TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 101 Sea Zone to British Columbia
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 cruiser and 1 tactical_bomber
Americans roll dice for 2 submarines in 41 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier and 1 cruiser in 41 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 41 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 carrier in 41 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 45 Sea Zone
Americans attack with 1 battleship and 1 cruiser
Japanese defend with 1 battleship
Americans roll dice for 1 battleship and 1 cruiser in 45 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 30 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 30 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 46 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship in 46 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship and 1 submarine
Battle in British Columbia
Americans attack with 1 fighter and 4 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 fighter and 4 mech_infantrys in British Columbia, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in British Columbia, round 1 : 0/2 hits
Americans roll dice for 1 fighter and 4 mech_infantrys in British Columbia, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Americans roll dice for 1 fighter and 3 mech_infantrys in British Columbia, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Shan State
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the Americans lost in Shan State
Americans roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Shan State
Americans roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 2/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
1 tactical_bomber owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 2 Sea Zone to 8 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber moved from 1 Sea Zone to Western United States
1 fighter moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 46 Sea Zone to New Guinea
Place Units - Americans
4 bombers and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Production/PUs Summary :
Germans : 46 / 54
Russians : 37 / 37
Japanese : 45 / 47
Americans : 48 / 64
Chinese : 2 / 20
British : 37 / 36
UK_Pacific : 14 / 17
Italians : 13 / 22
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.280
Median : 3.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 82
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.630
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.154
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 52