@Adam514 No scramble.
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Volgograd to Kazakhstan
Russians take Caucasus from Germans
1 armour moved from Volgograd to Bryansk
Russians take Rostov from Germans
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansAirborne Attack Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun moved from Yenisey to Yakut S.S.R.
3 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun and 1 infantry moved from Timguska to Novosibirsk
4 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 aaGun moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Vologda to Smolensk
1 armour moved from Russia to SmolenskPlace Units - Russians
2 fighters, 2 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 mech_infantry placed in Volgograd
2 fighters and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Russians collect 29 PUs (1 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
You would really want to scramble a fig vs. 2 bombers? Seemed like a no-brainer pass.
I can re-do the battle here if you want. I guess I should have asked but assumed you’d rather me move as I’ve been slow to respond.
–Jeff
-
What do airborne forces do?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangsi
3 mech_infantrys moved from Kweichow to Yunnan
1 artillery, 1 infantry and 4 mech_infantrys moved from Yunnan to Burma
2 armour moved from Malaya to Burma
1 fighter moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarinesNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Shensi to Kweichow
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
1 armour placed in Malaya
3 mech_infantrys placed in Kwangtung
Japanese undo move 5.
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 52 PUs (9 lost to blockades); end with 57 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 artillery and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 9 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
36 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 transportsProduction/PUs Summary :
Germans : 44 / 71
Russians : 30 / 36
Japanese : 61 / 57
Americans : 60 / 78
Chinese : 0 / 5
British : 33 / 37
UK_Pacific : 5 / 8
Italians : 15 / 22
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You would really want to scramble a fig vs. 2 bombers? Seemed like a no-brainer pass.
I can re-do the battle here if you want. I guess I should have asked but assumed you’d rather me move as I’ve been slow to respond.
–Jeff
I’m not upset - just surprised. Don’t worry about it this time, just please be more conservative with future assumptions - thanks
-
What do airborne forces do?
They are paratroopers.
You can send 1 or 2 infantry at any territory within 3 spaces of an airbase that you are attacking with at least one other ground unit. They are subject to AA fire.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in Iwo Jima
Battle in Marianas
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 3 transports
Japanese win, taking 6 Sea Zone from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - Americans
1 bomber moved from Algeria to United Kingdom
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Wake Island to Caroline IslandsPlace Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Syria: 1 fighter
EDIT: Adding units owned by Americans to Libya: 1 fighter
EDIT: Turning off Edit Mode
3 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
Oops - change 1 artillery to infantry and save one with UK, thanks
-
Wrong again, change the artillery to a mech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
1 fighter owned by the British retreated
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
2 fighters moved from Persia to India
2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry -
Forgot to edit the art to a mech until after I posted
This one’s right -
Isn’t it kinda unfair to change a purchase? Is that standard A&A.org practice?
-
I changed it before my combat move was over.
I didn’t realize you could scramble from Kwangsi and I didn’t ask to take it back
If you want me to stick with my artillery, it’s really insignificant - go right ahead. And place it in London instead of Iraq.
-
You can see from the time stamps that I wanted to change my purchase before I rolled any dice.
If you were playing face to face, would you not let a guy change his purchase when he’s doing his combat moves?
Yes, it’s common to allow a change in purchase during combat moves, and I would always allow that and have no problem with it.
If you don’t want me to do it in the future, say the word. Again, this change was extremely minor.
-
Why not just reload the file if you haven’t done combat and start over so the edit is avoided?
-
Because you already rolled tech dice I guess?
-
I get it now, it’s fine.
-
Because you already rolled tech dice I guess?
Yeah, then you’d have to edit the money.
I guess I don’t try too hard to avoid edit mode. It’s inconvenient to reload. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 1 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 1 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Italians undo move 3.
1 destroyer placed in 95 Sea Zone
Italians undo move 3.
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 71
Russians : 30 / 36
Japanese : 60 / 57
Americans : 61 / 86
Chinese : 0 / 5
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 14 / 20
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





