@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Eqqman (Allies) v. Mallery29 (axis) Game 2
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I knew I frak’d the attacks, I miss counted the planes spaces when I sent them to Ukraine…If I would have sent the Romania units to Bessarabia (5inf, 1 tank), I’m not so sure you still would have done the attack…my mistake that you get to take advantage of…I have duty today, and hockey practice tomorrow, so I may or may not get to it tomorrow night.
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Ok, no worries. Bagging those planes is certainly helpful but not game-ending.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
4 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Chahar to Dzavhan
Japanese take Central Mongolia from Russians
Japanese take Dzavhan from Russians
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Amur
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Hopei
2 infantry moved from Hunan to Kweichow
2 bombers moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 fighters moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Hopei
3 fighters and 3 tactical_bombers moved from Hunan to Kiangsi
2 fighters and 2 tactical_bombers moved from Hunan to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 1 : 3/6 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
3 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers and 2 tactical_bombers in Szechwan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for Chinese: 4 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 1 : 4/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Hopei, round 1 : 0/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 2 infantry in Hopei, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 4 infantry in Philippines, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kiangsi to 35 Sea Zone
2 bombers and 2 tactical_bombers moved from Szechwan to Anhwe
3 fighters moved from Hopei to Anhwe
1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Anhwe
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Japan
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 artillery and 5 infantry
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Chahar : 1 flag, 2 artilleries
Anhwe : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag, 1 armour and 1 mech_infantry
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 35 / 35
Americans : 50 / 77
Chinese : 8 / 17
British : 28 / 24
UK_Pacific : 27 / 30
Italians : 18 / 33
ANZAC : 16 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 5 destroyers and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to 34 Sea Zone
1 bomber moved from Wake Island to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
5 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Caroline Islands, round 1 : 3/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 106 Sea Zone, round 1 : 4/4 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 bomber moved from 106 Sea Zone to BrazilPlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 35 / 35
Americans : 50 / 71
Chinese : 8 / 17
British : 28 / 24
UK_Pacific : 27 / 30
Italians : 18 / 33
ANZAC : 16 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.913
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.737
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 1 : 0/6 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
4 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 34 / 35
Americans : 50 / 71
Chinese : 9 / 16
British : 28 / 24
UK_Pacific : 27 / 30
Italians : 18 / 33
ANZAC : 16 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.135
Median : 3.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.737
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 aaGun, 2 armour and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 bomber moved from Tanganyika Territory to Trans-Jordan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
4 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Kweichow
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Formosa
Battle in Kiangsi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Kiangsi
retreated to Kiangsi
Japanese win, taking Formosa from Japanese with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Trans-Jordan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun and 2 infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Persia
3 fighters moved from Tanganyika Territory to Iraq
4 aaGuns, 6 infantry and 4 mech_infantrys moved from Yunnan to Hunan
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kiangsi to YunnanPlace Units - British
1 aaGun and 2 armour placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,1,5
British collect 28 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrysProduction/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 30 / 29
UK_Pacific : 28 / 33
Italians : 16 / 33
ANZAC : 16 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.500
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.720
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 1 : 1/6 hits
British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/5 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
1 aaGun, 1 artillery and 1 infantry placed in Egypt
5 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Syria : 1 flag, 1 artillery
Tunisia : 1 flag
Albania : 4 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 submarine and 1 transport
93 Sea Zone : 1 flag
Greece : 2 infantry
98 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 aaGun moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 infantry moved from Brazil to 85 Sea Zone
1 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - ANZAC
1 carrier and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Tanganyika Territory to IraqNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 60
Russians : 34 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
7 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
3 artilleries moved from Eastern Poland to Bessarabia
12 artilleries, 13 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Belarus
1 bomber moved from Germany to Belarus
1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 2 fighters
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 81 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British and 1 destroyer owned by the Germans lost in 81 Sea Zone
Germans roll dice for 1 cruiser and 2 fighters in 81 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 81 Sea Zone
Germans roll dice for 2 fighters in 81 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 81 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 1/6 hits
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/5 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 2 artilleries in Bessarabia, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Western Ukraine
Germans attack with 12 artilleries, 13 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 artilleries, 13 infantry and 9 mech_infantrys in Western Ukraine, round 1 : 13/34 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 12 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Bessarabia to Romania
7 mech_infantrys moved from Germany to Romania
1 bomber moved from Belarus to Romania
1 bomber moved from Belarus to Romania
1 battleship, 1 carrier, 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 submarines placed in 93 Sea Zone
2 infantry and 8 mech_infantrys placed in Germany
1 fighter placed in France
Germans undo move 2.
8 mech_infantrys placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 bombers, 7 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major and 8 mech_infantrys
Norway : 7 infantry
Belarus : 1 flag, 2 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 artilleries and 2 mech_infantrys
Western Ukraine : 1 flag, 3 aaGuns, 12 artilleries, 12 infantry and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transports
105 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 51 / 63
Russians : 28 / 42
Japanese : 32 / 35
Americans : 50 / 71
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Welcome back, I hope everything is okay with the family.
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Not unless you want to buy a trailer in Florida? I’m doin….had to bury my father…but he with my mom now so they’re back together again…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 mech_infantrys moved from Sikang to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Sikang to Hopei
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
3 artilleries and 8 infantry moved from Finland to Norway
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 0/5 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Hopei
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Russians win, taking Kiangsi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 3 artilleries and 8 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 8 infantry in Norway, round 1 : 4/11 hits
Germans roll dice for 7 infantry in Norway, round 1 : 0/7 hits
4 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 8 infantry in Norway, round 2 : 3/11 hits
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 7 infantryNon Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 tactical_bomber moved from Hopei to Hunan
1 fighter moved from Hopei to HunanPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 47 / 63
Russians : 33 / 44
Japanese : 29 / 35
Americans : 50 / 71
Chinese : 12 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.650
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 60Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.500
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
2 bombers moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 4 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Kiangsi, round 1 : 7/12 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 1 : 0/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Hopei, round 1 : 3/5 hits
Chinese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 1 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
3 infantry moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
4 tactical_bombers moved from Kiangsi to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
2 bombers moved from Hopei to Kiangsu
1 artillery and 5 infantry moved from Korea to Amur
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 5 Sea Zone to AmurPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 4 infantry, 2 mech_infantrys and 6 tactical_bombers
Kiangsi : 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 12 infantry
Timguska : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag, 1 infantry
45 Sea Zone : 1 destroyer
Dzavhan : 1 flag
19 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central Mongolia : 1 flag
5 Sea Zone : 3 transports
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 35 / 35
Americans : 50 / 71
Chinese : 8 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well, I can’t win this game…I need practice opening moves on Japan. But let’s finish this catastrophe.
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well, I can’t win this game…I need practice opening moves on Japan. But let’s finish this catastrophe.
Really? It still looks good for you since I let Italy get too big.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 cruiser, 2 destroyers and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Brazil to 109 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Philippines from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 109 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
5 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to HunanPlace Units - Americans
4 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 32 / 35
Americans : 53 / 81
Chinese : 8 / 16
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Burma to Kweichow
3 artilleries and 2 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 1 : 3/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 artilleries and 2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 47 / 63
Russians : 31 / 44
Japanese : 29 / 35
Americans : 53 / 81
Chinese : 11 / 19
British : 29 / 29
UK_Pacific : 28 / 33
Italians : 17 / 32
ANZAC : 16 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.517
Median : 3.000
Variance : 1.536
Standard Deviation : 1.239
Total rolls : 29Japanese Combat
5 was rolled 1 times
6 was rolled 5 times
Average roll : 5.833
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.154
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Syria
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Syria
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 35 Sea Zone -
SBR Intercept over Egypt?





