No landing on damaged carriers. Planes need viable landing spot or they splash.
Barney (allies +8) vs Hank 13 (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 1 : 2/3 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Denmark to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
3 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,4,6
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Western Germany : 1 artillery, 1 fighter and 1 infantry
Denmark : 1 artillery
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag
Yugoslavia : 3 armour and 4 mech_infantrys
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 74 / 98
Russians : 4 / 0
Japanese : 64 / 75
Americans : 57 / 79
Chinese : 6 / 8
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 10 / 9
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks for re-doing the attack. I generally don’t care too much about ool, except when the battle can make or break one side of the map or when you get late into the game like we are now.
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you bet Hank I got a little too excited :) and clicked too soon I see that taking the sub hits would be the way to go
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There seems to be a longer than usual delay, which makes me think that it is my turn and I have lost the file for your ANZAC / French turn. Is that the case or are you just super busy ( / super afraid of the mighty Germans).
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sorry I’ve been waiting for italy’s turn don’t know how I missed it I’ll do anzac right now
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from New South Wales to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Sumatra from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 56 Sea Zone to Queensland
1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 fighter moved from 56 Sea Zone to Western Australia
2 armour moved from Queensland to Western Australia
7 mech_infantrys moved from Queensland to Western AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I was gonna put a aussie in caucasus do you mind? again sorry for the delay
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No worries! I totally thought it was me too!
I will edit the Aussie guy for you on Germany’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to ANZAC
EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Changing PUs for ANZAC from 19 to 21
EDIT: Turning off Edit Mode
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Southern Italy to Norway
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
3 mech_infantrys moved from Yugoslavia to Greece
2 bombers moved from Volgograd to Iraq
1 bomber moved from Volgograd to Caucasus
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Shensi
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Ukraine to CaucasusCombat - Germans
Strategic bombing raid in Iraq
AA guns fire in Iraq : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/2 hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Gibraltar causes 7 damage total. Damaged units is as follows: harbour = 3, airfield = 4
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 1 : 2/3 hits
ANZAC roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Greece
Germans attack with 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Greece, round 1 : 1/4 hits
British roll dice for 1 infantry in Greece, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Greece from British with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Norway
Germans attack with 3 artilleries, 6 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 aaGuns, 2 armour, 6 infantry and 2 mech_infantrys
AA guns fire in Norway : 2/6 hits
2 fighters owned by the Germans lost in Norway
Germans roll dice for 3 artilleries, 6 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 1 : 8/14 hits
Americans roll dice for 2 aaGuns, 2 armour, 6 infantry and 2 mech_infantrys in Norway, round 1 : 4/10 hits
3 infantry owned by the Germans , 2 aaGuns owned by the Americans , 6 infantry owned by the Americans and 1 artillery owned by the Germans lost in Norway
Germans roll dice for 2 artilleries, 6 bombers, 1 fighter and 1 tactical_bomber in Norway, round 2 : 7/10 hits
Americans roll dice for 2 armour and 2 mech_infantrys in Norway, round 2 : 1/4 hits
2 mech_infantrys owned by the Americans , 2 armour owned by the Americans and 1 artillery owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 6 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries, 2 fighters and 3 infantry
Casualties for Americans: 2 aaGuns, 2 armour, 6 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
6 bombers moved from Norway to Western Germany
2 bombers moved from Gibraltar to Southern France
4 infantry moved from France to Southern France
2 artilleries moved from France to Western Germany
1 artillery moved from France to Western Germany
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery moved from France to Western Germany
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Rostov to Volgograd
1 bomber moved from Caucasus to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Iraq to VolgogradPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
9 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier and 2 destroyers
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 carrier and 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 75 PUs (5 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 armour
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 artillery
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 2 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 11 armour, 2 bombers, 1 factory_minor and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 15 submarines and 3 transports
Bulgaria : 1 flag
Greece : 1 flag, 3 mech_infantrys
115 Sea Zone : 1 carrier and 2 destroyers
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 80 / 100
Russians : 4 / 0
Japanese : 60 / 75
Americans : 54 / 79
Chinese : 5 / 8
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 10 / 9
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Edited in the Anzac guy (who quickly died :)) and adjusted ANZAC money.
Japan’s turn will come after I put my son to bed.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 artillery, 1 fighter and 1 infantry moved from Kwangsi to Kiangsi
1 armour moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from Malaya to Sumatra
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 1 : 1/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to French Indo China
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Burma to India
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber moved from Sumatra to India
1 bomber moved from 41 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 1 cruiser, 1 submarine and 6 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in India
3 mech_infantrys placed in Malaya
1 mech_infantry placed in French Indo China
Japanese undo move 2.
2 mech_infantrys placed in Malaya
1 mech_infantry placed in French Indo China
4 artilleries placed in Japan
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Kiangsi : 1 artillery and 1 infantry
Japan : 1 airfield, 4 artilleries, 1 factory_upgrade, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 6 transports
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 80 / 100
Russians : 2 / 0
Japanese : 68 / 72
Americans : 54 / 79
Chinese : 3 / 8
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 10 / 9
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Persia to West India -
do you care to scramble?
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No thank you. Consider those transports a gift :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Persia to West IndiaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
1 transport owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in West India
Americans attack with 3 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 7 fighters and 3 tactical_bombers
Germans defend with 15 submarines and 3 transports
15 submarines owned by the Germans Submerged
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Americans
7 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 109 Sea Zone
5 fighters moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 7 infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 infantry moved from 106 Sea Zone to Quebec
2 tactical_bombers moved from Eastern United States to Quebec
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 37 PUs;
British buy 1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Egypt to India -
when do you want your bomber to die if it does?
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Damn, didn’t see that attack. Kill the infantry first, then the bomber, then the mech and the tank.
Thanks