Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013L-42 kabloom (allies) v mojo (axis) 0 bid
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oh yeah
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ok not bad. you posted the map. but 1 thing you forgot to do was delete units from the board. so all dead units + flags must be deleted. upper right corner of battlemap click delete, your arrow will turn into +, then go to any units and click. then go to esc, click and it will return to arrow. i adjusted map. russia collected 31 bucks. you can still change any NCM, but if map looks good i’ll post germany
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im not sure what units were dead?
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ya just gotta watch as your rolling dice. for instance you took belo with 2 inf + 3 arm, so all german units are dead. as you finish a battle go back to battlemap and delete units as needed, and then move on to next battle. so is my map good?
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ok lets rock
GERMANY RD 1
37 ipcs, 1 ac + 1 bb + 1 infCOMBAT
1 sub 8> 2
1 sub 7> 2
1 fig nor>2
1 bom germ> 21 fig fra> 12
1 fig germ> 12
1 dd 13>121 fig bulg>15
2 inf + 1 arm ukr> cauc
1 inf + 1 arm fra> cauc, via 1 tran 13>162 inf fin> kar
3 inf bst> kar
1 arm pol> kar
1 inf + 1 arm nwe> kar, via 1 tran sz 5
1 cr 5> kar2 inf + 1 rtl + 1 fig epol> e ukr
1 arm bulg> e ukrthats alot of wacking
by rules you do combat in this order, SBR, amphibious assault, general combat(you pick)DICEY
cauc
3 inf + 2 arm
Rolls: 3@1 2@3 ; Total Hits: 03@1: (4, 6, 2)2@3: (4, 5)
3 inf
Rolls: 3@2 ; Total Hits: 13@2: (1, 3, 5)
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rd 2
2 inf + 2 arm
Rolls: 2@1 2@3 ; Total Hits: 22@1: (6, 3)2@3: (3, 2)
3 inf
Rolls: 3@2 ; Total Hits: 13@2: (5, 2, 3)
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rd 3
Rolls: 1@1 2@3 ; Total Hits: 11@1: (4)2@3: (1, 4)
Rolls: 1@2 ; Total Hits: 11@2: (2)
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cauc taken 3 inf lost
kar
6 inf + 2 arm + 1 cr
Rolls: 6@1 2@3 1@3 ; Total Hits: 26@1: (3, 2, 5, 4, 6, 2)2@3: (6, 2)1@3: (2)
2 inf + 1 rtl + 1 fig
Rolls: 3@2 1@4 ; Total Hits: 33@2: (1, 5, 1)1@4: (3)
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rd 2
3 inf + 2 arm
Rolls: 3@1 2@3 ; Total Hits: 33@1: (1, 3, 1)2@3: (4, 3)
1 rtl + 1 fig
Rolls: 1@2 1@4 ; Total Hits: 01@2: (4)1@4: (5)
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ouch
kar taken 3 inf loste ukr
2 inf + 1 rtl + 1 arm + 1 fig
Rolls: 1@1 2@2 2@3 ; Total Hits: 21@1: (4)2@2: (1, 3)2@3: (6, 1)
2 rtl + 1 arm
Rolls: 2@2 1@3 ; Total Hits: 12@2: (6, 6)1@3: (2)
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rd 2
Rolls: 2@2 2@3 ; Total Hits: 02@2: (4, 5)2@3: (4, 5)
Rolls: 1@3 ; Total Hits: 11@3: (1)
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rd 3
Rolls: 1@2 2@3 ; Total Hits: 11@2: (6)2@3: (5, 3)
Rolls: 1@3 ; Total Hits: 01@3: (6)
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e ukr taken 2 inf lost
sz 2
2 sub + 1 fig + 1 bom
Rolls: 2@2 1@3 1@4 ; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (6)
1 dd + 1 bb + 1 tran
Rolls: 1@2 1@4 ; Total Hits: 01@2: (4)1@4: (6)
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wow, ok 1 hit to bb
rd 2
Rolls: 2@2 1@3 1@4 ; Total Hits: 32@2: (3, 1)1@3: (1)1@4: (4)
Rolls: 1@2 1@4 ; Total Hits: 01@2: (5)1@4: (6)
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wow
sz 2 cleared 0 losssz 12
1 dd + 2 fig
Rolls: 1@2 2@3 ; Total Hits: 11@2: (6)2@3: (2, 6)
1 dd + 1 cr
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (5)
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rd 2
Rolls: 1@2 2@3 ; Total Hits: 21@2: (1)2@3: (4, 2)
Rolls: 1@3 ; Total Hits: 11@3: (2)
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sz 12 cleared 1 dd lost
sz 15
1 fig
Rolls: 10@3 ; Total Hits: 710@3: (4, 3, 2, 1, 3, 5, 1, 1, 6, 2)
1 dd
Rolls: 10@2 ; Total Hits: 210@2: (5, 3, 2, 4, 4, 4, 3, 6, 1, 4)
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sz 15 cleared 0 loss
did ya see how i did sz 15? 1 unit x 1 unit, i know i’m fighting to the end so roll 10 rds. just line up rds. to see who hit first or if both hit in rd 2, both dead.
that was a beating, sorry man
NCM
1 fig + 1 bom sz 2> nor
1 fig 12> fra
1 fig 12> alger
1 fig 15>lyb
1 fig e ukr> sz 5
2 inf + 2 arm germ> fra
1 inf pol> bst
1 inf pol> e pol
2 inf bulg> ukr
2 inf germ> pol
2 inf czech> polMOBILIZE
1 ac + 1 bb sz 5
1 inf germCOLLECT 57
map
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my purchase is:
1-bomber=15 ipcs
1-fighter=10 ipcs
3-inf=9 ipcs =31 ipcs -
1 inf+1 arm >sz9
1 inf+1 arm +1 trans port to sz 7
1 inf+1 arm > nwe
bomb gernany for money?