I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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oh no, 2 emoticons. That is bad luck…
:evil: -
@Infrastructure:
oh no, 2 emoticons. That is bad luck…
:evil:lol
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you haven’t seen bad luck till you see ME play.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Spain to Morocco -
intercept orders?
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funny thing is it turns out i was lucky to have the destroyer hit my acc cuz i woulda only been crushed even harder if i had 2 more aircraft in play there. and i think you would have made the attack either way - at least i would have in your spot. things are desperate! :evil:
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since this is 3 on 3 i really think i better wait to get your intercept order. if i had more overwhelming numbers, i would go ahead and finish the turn and say if you want to run the air battle later you can.
waiting for your response.
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yes intercept with all 3. I should have landed the uk ftr instead of tact…
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at least i hit a fighter. :roll:
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im assuming i didn’t…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Italians
Air Battle in Morocco
Italians attacks with 3 units heading to Morocco
Americans launches 3 interceptors out of Morocco
Defenders Fire, : 0/3 hits
Attackers Fire, : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Morocco
AA guns fire in Morocco : 0/1 hits
Bombing raid in Morocco rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Morocco causes 2 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Morocco to Spain
1 carrier moved from 112 Sea Zone to 113 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in SpainTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier
Greece : 2 infantry
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 55 / 75
Russians : 18 / 0
Japanese : 44 / 46
Americans : 78 / 98
Chinese : 1 / 3
British : 37 / 37
UK_Pacific : 14 / 13
Italians : 17 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
no but i only hit your ab with 2 so it’s still functional. so your z92 crush hurts all the more.
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it’s amazing how one little 33% hit a lone defender can have a ripple effect through the entire game!
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that’s actually two 33%ers back to back that have been a huge benefit for you. your destroyer hit, then you got the 33% ab bombing. oh well, i’m SOOOOOO used to fighting the dice.
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if there were any JUSTICE with the dice, i would have shot down all three of your fighters in the air war and put a 6 on the ab. :lol:
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hold on, may change that noncom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Italians
Air Battle in Morocco
Italians attacks with 3 units heading to Morocco
Americans launches 3 interceptors out of Morocco
Defenders Fire, : 0/3 hits
Attackers Fire, : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Morocco
AA guns fire in Morocco : 0/1 hits
Bombing raid in Morocco rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Morocco causes 2 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Morocco to Spain
1 carrier moved from 112 Sea Zone to 113 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in SpainTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Italians to Spain: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour and 3 infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier
Greece : 2 infantry
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 55 / 75
Russians : 18 / 0
Japanese : 44 / 46
Americans : 78 / 98
Chinese : 1 / 3
British : 37 / 37
UK_Pacific : 14 / 13
Italians : 17 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
now you are good to go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 4 fighters and 1 transport in 37 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in SiamNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
3 fighters moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French