@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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my hideous dice continue as you hit way more than you should have in gib and you got double the convoy damage you should have. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZonePlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
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my hideous dice continue as you hit way more than you should have in gib and you got double the convoy damage you should have.  :wink:
Now that I have played a bit more games, it seems to be that almost 1/3 of the games played are decided by extreme-luck. This game is such a time commitment that that seems troublesome… Nothing for it I guess…
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@Infrastructure:
my hideous dice continue as you hit way more than you should have in gib and you got double the convoy damage you should have.� � :wink:
Now that I have played a bit more games, it seems to be that almost 1/3 of the games played are decided by extreme-luck. This game is such a time commitment that that seems troublesome… Nothing for it I guess…
true, but a game in which you have gotten diced consistently by a good opponent, yet you till find a way to win - priceless! :wink:
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scramble?
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no scramble
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no disaster this time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
5 fighters moved from French Indo China to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 5 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 5 fighters and 2 infantry in Shan State, round 1 : 3/7 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 0/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in PhilippinesNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
4 carriers moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
5 fighters moved from Shan State to French Indo China
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
3 infantry moved from Jehol to Shantung
1 infantry moved from Amur to Ulaanbaatar
1 aaGun, 3 artilleries and 1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
2 mech_infantrys moved from Hopei to Kiangsu
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Hopei to ChaharPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 bomber and 4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Shantung : 1 factory_minor and 4 infantry
Kiangsu : 2 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 9 fighters, 13 infantry and 1 tactical_bomber
Java : 1 flag, 1 artillery
Olgiy : 1 flag
36 Sea Zone : 4 carriers, 1 destroyer and 2 fighters
35 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 3 artilleries and 2 infantry
Vologda : 1 flag
Greece : 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 56 / 71
Russians : 11 / 0
Japanese : 53 / 53
Americans : 71 / 100
Chinese : 8 / 16
British : 34 / 36
UK_Pacific : 16 / 16
Italians : 17 / 20
ANZAC : 12 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
submergesz35?
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Had too many games open and already rolled this battle by accident. I will assume you submerge because that is best case scenario for you knowing the dice. Sorry for the mess up.
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ooops again. only aircraft hit so you do have an option of submerging or fighting with 1sub against 2 subs and a a loaded tran? submerge or fight?
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@Infrastructure:
Had too many games open and already rolled this battle by accident. I will assume you submerge because that is best case scenario for you knowing the dice. Sorry for the mess up.
Why dont you start over completely and just post your move. I will evaluate it. Kamikazees are available as well and I dont think you are considering them right?
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no kamis only subs, air, and tran.
I had 2subs, 1ftr, 1tact, 1loaded tran for phillipines landing, vs 1dest, 1sub, 1tran.
accidentally clicked your submerge thinking it was for me and your die rolled a miss. My subs missed, but my air hit your dest and tran. Now facing 2subs, 1Ltran vs 1sub. If you had submerged first round there is no difference.
sorry again for causing confusion. -
Just submerge then
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Rio de Oro to 110 Sea Zone
1 infantry moved from Portugal to Spain
Americans take Spain from Italians
1 infantry moved from Bryansk to Belarus
Americans take Belarus from Germans
1 infantry moved from Volgograd to Samara
Americans take Samara from Germans
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
2 fighters moved from 33 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans win, taking 35 Sea Zone from Japanese with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Philippines, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Soviet Far East
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Volgograd to Caucasus
3 infantry moved from Caucasus to Turkey
3 infantry moved from Iraq to Turkey
1 armour moved from Saudi Arabia to Turkey
2 infantry moved from Saudi Arabia to Iraq
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 artilleries placed in Turkey
1 armour and 2 infantry placed in Saudi Arabia
4 infantry placed in Central United States
1 artillery, 1 fighter and 3 infantry placed in Western United States
Americans undo move 6.
1 artillery and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
3 infantry placed in Yunnan
1 artillery and 1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6,5,2
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - British
British buy 10 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Evenkiyskiy to Yenisey
UK_Pacific take Yenisey from Japanese
1 infantry moved from Central Mongolia to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from JapaneseCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 artillery and 10 infantry moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 infantry moved from Turkey to Caucasus
4 infantry moved from Caucasus to Rostov
2 aaGuns, 5 artilleries, 1 fighter, 52 infantry and 1 tactical_bomber moved from Volgograd to Rostov
2 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
6 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
2 infantry placed in Quebec
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Gibraltar to SpainCombat - Italians
Battle in Spain
Italians attack with 2 artilleries and 6 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 6 infantry in Spain, round 1 : 6/8 hits
Americans roll dice for 1 infantry in Spain, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Gibraltar to Spain
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to GreecePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern Italy
2 infantry placed in Southern France
Italians undo move 3.
1 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag
Greece : 2 aaGuns, 1 bomber, 1 fighter, 16 infantry and 3 mech_infantrys
97 Sea Zone : 1 carrier, 2 submarines and 2 transports
Yugoslavia : 1 flag
Spain : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantryProduction/PUs Summary :
Germans : 54 / 71
Russians : 11 / 0
Japanese : 42 / 53
Americans : 76 / 101
Chinese : 12 / 17
British : 34 / 34
UK_Pacific : 20 / 20
Italians : 17 / 22
ANZAC : 12 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0