@simon33 Scramble?
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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the swedes are dangerous peoples. that aa shot in gibraltar was timely and lucky, I thought you were going to take out my fleet, I guess sweden couldn’t have happened then though…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Samara to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Samara
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Kansu to Tsinghai
1 aaGun and 10 infantry moved from Ulaanbaatar to AmurTurn Complete - Russians
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J9
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luck is not your lady right now…
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dude, i have been having bad luck like this in A&A for YEARS… :|
i mean, this is TYPICAL. :lol:
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a complete whiff with 3 bombers? 3% chance… :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from Ukraine to Romania
Americans take Romania from Germans
1 bomber moved from Volgograd to Greece
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Strategic bombing raid in Greece
AA guns fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece causes 4 damage total.
Battle in Gibraltar
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 harbour and 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Gibraltar, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Gibraltar, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in BorneoNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from Queensland to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Samoa
2 fighters moved from Eastern United States to Morocco
1 fighter moved from Gibraltar to Morocco
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from Algeria to Morocco
1 aaGun and 1 infantry moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 infantry moved from Iraq to Turkey
Americans take Turkey from Neutral_True
1 mech_infantry moved from Trans-Jordan to Turkey
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Greece to Egypt
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 armour moved from Rio de Oro to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Non Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
1 armour and 3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Kazakhstan
1 aaGun, 3 artilleries and 7 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
6 infantry moved from Iraq to Turkey
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 aaGun, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to Yunnan
2 infantry moved from Tunisia to LibyaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
I9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 aaGun moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
impressive european holdings for USA!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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G10
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Siberia
5 infantry moved from Amur to SakhaCombat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Siberia, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sakha, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Sakha
1 mech_infantry moved from Ukraine to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 bombers moved from Philippines to 42 Sea Zone
3 bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Kweichow to Shensi
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Shensi
1 artillery, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Sikang to Tsinghai
1 infantry moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 9 infantry and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 3 artilleries, 9 infantry and 4 mech_infantrys in Tsinghai, round 1 : 2/17 hits
Chinese roll dice for 7 infantry in Tsinghai, round 1 : 1/7 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys in Tsinghai, round 2 : 8/16 hits
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for Chinese: 7 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 armour and 1 artillery; Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Java, round 1 : 3/5 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Java, round 1 : 3/3 hits
1 fighter owned by the Americans , 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 1 armour and 1 artillery
Casualties for Americans: 1 fighter
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber could not land in Shensi and was removed
2 bombers could not land in Java and were removed
2 fighters moved from 17 Sea Zone to Japan
2 carriers and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
2 carriers and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
2 fighters and 1 tactical_bomber moved from Shan State to Siam
1 artillery moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Sikang to Tsinghai
1 tactical_bomber moved from Siam to French Indo China
1 tactical_bomber moved from French Indo China to Siam
3 mech_infantrys moved from Shantung to JeholPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 2 bombers
EDIT: Adding units owned by Japanese to Suiyuyan: 1 bomber
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
4 transports placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 1.
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 armour placed in Shantung
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Siam : 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers
Manchuria : 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 bomber
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 6 infantry and 4 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 submarine and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 3 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
17 Sea Zone : 1 destroyer
6 Sea Zone : 3 transports
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 0
Japanese : 46 / 46
Americans : 74 / 97
Chinese : 1 / 5
British : 34 / 34
UK_Pacific : 9 / 16
Italians : 17 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
these island attacks are just going ridiculously… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 2 destroyers, 2 factory_minors, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 89 Sea Zone to 90 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Morocco to Portugal
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Morocco to 104 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Egypt to Greece
1 battleship moved from 39 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 1 : 4/5 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
Italians defend with 2 submarines
Italians roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in Greece
AA guns fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Spain
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 4 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 5 : 0/3 hits
Japanese roll dice for 2 infantry in Borneo, round 5 : 0/2 hits
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 6 : 0/3 hits
Japanese roll dice for 2 infantry in Borneo, round 6 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 7 : 1/2 hits
Japanese roll dice for 2 infantry in Borneo, round 7 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 8 : 1/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Spain from Italians with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Portugal
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Portugal, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Portugal, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Portugal
Americans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Portugal, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Portugal
Americans win, taking Portugal from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
2 fighters moved from Portugal to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
4 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Chile to Bolivia
Americans take Bolivia from Neutral_True
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
2 infantry moved from Samoa to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Saudi Arabia to Turkey
2 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Iraq to Turkey
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 aaGun and 1 infantry moved from Libya to Tobruk
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Morocco to Rio de Oro
1 infantry moved from Morocco to Rio de Oro
1 infantry moved from Morocco to Rio de Oro
1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Greece to UkrainePlace Units - Americans
1 factory_minor placed in Turkey
1 factory_minor placed in Saudi Arabia
1 airfield placed in Rio de Oro
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
Americans undo move 5.
Americans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
a bit of bad island luck myself…