@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion welp the Kiangsians fought as hard as the Sumatrans… RIP flying tigers
yeah saw that, wow!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 1 : 1/6 hits
British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/5 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from Yugoslavia to Albania
Place Units - Italians
1 aaGun, 1 artillery and 1 infantry placed in Egypt
5 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Syria : 1 flag, 1 artillery
Tunisia : 1 flag
Albania : 4 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 submarine and 1 transport
93 Sea Zone : 1 flag
Greece : 2 infantry
98 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 aaGun moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 infantry moved from Brazil to 85 Sea Zone
1 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
Place Units - ANZAC
1 carrier and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Tanganyika Territory to Iraq
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
7 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
3 artilleries moved from Eastern Poland to Bessarabia
12 artilleries, 13 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Belarus
1 bomber moved from Germany to Belarus
1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 2 fighters
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 81 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British and 1 destroyer owned by the Germans lost in 81 Sea Zone
Germans roll dice for 1 cruiser and 2 fighters in 81 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 81 Sea Zone
Germans roll dice for 2 fighters in 81 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 81 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 1/6 hits
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/5 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 2 artilleries in Bessarabia, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Western Ukraine
Germans attack with 12 artilleries, 13 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 artilleries, 13 infantry and 9 mech_infantrys in Western Ukraine, round 1 : 13/34 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 12 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Bessarabia to Romania
7 mech_infantrys moved from Germany to Romania
1 bomber moved from Belarus to Romania
1 bomber moved from Belarus to Romania
1 battleship, 1 carrier, 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to France
Place Units - Germans
2 submarines placed in 93 Sea Zone
2 infantry and 8 mech_infantrys placed in Germany
1 fighter placed in France
Germans undo move 2.
8 mech_infantrys placed in Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 bombers, 7 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major and 8 mech_infantrys
Norway : 7 infantry
Belarus : 1 flag, 2 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 artilleries and 2 mech_infantrys
Western Ukraine : 1 flag, 3 aaGuns, 12 artilleries, 12 infantry and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transports
105 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Welcome back, I hope everything is okay with the family.
Not unless you want to buy a trailer in Florida? I’m doin….had to bury my father…but he with my mom now so they’re back together again…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 mech_infantrys moved from Sikang to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Sikang to Hopei
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
3 artilleries and 8 infantry moved from Finland to Norway
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 0/5 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Hopei
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Russians win, taking Kiangsi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 3 artilleries and 8 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 8 infantry in Norway, round 1 : 4/11 hits
Germans roll dice for 7 infantry in Norway, round 1 : 0/7 hits
4 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 8 infantry in Norway, round 2 : 3/11 hits
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 7 infantry
Non Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 tactical_bomber moved from Hopei to Hunan
1 fighter moved from Hopei to Hunan
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Production/PUs Summary :
Germans : 47 / 63
Russians : 33 / 44
Japanese : 29 / 35
Americans : 50 / 71
Chinese : 12 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.650
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 60
Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.500
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
2 bombers moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 4 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Kiangsi, round 1 : 7/12 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 1 : 0/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Hopei, round 1 : 3/5 hits
Chinese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 1 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
3 infantry moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
4 tactical_bombers moved from Kiangsi to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
2 bombers moved from Hopei to Kiangsu
1 artillery and 5 infantry moved from Korea to Amur
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 5 Sea Zone to Amur
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 4 infantry, 2 mech_infantrys and 6 tactical_bombers
Kiangsi : 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 12 infantry
Timguska : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag, 1 infantry
45 Sea Zone : 1 destroyer
Dzavhan : 1 flag
19 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central Mongolia : 1 flag
5 Sea Zone : 3 transports
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 35 / 35
Americans : 50 / 71
Chinese : 8 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well, I can’t win this game…I need practice opening moves on Japan. But let’s finish this catastrophe.
well, I can’t win this game…I need practice opening moves on Japan. But let’s finish this catastrophe.
Really? It still looks good for you since I let Italy get too big.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 cruiser, 2 destroyers and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Brazil to 109 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Philippines from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 109 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
5 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hunan
Place Units - Americans
4 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 32 / 35
Americans : 53 / 81
Chinese : 8 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Burma to Kweichow
3 artilleries and 2 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 1 : 3/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 artilleries and 2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 29 / 35
Americans : 53 / 81
Chinese : 11 / 19
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.517
Median : 3.000
Variance : 1.536
Standard Deviation : 1.239
Total rolls : 29
Japanese Combat
5 was rolled 1 times
6 was rolled 5 times
Average roll : 5.833
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.154
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Syria
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Syria
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
SBR Intercept over Egypt?
let’s give it a go!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 6 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Syria
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Syria
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Combat - British
Air Battle in Egypt
British attacks with 3 units heading to Egypt
Italians launches 2 interceptors out of Egypt
Defenders Fire, : 1/2 hits
Attackers Fire, : 1/3 hits
1 fighter owned by the British lost in Egypt
1 fighter owned by the Italians lost in Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Egypt causes 0 damage total.
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 4 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits
1 armour owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 armour and 2 infantry
Battle in Hopei
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Hopei, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 1 : 1/3 hits
Italians roll dice for 1 artillery in Syria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Cleaning up after air battles
Non Combat Move - British
1 aaGun and 1 armour moved from Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
1 fighter moved from Syria to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 armour and 6 mech_infantrys moved from India to Eastern Persia
1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
4 aaGuns, 7 infantry and 7 mech_infantrys moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4,1,1,4,6,5,2,6,6
British collect 30 PUs (1 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
1 bomber and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 bomber and 5 mech_infantrys
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 28 / 35
Americans : 53 / 81
Chinese : 12 / 19
British : 31 / 35
UK_Pacific : 28 / 34
Italians : 15 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 20 times
Average roll : 3.773
Median : 4.000
Variance : 2.092
Standard Deviation : 1.446
Total rolls : 66
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.609
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.211
Median : 5.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19
Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.609
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 infantry and 3 mech_infantrys
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
British roll dice for 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
4 infantry moved from Albania to Greece
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 4 infantry
92 Sea Zone : 1 submarine
98 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 28 / 35
Americans : 53 / 81
Chinese : 12 / 19
British : 31 / 35
UK_Pacific : 28 / 34
Italians : 15 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
3 fighters moved from Caroline Islands to 45 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 45 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 2 destroyers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Battle in Marianas
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Philippines
1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to British Guiana: 2 infantry
EDIT: Removing units owned by ANZAC from Brazil: 2 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 28 / 35
Americans : 53 / 81
Chinese : 12 / 19
British : 31 / 35
UK_Pacific : 28 / 34
Italians : 15 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 28 / 35
Americans : 53 / 81
Chinese : 12 / 19
British : 31 / 35
UK_Pacific : 28 / 34
Italians : 15 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 57 PUs;
Germans buy 1 artillery, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from France to Gibraltar
2 bombers moved from Romania to Russia
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 mech_infantrys moved from Bessarabia to Western Ukraine
7 mech_infantrys moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
6 armour and 5 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians
6 armour and 5 mech_infantrys moved from Vyborg to Karelia
Germans take Karelia from Russians
1 infantry moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 fighter and 3 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Germans roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 3 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Gibraltar
Germans roll dice for 1 fighter and 3 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Gibraltar
Germans win, taking Gibraltar from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 submarines moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in France
2 fighters placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 3 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major and 6 mech_infantrys
Belarus : 1 flag, 2 mech_infantrys
Karelia : 1 flag, 6 armour and 5 mech_infantrys
Baltic States : 1 flag
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 8 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 3 aaGuns, 13 artilleries, 2 bombers, 9 infantry, 17 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 4 submarines and 2 transports
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 62
Russians : 26 / 44
Japanese : 28 / 35
Americans : 53 / 81
Chinese : 12 / 19
British : 31 / 35
UK_Pacific : 28 / 34
Italians : 15 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0