@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Odonis (Axis) vs. Jeff28 (Allies +10) G40L, No Tech (Game 2)
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no scramble…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 unit repaired.
2 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in 95 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 3 transports
3 transports owned by the Italians lost in 95 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Celebes : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
95 Sea Zone : 1 battleship and 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 48 / 61
Russians : 31 / 39
Japanese : 55 / 57
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 9 / 0
Italians : 18 / 28
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
2 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry and 1 tactical_bomberTerritory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 31 / 39
Japanese : 55 / 57
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 18 / 28
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 fighter moved from Southern Italy to Alexandria
2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 fighter moved from Southern Italy to Alexandria
2 artilleries and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 artilleries, 1 fighter and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Algeria to MoroccoPlace Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 48 / 61
Russians : 29 / 39
Japanese : 48 / 57
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 12 / 9
Italians : 20 / 30
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 29 / 39
Japanese : 48 / 57
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 12 / 9
Italians : 20 / 30
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
7 armour, 5 artilleries, 16 infantry and 12 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to Archangel
1 fighter moved from Western Germany to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
7 armour, 5 artilleries, 16 infantry and 12 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to Archangel
1 fighter moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Germans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 8 armour, 5 artilleries, 16 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 15 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour moved from Eastern Poland to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
2 bombers moved from Archangel to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Tobruk to Greece
1 armour moved from Tobruk to Tunisia
3 artilleries moved from France to Normandy Bordeaux
1 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Western Ukraine to UkrainePlace Units - Germans
4 mech_infantrys placed in Germany
1 factory_minor placed in Romania
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Archangel
1 bomber moved from Russia to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 1 : 1/4 hits
Italians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 bomber moved from 127 Sea Zone to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 armour moved from Egypt to Ethiopia
1 infantry moved from Russia to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsTerritory Summary for Russians :
Ethiopia : 1 armour
Rostov : 1 infantry
Archangel : 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_major, 2 fighters, 46 infantry, 3 mech_infantrys and 2 tactical_bombers
Tambov : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Volgograd : 1 factory_minor and 3 infantry
Samara : 6 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 35
Japanese : 48 / 57
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 12 / 9
Italians : 18 / 30
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Sikang
2 bombers moved from Kwangsi to Tsinghai
2 fighters moved from Kwangsi to Sikang
3 tactical_bombers moved from Kwangsi to Sikang
1 armour and 3 mech_infantrys moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 8 Sea Zone
4 infantry moved from 8 Sea Zone to Aleutian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Sikang
2 bombers moved from Kwangsi to Tsinghai
2 fighters moved from Kwangsi to Sikang
3 tactical_bombers moved from Kwangsi to Sikang
1 armour and 3 mech_infantrys moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 8 Sea Zone
4 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour and 3 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Aleutian IslandsNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 14 Sea Zone
3 armour moved from Kiangsu to Hunan
2 armour and 1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
2 bombers moved from Tsinghai to Szechwan
2 mech_infantrys moved from Shantung to Hunan
2 fighters moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter and 1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 8 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 8 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 carrier and 2 transports in 8 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 2 transports in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier and 2 transports in 8 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier and 2 transports in 8 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win, taking Philippines from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
2 cruisers moved from 54 Sea Zone to 35 Sea Zone
3 carriers and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
4 mech_infantrys moved from Central United States to Western United States
2 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Philippines : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 6 submarines
Central United States : 1 factory_major and 2 infantry
Southeast Mexico : 1 artillery and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 3 transports
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 35
Japanese : 55 / 57
Americans : 54 / 74
Chinese : 0 / 2
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 18 / 30
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 destroyer and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea ZoneCombat - British
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 1 battleship and 1 cruiser in Alexandria, round 1 : 1/2 hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/5 hits
Italians roll dice for 2 artilleries in Alexandria, round 1 : 0/2 hits
2 artilleries owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in Yunnan
British attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
AA guns fire in Yunnan : 1/3 hits
1 fighter owned by the British lost in Yunnan
British roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 : 3/8 hits
Japanese roll dice for 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry in Yunnan, round 1 : 3/6 hits
1 infantry owned by the British , 2 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits
Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Japanese lost in Yunnan
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 fighter, 1 infantry and 3 mech_infantrysNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from United Kingdom to 101 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to AlexandriaPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 7 infantry and 2 tactical_bombers
Celebes : 2 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 fighter and 2 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 35
Japanese : 54 / 57
Americans : 54 / 74
Chinese : 0 / 2
British : 31 / 31
UK_Pacific : 10 / 0
Italians : 18 / 30
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 35
Japanese : 54 / 57
Americans : 54 / 74
Chinese : 0 / 2
British : 31 / 31
UK_Pacific : 10 / 9
Italians : 18 / 30
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
2 mech_infantrys moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 armour moved from Tobruk to Libya
1 armour moved from Libya to TunisiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
43 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 fighter
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 52 / 63
Russians : 25 / 35
Japanese : 50 / 57
Americans : 54 / 74
Chinese : 0 / 2
British : 31 / 31
UK_Pacific : 14 / 9
Italians : 20 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 25 / 35
Japanese : 50 / 57
Americans : 54 / 74
Chinese : 0 / 2
British : 31 / 31
UK_Pacific : 14 / 9
Italians : 20 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Greece to Volgograd





