Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to British Columbia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to British ColumbiaCombat - Japanese
Battle in British Columbia
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 3 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in British Columbia, round 1 : 2/4 hits
British roll dice for 3 mech_infantrys in British Columbia, round 1 : 3/3 hits
2 mech_infantrys owned by the Americans , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia
Japanese roll dice for 1 armour in British Columbia, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in British Columbia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Japanese
Place Units - Japanese
1 carrier placed in 19 Sea Zone
2 destroyers placed in 6 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 6 infantry
EDIT: Removing units owned by Japanese from Kansu: 1 artillery and 1 mech_infantry
EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Szechwan: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Sikang: 1 infantry
EDIT: Changing ownership of Sikang from Chinese to Japanese
EDIT: Adding units owned by Japanese to Tsinghai: 2 artilleries and 1 infantry
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Removing units owned by Japanese from Hopei: 2 bombers
EDIT: Adding units owned by Japanese to Shensi: 2 bombers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from Yunnan: 6 fighters, 1 infantry and 6 tactical_bombers
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Borneo: 1 infantry
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from Philippines: 2 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Shan State: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 armour and 3 infantry
EDIT: Changing PUs for Japanese from 46 to 57
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 56 / 57
Americans : 48 / 64
Chinese : 0 / 4
British : 36 / 32
UK_Pacific : 10 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice shootin up in Canada
I think I got it all with a little work
Tanks
S.A. -
Ok, let’s see if I took this North America play seriously enough or not…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 58
EDIT: Turning off Edit Mode
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
5 bombers moved from Western United States to 6 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from New Guinea to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 3 destroyers and 1 transport
Americans roll dice for 5 bombers in 6 Sea Zone, round 1 : 5/5 hits
Japanese roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 1 : 1/3 hits
1 transport owned by the Japanese , 3 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 destroyers and 1 transport
Casualties for Americans: 1 bomber
Battle in 45 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 destroyer
Battle in British Columbia
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in British Columbia, round 1 : 1/3 hits
Japanese roll dice for 1 armour in British Columbia, round 1 : 0/1 hits
1 armour owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 carrier moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from British Columbia to 25 Sea Zone
2 transports moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Celebes
1 tactical_bomber moved from 45 Sea Zone to Celebes
4 bombers moved from 6 Sea Zone to AmurPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 56 / 58
Americans : 48 / 67
Chinese : 0 / 4
British : 37 / 32
UK_Pacific : 9 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.737
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 56 / 58
Americans : 48 / 67
Chinese : 0 / 4
British : 37 / 32
UK_Pacific : 9 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.737
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Alberta Saskatchewan Manitoba to Yukon Territory
British take Yukon Territory from Japanese
1 armour moved from Yukon Territory to Alaska
Americans take Alaska from Japanese
1 artillery and 2 infantry moved from Ontario to Quebec
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 mech_infantrys moved from India to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Shan State
3 artilleries and 12 infantry moved from Burma to Yunnan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 3/7 hits
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 1 : 2/4 hits
3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 5/5 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Yunnan
British attack with 3 artilleries and 12 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 artilleries and 12 infantry in Yunnan, round 1 : 4/15 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Egypt to Eastern Persia
1 bomber moved from Egypt to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Iraq
1 cruiser and 1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 3
Italians : 12 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 60Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 31Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Some Units in India change ownership: 3 mech_infantrysProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 60Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 31Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Celebes to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 destroyers moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Hawaiian Islands to New Guinea
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Scotland
Battle in Bessarabia
Germans attack with 2 armour and 2 infantry
Russians defend with 2 armour
Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 1 : 1/4 hits
Russians roll dice for 2 armour in Bessarabia, round 1 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 3/3 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Scotland from British, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/2 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Greece to Bulgaria
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Poland to Germany
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
2 infantry moved from Southern France to Northern ItalyPlace Units - Germans
1 destroyer and 1 fighter placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
7 infantry placed in Germany
1 armour and 1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 53 / 61
Russians : 32 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 36 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
5 infantry moved from Belarus to Novgorod
4 artilleries and 7 infantry moved from Baltic States to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 109 Sea Zone to 111 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 111 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Romania
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry; Italians defend with 1 artillery and 2 infantry
Russians roll dice for 5 artilleries and 8 infantry in Romania, round 1 : 3/13 hits
Germans roll dice for 1 aaGun, 2 artilleries and 6 infantry in Romania, round 1 : 3/8 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 5 infantry in Romania, round 2 : 6/10 hits
Germans roll dice for 2 artilleries and 4 infantry in Romania, round 2 : 1/6 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Italians , 1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Russians roll dice for 4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Novgorod, round 1 : 3/18 hits
Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Novgorod, round 1 : 6/12 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/12 hits
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Novgorod, round 2 : 3/9 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/9 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Novgorod, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/8 hits
Germans roll dice for 1 armour and 2 artilleries in Novgorod, round 4 : 3/3 hits
2 infantry owned by the Russians , 1 armour owned by the Germans , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 2 artilleries and 9 infantry
Casualties for Russians: 1 artillery and 12 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/5 hits
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns, 4 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
9 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to BelarusPlace Units - Russians
3 artilleries placed in Ukraine
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 47 / 61
Russians : 38 / 41
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 36 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 25 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 29 times
6 was rolled 19 times
Average roll : 3.466
Median : 4.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 148Germans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.226
Median : 3.000
Variance : 0.404
Standard Deviation : 0.635
Total rolls : 53Russians Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.600
Median : 4.000
Variance : 0.628
Standard Deviation : 0.792
Total rolls : 95 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from Siam to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 carrier and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Tsinghai to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from Siam to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 carrier and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 3 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 3 artilleries and 12 infantry
AA guns fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 1 : 8/16 hits
Chinese roll dice for 2 aaGuns, 3 artilleries and 12 infantry in Yunnan, round 1 : 2/15 hits
6 infantry owned by the British , 2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits
Chinese roll dice for 3 artilleries and 6 infantry in Yunnan, round 2 : 4/9 hits
6 infantry owned by the British , 2 infantry owned by the Japanese , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Yunnan, round 3 : 6/10 hits
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 armour owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns, 3 artilleries and 12 infantryNon Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
1 bomber, 2 fighters and 4 tactical_bombers moved from Yunnan to Kiangsi
1 bomber moved from Yunnan to KiangsiPlace Units - Japanese
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalProduction/PUs Summary :
Germans : 47 / 61
Russians : 36 / 41
Japanese : 47 / 47
Americans : 50 / 67
Chinese : 0 / 4
British : 36 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Amur to Kiangsu
3 bombers moved from Amur to Japan -
SBR Intercept in Japan?
-
Yes send them up to scramble
Had a long weekend of tabletop Globals, sorry for not posting
S.A.