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13L G40 PGMatt vs Eqqman (allies +9) Game 1

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 17 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 bomber and 2 fighters moved from Philippines to Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,1,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,6,3,1,5,6,2,1,3,4,5,3,4
                Japanese collect 2 PUs (14 lost to blockades); end with 19 PUs total

    Territory Summary for Japanese :

    Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 18 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 27 / 30
        Japanese : 16 / 19
        Americans : 59 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • 16

    After seeing the results in Bryansk, I’m probably saved.

    saddly, yes.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                7 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                2 transports moved from 15 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 mech_infantry moved from Amur to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Germans
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 factory_minor placed in Norway
                5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 29 / 30
        Japanese : 13 / 19
        Americans : 65 / 90
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 18 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Anhwe to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 29 / 30
        Japanese : 13 / 19
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 18 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    Scramble in the Red Sea?

    You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.

  • 16

    @Eggman:

    Scramble in the Red Sea?

    You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.

    but, if I have the rule correct, the fighters “return to base” so they would probably be destroyed on the ground.

    I’ll take my chances and not scramble.

  • 12

    @PGMatt:

    @Eggman:

    Scramble in the Red Sea?

    You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.

    but, if I have the rule correct, the fighters “return to base” so they would probably be destroyed on the ground.

    I’ll take my chances and not scramble.

    Yes, you’re correct.  Since there are no other Italian territories adjacent to the Sea Zone, if you scramble and I capture Cairo anyway, the Fighters die.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 1 bomber and 3 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - British
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 bomber moved from Denmark to Germany
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                3 artilleries moved from Iraq to 80 Sea Zone
                3 artilleries and 3 transports moved from 80 Sea Zone to 81 Sea Zone
                4 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
                4 armour, 3 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
                4 mech_infantrys moved from Iraq to Egypt
                2 bombers moved from India to Egypt
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                2 mech_infantrys moved from Shantung to Hopei
                8 mech_infantrys moved from Szechwan to Kazakhstan
                1 armour moved from Szechwan to Kazakhstan
                1 tactical_bomber moved from Szechwan to Northwest Persia
                1 fighter moved from Szechwan to Northwest Persia

    Combat - British
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Germany causes 0 damage total.
                Battle in Egypt
                    British attack with 4 armour, 7 artilleries, 3 bombers, 6 infantry and 7 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry; Italians defend with 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
                        AA guns fire in Egypt :  1/3 hits
                        1 bomber owned by the British lost in Egypt
                        British roll dice for 4 armour, 7 artilleries, 2 bombers, 6 infantry and 7 mech_infantrys in Egypt, round 1 :  10/26 hits
                        Italians roll dice for 2 aaGuns, 3 armour, 5 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys in Egypt, round 1 :  9/20 hits
                        6 infantry owned by the British , 2 aaGuns owned by the Italians , 1 infantry owned by the Germans , 3 mech_infantrys owned by the British , 1 artillery owned by the Germans and 6 infantry owned by the Italians lost in Egypt
                        British roll dice for 4 armour, 7 artilleries, 2 bombers and 4 mech_infantrys in Egypt, round 2 :  5/17 hits
                        Italians roll dice for 3 armour, 4 artilleries, 3 fighters and 2 mech_infantrys in Egypt, round 2 :  6/12 hits
                        3 artilleries owned by the Italians , 2 mech_infantrys owned by the Italians , 2 artilleries owned by the British and 4 mech_infantrys owned by the British lost in Egypt
                        British roll dice for 4 armour, 5 artilleries and 2 bombers in Egypt, round 3 :  5/11 hits
                        Italians roll dice for 3 armour, 1 artillery and 3 fighters in Egypt, round 3 :  4/7 hits
                        1 fighter owned by the Italians , 1 artillery owned by the Italians , 4 artilleries owned by the British and 3 armour owned by the Italians lost in Egypt
                        British roll dice for 4 armour, 1 artillery and 2 bombers in Egypt, round 4 :  3/7 hits
                        Italians roll dice for 2 fighters in Egypt, round 4 :  2/2 hits
                        1 armour owned by the British , 2 fighters owned by the Italians and 1 artillery owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 3 armour and 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 armour, 7 artilleries, 1 bomber, 6 infantry and 7 mech_infantrys
                    Casualties for Italians: 2 aaGuns, 3 armour, 4 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Egypt
                1 aaGun moved from India to West India
                2 aaGuns moved from Burma to India
                2 bombers moved from Egypt to Trans-Jordan

    Place Units - British
                3 mech_infantrys placed in Iraq
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 27 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 2 bombers

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 29 / 30
        Japanese : 13 / 19
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 23 / 33
        Italians : 15 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 20 times
                5 was rolled 18 times
                6 was rolled 17 times
            Average roll : 3.369
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 111

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.508
            Median : 4.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 61

    Italians Combat
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.364
            Median : 4.000
            Variance : 0.977
            Standard Deviation : 0.988
            Total rolls : 44

  • 16

    All hope is lost!  I shall await your G1 with a chance at redemption.

    did you want to play game 2 on a turn around basis?

  • 12

    @PGMatt:

    All hope is lost!  I shall await your G1 with a chance at redemption.

    did you want to play game 2 on a turn around basis?

    Ok, thanks for the game!

    I’d prefer to stick with playing the Allies, if that is ok with you.

  • 16

    Sure, I can give the axis another go.  Where do you want your bids?

  • 12

    @PGMatt:

    Sure, I can give the axis another go.  Where do you want your bids?

    I’ll give UK ART in Sudan, Kenya, a try with +1 IPC to UK-Pacific economy.

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