Will have to come to this later.
Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.
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do you want to scramble to save your fleet Prime Minister Churchill?
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Yes, full scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
3 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Western Germany to Poland
3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Southern Italy to 109 Sea ZoneAirborne Attack Move - Germans
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
French defend with 1 fighter; British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 109 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 fighters in 109 Sea Zone, round 1 : 3/7 hits
1 cruiser owned by the British , 1 fighter owned by the French , 1 destroyer owned by the Germans , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 battleship and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the British , 1 battleship owned by the British , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 40
Casualties for Germans: 2 destroyers, 1 fighter and 2 submarines
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 fightersNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Norway to Finland
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
1 bomber moved from 109 Sea Zone to Normandy BordeauxPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
1 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 5 / 20
British : 37 / 36
UK_Pacific : 17 / 17
Italians : 13 / 22
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 5 / 20
British : 37 / 36
UK_Pacific : 17 / 17
Italians : 13 / 22
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Kansu
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
3 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 armour moved from Yunnan to Siam
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Kansu
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
3 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 armour moved from Yunnan to Siam
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippines, round 1 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
French defend with 1 destroyer; British defend with 1 transport
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 30 Sea Zone, round 1 : 0/3 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 30 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 2 destroyers owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 fighter and 1 transport in 30 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier, 2 fighters, 1 submarine and 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 1 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 3 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in British Columbia
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 1 : 4/5 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking British Columbia from British, taking Kansu from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in Alaska
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 1/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to 35 Sea Zone
1 artillery moved from Korea to Manchuria
2 bombers moved from Kansu to Hopei
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 47 / 47
Americans : 48 / 53
Chinese : 2 / 20
British : 36 / 36
UK_Pacific : 13 / 17
Italians : 13 / 22
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 101 Sea Zone to British ColumbiaCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 cruiser and 1 tactical_bomber
Americans roll dice for 2 submarines in 41 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier and 1 cruiser in 41 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 41 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 45 Sea Zone
Americans attack with 1 battleship and 1 cruiser
Japanese defend with 1 battleship
Americans roll dice for 1 battleship and 1 cruiser in 45 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 30 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 30 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 46 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship in 46 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship and 1 submarine
Battle in British Columbia
Americans attack with 1 fighter and 4 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 fighter and 4 mech_infantrys in British Columbia, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in British Columbia, round 1 : 0/2 hits
Americans roll dice for 1 fighter and 4 mech_infantrys in British Columbia, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Americans roll dice for 1 fighter and 3 mech_infantrys in British Columbia, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Shan State
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the Americans lost in Shan State
Americans roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Shan State
Americans roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 2/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 2 Sea Zone to 8 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber moved from 1 Sea Zone to Western United States
1 fighter moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 46 Sea Zone to New GuineaPlace Units - Americans
4 bombers and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 20
British : 37 / 36
UK_Pacific : 14 / 17
Italians : 13 / 22
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.280
Median : 3.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 82Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.630
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.154
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 52 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 36
UK_Pacific : 14 / 17
Italians : 13 / 22
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.280
Median : 3.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 82Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.630
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.154
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 52 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 4 mech_infantrysProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 22
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.226
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 93Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.643
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.154
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 52 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Greece to Southern Italy
2 infantry moved from Albania to Greece
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Greece to Southern Italy
2 infantry moved from Albania to Greece
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
1 infantry owned by the French , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 7 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 8 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 9 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 10 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 10 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
French win with no units remaining. Battle score for attacker is -5
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Yugoslavia to AlbaniaPlace Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.640
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2French Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Celebes
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea Zone
2 fighters moved from Queensland to 30 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 30 Sea Zone
1 submarine owned by the ANZAC retreated to 50 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 destroyer and 1 fighter
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
8 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour and 1 artillery moved from Poland to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Poland
3 mech_infantrys moved from Poland to Baltic States
1 artillery and 5 infantry moved from Romania to Bessarabia
6 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
8 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour and 1 artillery moved from Poland to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Poland
3 mech_infantrys moved from Poland to Baltic States
1 artillery and 5 infantry moved from Romania to Bessarabia
6 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Archangel
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking Archangel from Russians with 2 bombers and 1 carrier remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
Battle in Bessarabia
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Bulgaria to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 armour moved from Romania to Poland
2 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Slovakia HungaryPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 50 / 53
Russians : 33 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries moved from Novgorod to Baltic States
13 infantry moved from Novgorod to Baltic States
7 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
5 artilleries, 15 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 tactical_bomber moved from Ukraine to Bessarabia
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Russians take 109 Sea Zone from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 5 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 5 artilleries, 15 infantry and 1 mech_infantry in Eastern Poland, round 1 : 4/21 hits
Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 1 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 13 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/19 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 1 : 4/7 hits
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 1 : 3/5 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Russians attack with 4 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery, 8 infantry and 3 mech_infantrys
Russians roll dice for 4 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Baltic States, round 1 : 9/27 hits
Germans roll dice for 5 armour, 1 artillery, 8 infantry and 3 mech_infantrys in Baltic States, round 1 : 6/17 hits
6 infantry owned by the Russians , 8 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/21 hits
Germans roll dice for 5 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 2 : 5/8 hits
5 infantry owned by the Russians , 2 armour owned by the Germans , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/16 hits
Germans roll dice for 3 armour in Baltic States, round 3 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour, 1 artillery, 8 infantry and 3 mech_infantrys
Casualties for Russians: 13 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
1 tactical_bomber moved from Baltic States to Belarus
2 fighters moved from Baltic States to Belarus
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
5 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Vologda
1 tactical_bomber moved from Western Ukraine to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 35
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 4
British : 37 / 32
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 30 times
5 was rolled 19 times
6 was rolled 25 times
Average roll : 3.371
Median : 3.000
Variance : 0.576
Standard Deviation : 0.759
Total rolls : 159Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.114
Median : 3.000
Variance : 1.256
Standard Deviation : 1.121
Total rolls : 44Russians Combat
1 was rolled 21 times
2 was rolled 17 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.470
Median : 3.000
Variance : 0.149
Standard Deviation : 0.386
Total rolls : 115 -
Forgot to NCM Russian Mech Inf, please use this file.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Tsinghai
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Shan State
1 armour moved from Siam to Shan State
2 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 tactical_bombers moved from Yunnan to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Yunnan to 19 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Tsinghai
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Shan State
1 armour moved from Siam to Shan State
2 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
2 tactical_bombers moved from Yunnan to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Yunnan to 19 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 19 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 1 : 4/12 hits
Chinese roll dice for 6 infantry in Tsinghai, round 1 : 1/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 7/11 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 battleship and 2 cruisers in 45 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Java
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
2 bombers moved from Tsinghai to Shensi
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier placed in 19 Sea Zone
2 destroyers placed in 6 Sea Zone
2 infantry placed in Kiangsu
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 34 / 35
Japanese : 57 / 57
Americans : 48 / 64
Chinese : 0 / 4
British : 37 / 32
UK_Pacific : 9 / 15
Italians : 13 / 18
ANZAC : 13 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.490
Median : 4.000
Variance : 0.188
Standard Deviation : 0.433
Total rolls : 49Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34UK_Pacific Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Sorry I forgot to do the battle in W.Can with my 2 Inf, 1Art, and 1 Arm, is there any way we can roll that? I was to engrossed with the Asia side I forgot to look at Alaska.
Sorry
S.A.