@oztea:
I find that the house rule
Victory Cities can scramble one fighter  :-) “I like it”
Is much better
US can protect its fleet off the eastern seaboard
UK can protect its fleets in home waters
Germany can protect ships in the Baltic
Germany can protect ships near Italy
UK can protect ships at India
Japan can protect ships in home waters, and around the Philippines
US can protect ships at Hawaii and at the west coast
We also play that carriers can take 2 hits, and battleships and carriers have to repair at a VC or Factory
You said better, but it can be complementary.
What is the requirements to be able to scramble?
Is it necessary that at least one aircraft attacks ships nearby a Victory City?
Example, EUSA had 2 DD when 5 Subs attack, does Washington can scramble a fighter since it is only a sea battle?
How does the obligation to repair Capital ships affects your game in favor of Allies?
Explanation:
Uk & USA vs Germany / USA & UK vs Japan, both get a chance for two turns to destroy Axis damaged BB and CV. (One turn to bring it near a VC and another waiting to get repaired.)
And only one turn for Germany or Japan because at their second turn, Allies CapShips will be repaired.
Does this rule slow too much the navies in Pacific Theater of Operation? IJN? USN?
What is the cost and stats of your 2 hits carrier?
We played it at CV A1 D2 M2 C16, 2 hits and repairs at the end of the player’s turn. If damaged, only one aircraft can land on the carrier.
So no Naval Base, VC or IC repair.