Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
8 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour and 1 artillery moved from Poland to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Poland
3 mech_infantrys moved from Poland to Baltic States
1 artillery and 5 infantry moved from Romania to Bessarabia
6 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
8 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour and 1 artillery moved from Poland to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Poland
3 mech_infantrys moved from Poland to Baltic States
1 artillery and 5 infantry moved from Romania to Bessarabia
6 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Archangel
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking Archangel from Russians with 2 bombers and 1 carrier remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
Battle in Bessarabia
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Bulgaria to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 armour moved from Romania to Poland
2 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Slovakia HungaryPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 50 / 53
Russians : 33 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries moved from Novgorod to Baltic States
13 infantry moved from Novgorod to Baltic States
7 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
5 artilleries, 15 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 tactical_bomber moved from Ukraine to Bessarabia
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Russians take 109 Sea Zone from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 5 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 5 artilleries, 15 infantry and 1 mech_infantry in Eastern Poland, round 1 : 4/21 hits
Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 1 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 13 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/19 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 1 : 4/7 hits
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 1 : 3/5 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Russians attack with 4 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery, 8 infantry and 3 mech_infantrys
Russians roll dice for 4 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Baltic States, round 1 : 9/27 hits
Germans roll dice for 5 armour, 1 artillery, 8 infantry and 3 mech_infantrys in Baltic States, round 1 : 6/17 hits
6 infantry owned by the Russians , 8 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/21 hits
Germans roll dice for 5 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 2 : 5/8 hits
5 infantry owned by the Russians , 2 armour owned by the Germans , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/16 hits
Germans roll dice for 3 armour in Baltic States, round 3 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour, 1 artillery, 8 infantry and 3 mech_infantrys
Casualties for Russians: 13 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
1 tactical_bomber moved from Baltic States to Belarus
2 fighters moved from Baltic States to Belarus
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
5 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Vologda
1 tactical_bomber moved from Western Ukraine to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 30 times
5 was rolled 19 times
6 was rolled 25 times
Average roll : 3.371
Median : 3.000
Variance : 0.576
Standard Deviation : 0.759
Total rolls : 159Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.114
Median : 3.000
Variance : 1.256
Standard Deviation : 1.121
Total rolls : 44Russians Combat
1 was rolled 21 times
2 was rolled 17 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.470
Median : 3.000
Variance : 0.149
Standard Deviation : 0.386
Total rolls : 115 -
Forgot to NCM Russian Mech Inf, please use this file.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Tsinghai
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Shan State
1 armour moved from Siam to Shan State
2 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 tactical_bombers moved from Yunnan to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Yunnan to 19 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Tsinghai
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Shan State
1 armour moved from Siam to Shan State
2 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 tactical_bombers moved from Yunnan to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Yunnan to 19 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 19 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 1 : 4/12 hits
Chinese roll dice for 6 infantry in Tsinghai, round 1 : 1/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 7/11 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 battleship and 2 cruisers in 45 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Java
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
2 bombers moved from Tsinghai to Shensi
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier placed in 19 Sea Zone
2 destroyers placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 34 / 35
Japanese : 57 / 57
Americans : 48 / 64
Chinese : 0 / 4
British : 37 / 32
UK_Pacific : 9 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.490
Median : 4.000
Variance : 0.188
Standard Deviation : 0.433
Total rolls : 49Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34UK_Pacific Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Sorry I forgot to do the battle in W.Can with my 2 Inf, 1Art, and 1 Arm, is there any way we can roll that? I was to engrossed with the Asia side I forgot to look at Alaska.
Sorry
S.A. -
@suprise:
Sorry I forgot to do the battle in W.Can with my 2 Inf, 1Art, and 1 Arm, is there any way we can roll that? I was to engrossed with the Asia side I forgot to look at Alaska.
Sorry
S.A.Sure- reload the game, make that move, do the rolls, then load up this file you already have posted and edit in the results.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to British Columbia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 armour moved from Yukon Territory to British ColumbiaCombat - Japanese
Battle in British Columbia
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 3 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in British Columbia, round 1 : 2/4 hits
British roll dice for 3 mech_infantrys in British Columbia, round 1 : 3/3 hits
2 mech_infantrys owned by the Americans , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia
Japanese roll dice for 1 armour in British Columbia, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in British Columbia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Japanese
Place Units - Japanese
1 carrier placed in 19 Sea Zone
2 destroyers placed in 6 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 6 infantry
EDIT: Removing units owned by Japanese from Kansu: 1 artillery and 1 mech_infantry
EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Szechwan: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Sikang: 1 infantry
EDIT: Changing ownership of Sikang from Chinese to Japanese
EDIT: Adding units owned by Japanese to Tsinghai: 2 artilleries and 1 infantry
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Removing units owned by Japanese from Hopei: 2 bombers
EDIT: Adding units owned by Japanese to Shensi: 2 bombers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from Yunnan: 6 fighters, 1 infantry and 6 tactical_bombers
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Borneo: 1 infantry
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from Philippines: 2 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Shan State: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 armour and 3 infantry
EDIT: Changing PUs for Japanese from 46 to 57
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 56 / 57
Americans : 48 / 64
Chinese : 0 / 4
British : 36 / 32
UK_Pacific : 10 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice shootin up in Canada
I think I got it all with a little work
Tanks
S.A. -
Ok, let’s see if I took this North America play seriously enough or not…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 58
EDIT: Turning off Edit Mode
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
5 bombers moved from Western United States to 6 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from New Guinea to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 3 destroyers and 1 transport
Americans roll dice for 5 bombers in 6 Sea Zone, round 1 : 5/5 hits
Japanese roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 1 : 1/3 hits
1 transport owned by the Japanese , 3 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 destroyers and 1 transport
Casualties for Americans: 1 bomber
Battle in 45 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 destroyer
Battle in British Columbia
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in British Columbia, round 1 : 1/3 hits
Japanese roll dice for 1 armour in British Columbia, round 1 : 0/1 hits
1 armour owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 carrier moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from British Columbia to 25 Sea Zone
2 transports moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Celebes
1 tactical_bomber moved from 45 Sea Zone to Celebes
4 bombers moved from 6 Sea Zone to AmurPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 56 / 58
Americans : 48 / 67
Chinese : 0 / 4
British : 37 / 32
UK_Pacific : 9 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.737
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 56 / 58
Americans : 48 / 67
Chinese : 0 / 4
British : 37 / 32
UK_Pacific : 9 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.737
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Alberta Saskatchewan Manitoba to Yukon Territory
British take Yukon Territory from Japanese
1 armour moved from Yukon Territory to Alaska
Americans take Alaska from Japanese
1 artillery and 2 infantry moved from Ontario to Quebec
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 mech_infantrys moved from India to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Shan State
3 artilleries and 12 infantry moved from Burma to Yunnan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 3/7 hits
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 1 : 2/4 hits
3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 5/5 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Yunnan
British attack with 3 artilleries and 12 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 artilleries and 12 infantry in Yunnan, round 1 : 4/15 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Egypt to Eastern Persia
1 bomber moved from Egypt to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Iraq
1 cruiser and 1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 3
Italians : 12 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 60Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 31Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Some Units in India change ownership: 3 mech_infantrysProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 60Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 31Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Celebes to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 destroyers moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Hawaiian Islands to New Guinea
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 44 / 58
Americans : 50 / 67
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 18 / 21
Italians : 12 / 13
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1