@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
lose 2 acc and a ftr, tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from India to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 45 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  5/8 hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 1 :  4/8 hits
                Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    1 carrier owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  4/8 hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  5/7 hits
                    4 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
                1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans retreated to 45 Sea Zone
                Japanese win with 2 battleships, 1 fighter and 2 transports remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 carriers, 1 fighter and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 4 fighters and 1 tactical_bomber
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 :  1/3 hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                1 fighter owned by the Japanese forced to land in Java
Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to India
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 49 Sea Zone
            1 fighter moved from 49 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Iraq to Caucasus
            1 aaGun moved from Western United States to Central United States
Place Units - Americans
            1 airfield placed in Morocco
            1 fighter placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 infantry placed in Central United States
            2 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Hopei to Shensi
                  Chinese take Shensi from Japanese
            2 infantry moved from Hopei to Chahar
            1 fighter moved from Hopei to Chahar
Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 :  0/3 hits
                    Japanese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            7 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
            2 infantry placed in Suiyuyan
Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
            British buy 1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 infantry moved from India to Burma
Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 1 :  2/5 hits
                    Japanese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                    1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 mech_infantry moved from Libya to Alexandria
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 artilleries, 7 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour and 1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            2 armour, 3 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
            3 mech_infantrys moved from Kazakhstan to Samara
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
            2 infantry and 1 mech_infantry placed in Union of South Africa
            2 infantry and 1 mech_infantry placed in Egypt
            1 aaGun, 1 artillery and 1 infantry placed in Persia
Turn Complete - British
            British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
            1 armour moved from Western Ukraine to Tambov
            3 infantry moved from Western Ukraine to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
            1 armour moved from Western Ukraine to Tambov
            3 infantry moved from Western Ukraine to Ukraine
Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Tambov, round 1 :  1/1 hits
                    Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Italians attack with 3 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 3 infantry in Ukraine, round 1 :  0/3 hits
                    Russians roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                    1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Greece
Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Italians collect 21 PUs; end with 22 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
    Kenya : 1 flag, 1 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 2 aaGuns, 2 artilleries and 2 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
    Tambov : 1 flag, 1 armour
    Ukraine : 1 flag, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag
    Greece : 1 fighter and 2 infantry
    97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
    Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 102
    Russians : 28 / 0
    Japanese : 55 / 67
    Americans : 59 / 79
    Chinese : 5 / 5
    British : 31 / 31
    UK_Pacific : 6 / 6
    Italians : 21 / 22
    ANZAC : 10 / 16
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.182
        Median : 4.000
        Variance : 1.300
        Standard Deviation : 1.140
        Total rolls : 11
Null / Other
            4 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Russians Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Italians Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
        Average roll : 2.500
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 2 battleships and 2 transports
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    ANZAC roll dice for 4 fighters in 42 Sea Zone, round 1 :  2/4 hits
                    Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 1 :  1/2 hits
                    2 battleships owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 48
                Casualties for Japanese: 2 battleships and 2 transports
                Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 54 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Caucasus to Volgograd
Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
            1 infantry moved from Caucasus to Rostov
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 3 fighters, 6 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Ukraine to Baltic States
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 bombers moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 bomber moved from Western Ukraine to Volgograd
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
            Battle in Volgograd
                Germans attack with 4 bombers and 1 mech_infantry
                ANZAC defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 4 bombers and 1 mech_infantry in Volgograd, round 1 :  2/5 hits
                    Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 :  2/4 hits
                    Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 1 :  1/3 hits
                    Russians roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Baltic States to Russia
            1 tactical_bomber moved from Bryansk to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bessarabia to Greece
            2 aaGuns and 6 mech_infantrys moved from Bryansk to Russia
            3 mech_infantrys moved from Western Ukraine to Russia
            4 bombers moved from Volgograd to Russia
            1 mech_infantry moved from Poland to Western Ukraine
            5 infantry moved from Germany to Poland
            6 infantry moved from France to Southern France
            3 aaGuns moved from Western Germany to France
            5 mech_infantrys moved from Western Germany to Southern France
            8 infantry and 1 mech_infantry moved from Finland to Karelia
            1 aaGun moved from Western Germany to France
Place Units - Germans
            4 infantry placed in Western Germany
            2 infantry placed in Germany
            3 fighters placed in Western Germany
            3 artilleries placed in Russia
            3 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
            1 factory_minor placed in Greece
            2 transports placed in 113 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Territory Summary for Germans :
Southern France : 6 infantry and 5 mech_infantrys
    France : 1 flag, 4 aaGuns, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
    Poland : 5 infantry
    Germany : 1 factory_major, 2 infantry and 1 mech_infantry
    Karelia : 1 flag, 9 infantry and 1 mech_infantry
    Baltic States : 1 flag, 1 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag, 1 artillery and 1 infantry
    Russia : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 5 bombers, 1 factory_minor and 9 mech_infantrys
    Western Ukraine : 1 mech_infantry
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Smolensk : 1 flag
    113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
    Bulgaria : 1 flag
    Greece : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber
    97 Sea Zone : 1 tactical_bomber
    115 Sea Zone : 1 transport
    Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 62
    Russians : 24 / 0
    Japanese : 55 / 67
    Americans : 59 / 79
    Chinese : 5 / 5
    British : 31 / 31
    UK_Pacific : 6 / 6
    Italians : 21 / 22
    ANZAC : 10 / 15
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
            1 artillery moved from Rostov to Tambov
            2 infantry moved from Samara to Tambov
            1 infantry moved from Rostov to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 :  2/3 hits
                    Italians roll dice for 1 armour in Tambov, round 1 :  0/1 hits
                    1 armour owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
Non Combat Move - Russians
            1 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Novosibirsk
            1 aaGun, 1 artillery and 3 infantry moved from Archangel to Belarus
            1 aaGun and 3 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Iraq to Caucasus
            1 aaGun, 1 armour and 6 infantry moved from Samara to Kazakhstan
            1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
J7 now
J7 posting map cuz i’m on my mobile
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 bomber moved from India to Volgograd
            1 armour moved from Caucasus to Volgograd
Combat - Americans
            Battle in Volgograd
                Americans attack with 1 armour and 1 bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 bomber in Volgograd, round 1 :  0/2 hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                    Americans roll dice for 1 armour and 1 bomber in Volgograd, round 2 :  0/2 hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                    Americans roll dice for 1 armour and 1 bomber in Volgograd, round 3 :  1/2 hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Americans win, taking Volgograd from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
            1 bomber moved from Volgograd to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Libya to Alexandria
            2 mech_infantrys moved from Tunisia to Tobruk
            1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun and 1 infantry moved from Morocco to Algeria
            2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Algeria to Tunisia
            1 infantry moved from Tunisia to Libya
            1 battleship, 1 carrier and 1 cruiser moved from 45 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry placed in Central United States
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                    Japanese roll dice for 1 artillery in Shensi, round 1 :  1/1 hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  0/2 hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  1/2 hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
            5 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
            1 infantry placed in Kansu
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
            British buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 infantry moved from Anglo Egyptian Sudan to Kenya
            2 fighters and 1 tactical_bomber moved from Egypt to Kenya
            1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            1 armour moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Sikang to Kazakhstan
Combat - British
            Battle in Kenya
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kenya, round 1 :  1/5 hits
                    Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Ukraine
                British attack with 1 armour and 3 mech_infantrys
                Italians defend with 1 factory_minor and 2 infantry
                    British roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 1 :  2/4 hits
                    Italians roll dice for 2 infantry in Ukraine, round 1 :  1/2 hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Ukraine
                British win, taking Ukraine from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
Non Combat Move - British
            3 infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Samara to Volgograd
            1 infantry moved from Northwest Persia to Caucasus
            1 aaGun, 1 artillery and 1 infantry moved from Persia to Northwest Persia
            2 artilleries and 7 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Caucasus
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Kenya to Egypt
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Morocco to Algeria
            1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 aaGun and 3 infantry moved from India to Burma
            1 infantry moved from India to Burma
Place Units - British
            2 infantry placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
            British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to Greece
            2 aaGuns, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Southern Italy to Southern France
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
            1 carrier and 1 submarine placed in 110 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
    Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
    Western Ukraine : 1 flag
    Greece : 1 fighter and 1 tactical_bomber
    97 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
    Yugoslavia : 1 flag
    110 Sea Zone : 1 carrier, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 45 / 62
    Russians : 26 / 0
    Japanese : 57 / 60
    Americans : 61 / 81
    Chinese : 4 / 5
    British : 34 / 34
    UK_Pacific : 6 / 6
    Italians : 17 / 16
    ANZAC : 10 / 15
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 fighter moved from Celebes to Java
            1 fighter moved from Celebes to 55 Sea Zone
            2 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 1 :  2/3 hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  1/1 hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Java
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Java, round 1 :  2/5 hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 :  1/4 hits
                    2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  0/4 hits
                    Japanese roll dice for 2 artilleries in Java, round 2 :  1/2 hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 3 :  0/3 hits
                    Japanese roll dice for 2 artilleries in Java, round 3 :  1/2 hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour and 1 artillery in Java, round 4 :  1/2 hits
                    Japanese roll dice for 2 artilleries in Java, round 4 :  0/2 hits
                    1 artillery owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 :  1/2 hits
                    Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
Non Combat Move - ANZAC
            1 carrier moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
            1 infantry moved from Rostov to Ukraine
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French
scramble orders for z110?
If I remember my rules right, the italians wont participate in the battle. If that is the case I would like to scramble all 3 ftrs.