Good luck - and have fun!
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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Owie! Russian airforce destroyed in one fell swoop
Suddenly the mobile army in Caucasus is perfectly safe.
Nice moves! -
Desperate times call for desperate measures.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 armour, 10 artilleries, 19 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Finland to Norway
1 armour and 1 mech_infantry moved from Karelia to Norway
1 aaGun moved from Russia to Vologda
1 armour moved from Egypt to Iraq
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
6 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs -
Check out the way the battle at Vologda played out……
Crazy!
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Currently working sims with Deep Blue but it’s looking grim. Will post later today.
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I’m playing against Deep Blue? Uh oh - good thing I have dice on my side
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Malaya to Sikang
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Amur to Siberia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from 37 Sea Zone to SumatraCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Siberia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sumatra, round 1 : 1/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 1 : 1/2 hits
Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 2 infantryNon Combat Move - Japanese
2 carriers moved from 38 Sea Zone to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 mech_infantry moved from Siam to Shan State
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Sikang to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Kwangsi : 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery, 1 bomber and 2 mech_infantrys
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Buryatia : 1 flag, 1 aaGun and 9 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 mech_infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
21 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 61
Russians : 28 / 38
Japanese : 67 / 73
Americans : 53 / 74
Chinese : 2 / 5
British : 31 / 38
UK_Pacific : 5 / 5
Italians : 19 / 24
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Getting tired of these awful dice
–Jeff
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Not that crummy strategy isn’t playing a major role.
–Jeff
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Getting tired of these awful dice
–Jeff
You have not been lucky this game
I look in my e-mail and see my infantry hitting, and even a defending sub hit… -
Oh, OK, yeah now I’m looking at the game. Got it working on this computer now…
You took a lot of big hits in Java and the sea zone around it, but otherwise everything went very smoothly… -
How did you move a destroyer back from Z43 after attacking and sinking my sub?
Why did TripleA let you move it?
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Well I hope that’s just an unusual glitch, like when a destroyer attacks a sub, because that’s disturbing.
I’m editing it back to Z43 from 36.
Do you want to change any noncoms as a result?
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i just used the control button as usual to move air stacks, don’t know
doesnt matter your zillion lucky hits screwed up my non com plans anyway
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I don’t have the time to recreate the board post combat so just change whatever it is.
If there is a triple A bug, maybe we should submit it to Veqryn for correction? How we do that?
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i just used the control button as usual to move air stacks, don’t know
That’s what I thought. Actually, you probably used “shift” and it grabbed the destroyer and you didn’t notice it - all understandable.
Yes, this is an alarming bug, and Veqryn should be contacted. I think I’ll run a test on it first.
Like I said, yes, I just edited the destroyer back to the Borneo sea zone where it has to be.
Sounds like you’re saying to proceed, then, so I will -
I reloaded R6 and re-did the attack on Z43. Shockingly, when I shift-click the fighter, tac, and destroyer in Z43 it does indeed select them all and allow me to move them back to Z36, much like you did.
I will test it in another situation.
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Tried Java sea zone, with destroyer having one MP left. It properly didn’t let me move it in noncom (and yes the destroyer and sub conveniently missed :-))
Perhaps it’s only when you attack subs only - will do a 3rd test.
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You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?
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Yes, it did it again.
I attacked the German sub in 125 with a destroyer and 5 fighters. The destroyer had spent 2 of 3 movement points. After sinking the sub, I was able to move the destroyer a 3rd space in non-combat.I’ll PM Veqryn





