Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013L-42 kabloom (allies) v mojo (axis) 0 bid
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retreat from euk>bel
cau
Rolls: 4@1; Total Hits: 04@1: (5, 5, 5, 5)
def
Rolls: 2@3; Total Hits: 12@3: (2, 4)
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rnd 2
Rolls: 3@1; Total Hits: 03@1: (5, 6, 4)
def
Rolls: 2@3; Total Hits: 22@3: (3, 1)
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ok not bad. just remember to purchase first, and you collected 23
GERMANY RD 2
57 buck, pay 10 damage, 47 left, 7 inf + 2 arm + 2 ddCOMBAT
2 sub sz 2> sz 7, 1 tran sunk1 dd + 1 sub 5>6
1 fig nor> sz 62 inf + 2 arm kar> belo, 1 arm blitz arch MT> belo
1 inf bst> belo
1 inf e pol> belo
1 arm e ukr> belo
2 arm cauc> belo
1 bom nor> beloDICEY
sz 6
1 sub + 1 dd + 1 fig
Rolls: 1@2 1@2 1@3 ; Total Hits: 31@2: (2)1@2: (2)1@3: (3)
1 sub
Rolls: 1@1 ; Total Hits: 01@1: (5)
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sz 6 cleared 0 loss
belo
4 inf + 5 arm + 1 bom
Rolls: 4@1 5@3 1@4 ; Total Hits: 54@1: (5, 2, 2, 4)5@3: (3, 2, 5, 3, 3)1@4: (3)
1 inf + 2 arm + 1 bom
Rolls: 1@2 2@3 1@1 ; Total Hits: 01@2: (3)2@3: (4, 4)1@1: (3)
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belo taken 0 loss
NCM
1 fig sz 6>5
1 bom belo> germ
4 inf pol> e pol
1 inf nor> fin
2 inf nor> kar, 1 tran sz 5
1 inf germ> pol
2 arm fra> pol
2 inf ukr> cauc
1 tran 16>14
1 inf + 1 rtl + 1 fig alger> lyb
1 fig fra> lybMOBILIZE
4 inf cauc
2 inf kar
1 inf + 2 arm germ
2 dd sz 5COLLECT 60
map
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Hey ya there
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How do
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2 bombers GBR<>GER
fig<gbr>sz6
3 inf IND<>BUR2 bomb
Rolls: 2@6; Total Hits: 22@6: (3, 4)</gbr>
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sorry
2 anti air
Rolls: 2@1; Total Hits: 12@1: (5, 1)
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1 bomb
Rolls: 1@6; Total Hits: 11@6: (4)
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1 fig sz6
Rolls: 1@3 ; Total Hits: 11@3: (2)
def 1 des
Rolls: 1@2; Total Hits: 11@2: (1)
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im sorry i wrote it down but i for got to declare it
purchase is 1 bomb, 1 sub, 1 des, 1 arm,3 inf on bur
Rolls: 3@1; Total Hits: 23@1: (1, 3, 1)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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non com
2 fig waf<>egy
1 fig ind<>egy
anti gun ind<>per
1 cru sz10<>sz8
1 tran sz28<>33
pick up from rho inf+art
tra sz33<>sz34
drop inf+art >egy
1 bomb ger<>gbrdeploy
1 bomb-gbr
sub+des-sz8
1 arm-gbripc’s=41
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SORRY FOR THE DELAY. :oops: ive had alot of test on my lungs this week. :cry:
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no problem. i just wanted to keep our post current.
i’m in the medical field, so i understand breathing problems. i hope your lungs are clear. that sucksas for your post. i 'd say you got it. i was gonna comment that you saved 9 bucks, but i see you knew that. so when you purchase units if you save money type it there.
one thing you missed was your flag in usaf. it’s your National Objective (NO). the flag was moved outa the box, so thats how you missed it. so thats an extra 5 ipcs, so UK has 47.
Last thing is the SBR damage. in the tool bar (bottom right) is a factory on fire. just grab 1 and move it to the factory bombed and click number of damage.
the box where you put 4 is for weapons development. most league games don’t use them.
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ITALY RD 2
16 ipc, 1 dd + 2 inf save 2COMBAT
noneNCM
2 inf + 1 fig ita> lyb
1 inf bulg> ukr
1 arm nwe> fra
1 inf ita> fraMOBILIZE
2 inf ita
1 dd sz 14COLLECT 15 + 2 saved = 17
map
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U.S. Purchase-1-Car,2-Fig,3-inf
4-inf, wus<>sz56
4-inf,+2-tra,+1-bat,+1-cru+1-car,+2-fig sz56<>sz46
4-inf,+1-bat,+1-cru+1-car,+2-fig sz46<>solRolls: 4@1 1@4 1@3 2@3; Total Hits: 24@1: (6, 4, 5, 4)1@4: (5)1@3: (3)2@3: (1, 4)
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def 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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3-bomb, gbr<>ger
3-aaa guns
Rolls: 3@1; Total Hits: 03@1: (6, 4, 6)