13L G40 Boldfresh vs. Infrastructure (Allies +9)

  • '12

    @Infrastructure:

    oh no, 2 emoticons.  That is bad luck…
    :evil:

    lol

  • '12

    you haven’t seen bad luck till you see ME play.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Spain to Morocco

  • '12

    intercept orders?

  • '12

    funny thing is it turns out i was lucky to have the destroyer hit my acc cuz i woulda only been crushed even harder if i had 2 more aircraft in play there.  and i think you would have made the attack either way - at least i would have in your spot.  things are desperate!  :evil:

  • '12

    since this is 3 on 3 i really think i better wait to get your intercept order.  if i had more overwhelming numbers, i would go ahead and finish the turn and say if you want to run the air battle later you can.

    waiting for your response.


  • yes intercept with all 3.  I should have landed the uk ftr instead of tact…

  • '12

    at least i hit a fighter.  :roll:


  • im assuming i didn’t…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Spain to Morocco

    Combat - Italians
                Air Battle in Morocco
                    Italians attacks with 3 units heading to Morocco
                    Americans launches 3 interceptors out of Morocco
                        Defenders Fire,  :  0/3 hits
                        Attackers Fire,  :  1/3 hits
                        1 fighter owned by the Americans lost in Morocco
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Morocco
                        AA guns fire in Morocco :  0/1 hits
                    Bombing raid in Morocco rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Morocco causes 2 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Morocco to Spain
                1 carrier moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 factory_minor placed in Spain

    Turn Complete - Italians
                Italians collect 17 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Cyprus : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 carrier
        Greece : 2 infantry
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 18 / 0
        Japanese : 44 / 46
        Americans : 78 / 98
        Chinese : 1 / 3
        British : 37 / 37
        UK_Pacific : 14 / 13
        Italians : 17 / 25
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • '12

    no but i only hit your ab with 2 so it’s still functional.  so your z92 crush hurts all the more.

  • '12

    it’s amazing how one little 33% hit a lone defender can have a ripple effect through the entire game!

  • '12

    that’s actually two 33%ers back to back that have been a huge benefit for you.  your destroyer hit, then you got the 33% ab bombing.  oh well, i’m SOOOOOO used to fighting the dice.

  • '12

    if there were any JUSTICE with the dice, i would have shot down all three of your fighters in the air war and put a 6 on the ab.  :lol:

  • '12

    hold on, may change that noncom

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Spain to Morocco

    Combat - Italians
                Air Battle in Morocco
                    Italians attacks with 3 units heading to Morocco
                    Americans launches 3 interceptors out of Morocco
                        Defenders Fire,  :  0/3 hits
                        Attackers Fire,  :  1/3 hits
                        1 fighter owned by the Americans lost in Morocco
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Morocco
                        AA guns fire in Morocco :  0/1 hits
                    Bombing raid in Morocco rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Morocco causes 2 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Morocco to Spain
                1 carrier moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 factory_minor placed in Spain

    Turn Complete - Italians
                Italians collect 17 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Gibraltar: 1 mech_infantry
                EDIT: Adding units owned by Italians to Spain: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour and 3 infantry
        Cyprus : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 carrier
        Greece : 2 infantry
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 18 / 0
        Japanese : 44 / 46
        Americans : 78 / 98
        Chinese : 1 / 3
        British : 37 / 37
        UK_Pacific : 14 / 13
        Italians : 17 / 25
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    now you are good to go.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                3 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer, 4 fighters and 1 transport
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer, 4 fighters and 1 transport in 37 Sea Zone, round 1 :  1/5 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Siam

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Burma
                3 fighters moved from 37 Sea Zone to Java
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

  • '12

    coming soon

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