpainCombat - Italians
Battle in Spain
Italians attack with 2 artilleries and 6 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 6 infantry in Spain, round 1 : 6/8 hits
Americans roll dice for 1 infantry in Spain, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Gibraltar to Spain
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to GreecePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern Italy
2 infantry placed in Southern France
Italians undo move 3.
1 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag
Greece : 2 aaGuns, 1 bomber, 1 fighter, 16 infantry and 3 mech_infantrys
97 Sea Zone : 1 carrier, 2 submarines and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantryProduction/PUs Summary :
Germans : 54 / 71
Russians : 11 / 0
Japanese : 42 / 53
Americans : 76 / 101
Chinese : 12 / 17
British : 34 / 34
UK_Pacific : 20 / 20
Italians : 17 / 22
ANZAC : 12 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in MalayaNon Combat Move - ANZAC
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
are there any French units left?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Combat Move - French
Non Combat Move - French
Turn Complete - French
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keeping it fresh :-)
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no problem. sorry insanely busy at the moment - things should improve in the next couple weeks. thanks for your patience.
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no prob.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 105 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from UK_Pacific
1 artillery and 5 infantry moved from Novosibirsk to Samara
4 artilleries and 32 infantry moved from Russia to Samara
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Smolensk to Belarus
3 infantry moved from Eastern Poland to Bessarabia
6 artilleries and 9 infantry moved from Romania to BessarabiaCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belarus
Germans win, taking Belarus from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Germans attack with 6 artilleries and 12 infantry
Americans defend with 1 infantry
Germans roll dice for 6 artilleries and 12 infantry in Bessarabia, round 1 : 2/18 hits
Americans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Bessarabia
Germans win, taking Bessarabia from Americans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 5 artilleries and 37 infantry
Americans defend with 1 infantry
Germans roll dice for 5 artilleries and 37 infantry in Samara, round 1 : 9/42 hits
Americans roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Samara
Germans win, taking Samara from Americans with 5 artilleries and 36 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 mech_infantrys moved from Urals to Russia
1 aaGun moved from Novosibirsk to Samara
3 infantry moved from Archangel to Smolensk
1 bomber moved from Belarus to Greece
1 aaGun moved from Albania to Greece
3 mech_infantrys moved from Yugoslavia to Greece
3 fighters moved from 93 Sea Zone to Southern Italy
2 fighters moved from 105 Sea Zone to Spain
1 aaGun, 1 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 aaGuns moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
1 infantry moved from Western Germany to France
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
3 infantry placed in Greece
3 infantry placed in Russia
3 mech_infantrys placed in France
1 fighter and 1 tactical_bomber placed in Western Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 infantry and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 factory_major
Southern Italy : 3 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 6 artilleries and 12 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 5 mech_infantrys
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 artilleries and 10 infantry
Samara : 1 flag, 1 aaGun, 5 artilleries and 36 infantry
113 Sea Zone : 1 destroyer, 2 submarines and 3 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 12 fighters, 28 infantry, 26 mech_infantrys and 1 tactical_bomber
97 Sea Zone : 1 destroyer
Sweden : 1 flag
Spain : 3 aaGuns, 2 fighters, 1 infantry and 5 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 73
Russians : 11 / 0
Japanese : 38 / 53
Americans : 74 / 101
Chinese : 12 / 17
British : 34 / 34
UK_Pacific : 22 / 20
Italians : 17 / 22
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
your dice in this game have been nothing short of completely friggin insane. :lol: not complaining, i’m enjoying it. :wink:
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your dice in this game have been nothing short of completely friggin insane. :lol: not complaining, i’m enjoying it. :wink:
subs are normally not supposed to hit every time for example… nor are you supposed to be taking down multiple bombers per turn on conservative attacks. :lol:
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You have had to face two opponents in this game, me and luck.
:wink: -
Test summary from TripleA, engine version: 1.6.1.4, time: 19:13:40