Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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@Infrastructure:
brutal :-o
3 infantry eliminate 4 mech arm bom. Crazy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 3 destroyers, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Tambov to Belarus
Americans take Belarus from Germans
1 mech_infantry moved from Tambov to Smolensk
Americans take Smolensk from Germans
2 infantry moved from Volgograd to Samara
1 bomber moved from Turkey to Samara
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Western Ukraine
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Americans win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Samara, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Samara, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Samara
Americans win, taking Samara from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Saudi Arabia to Iraq
1 aaGun and 4 infantry moved from Iraq to Turkey
1 infantry moved from Volgograd to Tambov
4 armour and 11 infantry moved from Tambov to Bryansk
1 bomber moved from Samara to Turkey
2 armour and 2 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from French Central Africa to French Equatorial Africa
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Rio de Oro
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 infantry moved from Morocco to Rio de Oro
1 infantry moved from Morocco to Rio de Oro
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
3 artilleries placed in Turkey
3 infantry placed in Saudi Arabia
1 bomber and 1 fighter placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Volgograd
1 artillery and 9 infantry moved from Caucasus to Rostov
1 armour, 5 artilleries, 26 infantry and 6 mech_infantrys moved from Tambov to Bryansk
1 aaGun moved from Tambov to Volgograd
1 infantry moved from Volgograd to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from West India to India
1 mech_infantry moved from India to Burma
1 artillery moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 armour moved from Persia to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 aaGun and 6 infantry moved from Turkey to Caucasus
6 infantry moved from Iraq to Turkey
1 artillery and 7 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Volgograd
2 fighters moved from Morocco to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry -
This map instead please
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Spain to Rio de Oro
1 fighter moved from Spain to Morocco
1 bomber moved from Northern Italy to Morocco -
gonna change that. need your intercept decisions though in rio de oro and morocco
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Spain to Rio de Oro
1 bomber moved from Northern Italy to Morocco
1 fighter moved from Spain to Morocco -
ok, intercept choices needed
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3 interceptors on both.
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my horrible luck continues. :roll:
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geez accidentally clicked out of noncom before finishing - rather than a million edits, i will just reopen the map and rerun and edit combat to match and then do noncom.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Spain to Rio de Oro
1 bomber moved from Northern Italy to Morocco
1 fighter moved from Spain to MoroccoCombat - Italians
Air Battle in Rio de Oro
Italians attacks with 2 units heading to Rio de Oro
Americans launches 3 interceptors out of Rio de Oro
Defenders Fire, : 1/3 hits
Attackers Fire, : 0/2 hits
1 fighter owned by the Italians lost in Rio de Oro
Air Battle is over, the remaining Bombers go on to their targets
Air Battle in Morocco
Italians attacks with 2 units heading to Morocco
Americans launches 3 interceptors out of Morocco
Defenders Fire, : 0/3 hits
Attackers Fire, : 0/2 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Rio de Oro
AA guns fire in Rio de Oro : 0/1 hits
Bombing raid in Rio de Oro rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Rio de Oro causes 5 damage total.
Strategic bombing raid in Morocco
AA guns fire in Morocco : 0/1 hits
Bombing raid in Morocco rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Morocco causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rio de Oro: 1 tactical_bomber
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Morocco to Spain
1 infantry moved from Southern France to Northern Italy
2 carriers and 4 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 91 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 1 harbour, 2 infantry and 1 mech_infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Portugal : 1 flag
125 Sea Zone : 1 flag
109 Sea Zone : 2 carriers
Greece : 2 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 4 infantry
91 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 56 / 76
Russians : 10 / 0
Japanese : 47 / 51
Americans : 81 / 101
Chinese : 3 / 2
British : 34 / 34
UK_Pacific : 15 / 15
Italians : 18 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
hold on that’s still not right. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 6
EDIT: Turning off Edit Mode
1 bomber moved from Northern Italy to SpainNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to Northern Italy
2 aaGuns and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to Southern France
2 infantry moved from Spain to Gibraltar
2 carriers and 4 fighters moved from 112 Sea Zone to 109 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 91 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 1 harbour and 4 infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Portugal : 1 flag
125 Sea Zone : 1 flag
109 Sea Zone : 2 carriers
Greece : 2 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
91 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 56 / 76
Russians : 10 / 0
Japanese : 47 / 51
Americans : 81 / 101
Chinese : 3 / 2
British : 34 / 34
UK_Pacific : 15 / 15
Italians : 18 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
OK. so italy is finally done. we can find out how this game is gonna go after franzac. gonna be a big fleet battle in 91.
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with all my horrible luck lately, it’s about time i catch a break in this game. but usually when a game starts gets going like this, it just keeps on going like this. :roll:
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edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from India to Burma
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 3 infantry moved from 42 Sea Zone to Java
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber placed in Queensland
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
missed edit, what was it?
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edit shouldnt affect anything i did, just move the carriers again, before germany goes.