@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Volgograd
1 armour moved from Caucasus to Volgograd
Combat - Americans
Battle in Volgograd
Americans attack with 1 armour and 1 bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour and 1 bomber in Volgograd, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 bomber in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Morocco to Algeria
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 battleship, 1 carrier and 1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in Central United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
5 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Kenya
2 fighters and 1 tactical_bomber moved from Egypt to Kenya
1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 armour moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Kazakhstan
Combat - British
Battle in Kenya
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kenya, round 1 : 1/5 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 factory_minor and 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 1 : 2/4 hits
Italians roll dice for 2 infantry in Ukraine, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Ukraine
British win, taking Ukraine from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
3 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 aaGun, 1 artillery and 1 infantry moved from Persia to Northwest Persia
2 artilleries and 7 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Kenya to Egypt
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to Algeria
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
2 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to Greece
2 aaGuns, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern Italy to Southern France
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 submarine placed in 110 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Western Ukraine : 1 flag
Greece : 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
Yugoslavia : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 45 / 62
Russians : 26 / 0
Japanese : 57 / 60
Americans : 61 / 81
Chinese : 4 / 5
British : 34 / 34
UK_Pacific : 6 / 6
Italians : 17 / 16
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Celebes to Java
1 fighter moved from Celebes to 55 Sea Zone
2 fighters moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Java
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Java, round 1 : 2/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 : 1/4 hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 3 : 0/3 hits
Japanese roll dice for 2 artilleries in Java, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 artillery in Java, round 4 : 1/2 hits
Japanese roll dice for 2 artilleries in Java, round 4 : 0/2 hits
1 artillery owned by the Japanese lost in Java
ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Non Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Rostov to Ukraine
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French
scramble orders for z110?
If I remember my rules right, the italians wont participate in the battle. If that is the case I would like to scramble all 3 ftrs.
correct italians simply stand by and taunt the british as they get pummelled :wink:
2 hits round 1 of z110 - what will you lose?
dest, ftr
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery and 2 mech_infantrys moved from Russia to Vologda
1 artillery and 3 mech_infantrys moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Greece to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Russia to Samara
2 bombers moved from Russia to Samara
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Russia to Samara
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Vologda
Germans attack with 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 5 mech_infantrys in Vologda, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 4/8 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 1 : 2/4 hits
1 infantry owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Ukraine
Germans win, taking Ukraine from British with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry; British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Samara, round 1 : 3/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Samara, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 fighters and 1 submarine; Italians loiter and taunt with
British defend with 1 destroyer and 3 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser and 3 fighters in 110 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 3/4 hits
1 fighter owned by the British , 2 fighters owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the Germans retreated to 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
4 aaGuns moved from France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Baltic States
8 infantry moved from Karelia to Novgorod
2 bombers moved from Samara to Russia
3 bombers moved from Ukraine to Western Germany
1 fighter moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Southern France to Southern Italy
4 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to Baltic States
5 infantry moved from Poland to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Greece
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Germans :
Normandy Bordeaux : 4 aaGuns
Southern France : 6 infantry and 3 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major
Southern Italy : 5 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag, 8 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 3 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Vologda : 1 flag, 2 artilleries and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
97 Sea Zone : 1 tactical_bomber
115 Sea Zone : 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 50 / 65
Russians : 23 / 0
Japanese : 53 / 60
Americans : 61 / 81
Chinese : 4 / 5
British : 32 / 34
UK_Pacific : 6 / 6
Italians : 17 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.429
Median : 3.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 42
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.417
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
keep the 4 inf in w germany
also, send the 2 bombers to greece.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kazakhstan
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
6 infantry moved from Kazakhstan to Volgograd
1 aaGun moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 aaGun and 7 infantry moved from Yakut S.S.R. to Ulaanbaatar
Turn Complete - Russians
J8
do you submerge in SZ110?
no, sub fights round 1 - casualties round by round.
you will have to roll in aa.org because it’s going to roll my sub in defense before you roll your sub and fighters attack i think.
you will have to roll in aa.org because it’s going to roll my sub in defense before you roll your sub and fighters attack i think.
unless you are willing to let me know if my sub hits before choosing round 1 casualties, then you can roll it in marti.