13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French


  • Going to have to look up the paratroopers for Germ turn. Are they an inf carried by an air unit out of a airbase for attack?

    So any undefended territory w/in 3 of Moscow or Novo later you can take? Can you send more than one to a territory? How many maximum for a territory and turn?

    Thx.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No problem, Jeff.

    I can send 1 or 2 infantry directly from an airbase (no aircraft required) at ONE ENEMY territory that I am ALSO attacking with at least ONE other ground unit.  And the enemy territory has to be within 3 spaces of the airbase.

    You can do this from each airbase, but I only control one, currently.

    So I can only launch 2 infantry max per turn up to 3 spaces in a combat move (you can’t non-com them)

    Does that answer all your questions?
    Do you have access to an E40 rulebook?  If not, I can type the rule up for you.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Not sure why you said “undefended”

    I can add 2 infantry to a battle against a big stack, as long as it’s within 3 spaces of my airbase.


  • I guess I was picturing a strat bomber carrying an inf behind my front lines to take Poland or something.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Jeff28:

    I guess I was picturing a strat bomber carrying an inf behind my front lines to take Poland or something.

    That was exactly what you could do in AA50.
    It IS possible to go behind enemy lines, if you can get a ground unit there that is NOT a paratrooper (like off a transport).
    If you think of anything else you’re concerned about, just continue to ask and I will certainly do my best to give you a thorough, correct answer.

    Anyway, here’s the text from the 2nd edition rulebook:
    Up to 2 of your infantry units in each territory with an air base can be moved to an enemy controlled territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories and/or by amphibious assault.  When moving, paratroopers must obey the same restrictions that air units do.  If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject to antiaircraft fire in the same way as air units.  If attacking along with land units from adjacent territories, paratroopers may retreat as normal.

    I believe “same restrictions that air units do” means that you can’t move paratroopers over neutrals.
    Note that since they are subject to AAA fire, they can actually serve to shield your aircraft because you could lose paratrooper infantry first.

  • 12

    @Gamerman01:

    @Jeff28:

    I guess I was picturing a strat bomber carrying an inf behind my front lines to take Poland or something.

    That was exactly what you could do in AA50.
    It IS possible to go behind enemy lines, if you can get a ground unit there that is NOT a paratrooper (like off a transport).
    If you think of anything else you’re concerned about, just continue to ask and I will certainly do my best to give you a thorough, correct answer.

    Anyway, here’s the text from the 2nd edition rulebook:
    Up to 2 of your infantry units in each territory with an air base can be moved to an enemy controlled territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories and/or by amphibious assault.  When moving, paratroopers must obey the same restrictions that air units do.  If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject to antiaircraft fire in the same way as air units.  If attacking along with land units from adjacent territories, paratroopers may retreat as normal.

    I believe “same restrictions that air units do” means that you can’t move paratroopers over neutrals.
    Note that since they are subject to AAA fire, they can actually serve to shield your aircraft because you could lose paratrooper infantry first.

    Sheilding against aa fire would be HUGE.  Are you sure that they can be chose INSTEAD of air?

  • 12

    Probably a good question for krieg unless u are 100 pct sure.  I would think the inf would be shot at separately but I could see it either way.  But geez that would add a lot of power to the tech if u can lose inf rather than air to aa.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Reading the rules for AAA guns makes me 100% sure.  It always talks about firing at “air units” and the attacker chooses whatever “air units” he wants to lose for each “1” rolled.

    The paratrooper rule I just quoted says that paratroopers are like air units in every way, and ARE air units.

    Therefore, paratroopers can be used as cannon fodder to shield your fighters/bombers from AAA fire.

  • 12

    Wow very powerful, esp for germany russia and italy.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    UK and USA as well

    You can use ally’s air bases

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Shh!  Don’t tell Allweneed!


  • I wish they would have left the tech tokens. I think it would instantly balance the game without a bid. Allies like the USA have a lot of time to sit and wait usually and could roll for tech.

    –Jeff


  • I also think tech should be rolled at the end of the turn and applied then to avoid the nasty surprise factor.

    Or maybe you need to upgrade units at your or and allied powers airbase (air), factory (land) or naval base (sea) to use it.

  • 12

    @Jeff28:

    I also think tech should be rolled at the end of the turn and applied then to avoid the nasty surprise factor.

    Or maybe you need to upgrade units at your or and allied powers airbase (air), factory (land) or naval base (sea) to use it.

    that’s the power of tech jeff!  that’s WHY gamer loves it so much  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 1 artillery, 18 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                3 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Western Ukraine
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 artillery and 3 infantry
                        AA guns fire in Belarus :  0/3 hits
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 1 :  1/8 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Belarus, round 1 :  0/4 hits
                        1 aaGun owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 :  4/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
                Battle in Egypt
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/4 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Egypt from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour moved from Finland to Karelia
                1 aaGun, 1 artillery and 7 infantry moved from Poland to Eastern Poland
                1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
                5 artilleries and 5 infantry moved from Germany to Poland
                5 mech_infantrys moved from Western Germany to Poland
                1 armour moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 bomber moved from Belarus to Western Germany
                1 bomber moved from Western Ukraine to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                10 infantry placed in Germany
                3 infantry placed in Western Germany
                Germans undo move 3.
                7 infantry placed in Germany
                2 infantry placed in Yugoslavia
                1 transport placed in 97 Sea Zone
                1 submarine placed in 113 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Cyprus : 1 flag
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Poland : 5 artilleries, 5 infantry and 5 mech_infantrys
        Germany : 1 factory_major and 8 infantry
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag, 1 armour and 1 mech_infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 3 aaGuns, 1 armour, 12 artilleries, 15 infantry and 1 mech_infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 destroyer and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 27 / 36
        Japanese : 60 / 57
        Americans : 61 / 86
        Chinese : 0 / 5
        British : 32 / 34
        UK_Pacific : 5 / 5
        Italians : 14 / 20
        ANZAC : 13 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    “Delayed” tech has been used by A&A players in previous A&A versions - like you’re describing.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    that’s the power of tech jeff!  that’s WHY gamer loves it so much  :-D

    Yep
    Back in the day, that’s the way it was - we didn’t look at tech as an optional rule.  You could get multiple techs all at once, and if you got 3 dice, 3 hit heavy bombers, well, that’s the other guy’s problem  :-D

  • 12

    gamer’s tech history is legendary…  why ANYONE would ever play him a tech game is beyond me, but i’m glad they do, it sure is fun to watch.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, they don’t know my history.  But they learn real quick

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