@Avner Nope. no scrambles. GL HF.
13L G40 PGMatt vs Eqqman (allies +9) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
9 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries, 27 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Trans-Jordan to Ethiopia
1 tactical_bomber moved from Trans-Jordan to Ethiopia
2 bombers moved from Trans-Jordan to 94 Sea ZoneCombat - Russians
Battle in Ethiopia
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Ethiopia, round 1 : 1/2 hits
Italians roll dice for 1 mech_infantry in Ethiopia, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Ethiopia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 11 artilleries, 28 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 11 artilleries, 28 infantry and 2 mech_infantrys in Bryansk, round 1 : 12/41 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 11 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Russians attack with 2 bombers
Italians defend with 1 destroyer
Russians roll dice for 2 bombers in 94 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Russians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 6 infantry
EDIT: Adding units owned by Russians to Russia: 6 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ethiopia to Italian Somaliland
2 bombers moved from 94 Sea Zone to Trans-JordanPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 57 / 73
Russians : 23 / 26
Japanese : 18 / 13
Americans : 53 / 74
Chinese : 21 / 24
British : 27 / 27
UK_Pacific : 23 / 25
Italians : 20 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.562
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 48Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.578
Median : 3.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 13 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,3,4,1,4,4,5,4,5,1,4,4
Japanese collect 4 PUs (14 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Shantung : 3 armour and 3 infantry
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 harbourProduction/PUs Summary :
Germans : 57 / 73
Russians : 23 / 26
Japanese : 18 / 17
Americans : 53 / 74
Chinese : 21 / 24
British : 27 / 27
UK_Pacific : 23 / 25
Italians : 20 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.357
Median : 4.000
Variance : 2.308
Standard Deviation : 1.519
Total rolls : 14Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.357
Median : 4.000
Variance : 2.308
Standard Deviation : 1.519
Total rolls : 14 -
Time for one of the most crucial decisions of my gaming life…
My guts tell me to go for the 55% attack on Rome, but I’m just to nervous about that going badly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 4 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Germans
1 destroyer moved from 85 Sea Zone to 87 Sea Zone
1 fighter moved from Brazil to Gibraltar
1 submarine moved from 19 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 15 Sea Zone
1 transport moved from 3 Sea Zone to 15 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 93 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in Western Germany
Americans attack with 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Holland Belgium from Germans, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Denmark
Battle in Norway
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 119 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to GibraltarPlace Units - Americans
7 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 43 / 73
Russians : 24 / 26
Japanese : 18 / 17
Americans : 67 / 87
Chinese : 21 / 24
British : 27 / 27
UK_Pacific : 23 / 25
Italians : 19 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Jehol to Shantung
1 fighter moved from Chahar to Shantung
1 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 3 armour and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Shantung, round 1 : 1/8 hits
Japanese roll dice for 3 armour and 3 infantry in Shantung, round 1 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shantung, round 2 : 4/5 hits
Japanese roll dice for 3 armour and 2 infantry in Shantung, round 2 : 3/5 hits
1 artillery owned by the Chinese , 2 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 5 : 1/1 hits
1 artillery owned by the Chinese lost in Shantung
retreated to Shantung
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour and 3 infantry
Casualties for Chinese: 2 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
6 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 43 / 73
Russians : 24 / 26
Japanese : 18 / 17
Americans : 67 / 87
Chinese : 21 / 27
British : 27 / 27
UK_Pacific : 23 / 25
Italians : 19 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.463
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 41Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.929
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 4 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Amur: 2 mech_infantrys
EDIT: Removing units owned by Americans from Soviet Far East: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Manchuria to Buryatia
Russians take Buryatia from Germans
1 mech_infantry moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 bomber moved from Trans-Jordan to Northern ItalyCombat - British
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Shantung, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Denmark
1 aaGun, 1 armour, 1 artillery and 3 mech_infantrys moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from India to Trans-Jordan
1 aaGun moved from Burma to India
2 aaGuns moved from Yunnan to Burma
1 armour and 8 mech_infantrys moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Shantung to SzechwanPlace Units - British
3 artilleries placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 26 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 bombersProduction/PUs Summary :
Germans : 42 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 67 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.551
Median : 4.000
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 69Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Forgot to NCM a UK Destroyer, please use this file. Il Duce can thank me that I was rushed and forgot to sink his TT with an American SS.
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@Eggman:
Forgot to NCM a UK Destroyer, please use this file. Il Duce can thank me that I was rushed and forgot to sink his TT with an American SS.
Speed, and for me at least, trying to play from too many PCs definetly contributes to mistakes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Western Germany, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Western Germany, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 110 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
1 airfield placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Cyprus : 1 flag
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 2 fighters
Southern France : 1 aaGun
Tunisia : 1 flag
Western Germany : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bessarabia : 1 flag
Western Ukraine : 1 artillery and 3 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 62 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from West India to Eastern PersiaCombat - ANZAC
Non Combat Move - ANZAC
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Celebes to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 47 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 62 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 62 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Eggman:
Time for one of the most crucial decisions of my gaming life…
My guts tell me to go for the 55% attack on Rome, but I’m just to nervous about that going badly.
Well, for what it is worth, I think you made the right call not attacking. I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle? Even the autowins can go sideways sometimes.
Destroying my factory in Germany was something I didn’t think about as a tactic, that was dirty.
Like I told Jeff in my other mid game; i’m going to keep playing this one for a bit longer. I dont see an Axis comeback, but midgame play for either side is something I have no experiance with.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 15 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from Novgorod to Bryansk
1 artillery and 13 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Bryansk
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 7 artilleries, 3 bombers, 1 fighter, 29 infantry and 1 tactical_bomber
Russians defend with 11 artilleries, 22 infantry and 2 mech_infantrys
Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 29 infantry and 1 tactical_bomber in Bryansk, round 1 : 12/41 hits
Russians roll dice for 11 artilleries, 22 infantry and 2 mech_infantrys in Bryansk, round 1 : 16/35 hits
12 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 13 infantry and 1 tactical_bomber in Bryansk, round 2 : 8/25 hits
Russians roll dice for 11 artilleries, 10 infantry and 2 mech_infantrys in Bryansk, round 2 : 7/23 hits
8 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 3 : 9/18 hits
Russians roll dice for 11 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 6/15 hits
2 infantry owned by the Russians , 6 infantry owned by the Germans , 5 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Bryansk
7 artilleries owned by the Germans retreated to Western Ukraine
Russians win with 6 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 29 infantry
Casualties for Russians: 5 artilleries, 22 infantry and 2 mech_infantrysNon Combat Move - Germans
1 aaGun, 1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 bombers moved from Bryansk to Novgorod
2 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Vologda to Smolensk
1 infantry moved from Nenetsia to Archangel
1 aaGun, 1 artillery and 9 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
5 infantry moved from Southern France to Northern Italy
3 tactical_bombers moved from Egypt to Western UkrainePlace Units - Germans
3 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 7 infantry
EDIT: Removing units owned by Germans from Poland: 7 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Germany
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,2,5,5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Egypt : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Germany : 1 factory_major and 10 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 5 infantry
Belarus : 1 flag, 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 1 artillery and 9 infantry
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 1 aaGun, 8 artilleries, 1 fighter, 7 infantry and 4 tactical_bombers
Vologda : 1 flag
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 infantry
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 59
Russians : 23 / 26
Japanese : 16 / 17
Americans : 59 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 22 times
3 was rolled 30 times
4 was rolled 35 times
5 was rolled 31 times
6 was rolled 19 times
Average roll : 3.307
Median : 3.000
Variance : 1.657
Standard Deviation : 1.287
Total rolls : 176Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.517
Median : 4.000
Variance : 0.384
Standard Deviation : 0.619
Total rolls : 87Russians Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 4 times
Average roll : 3.096
Median : 3.000
Variance : 2.542
Standard Deviation : 1.594
Total rolls : 73Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
@PGMatt:
Well, for what it is worth, I think you made the right call not attacking. I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle? Even the autowins can go sideways sometimes.
Heh heh well you’re actually a couple of turns away from winning in Europe, but if you don’t see I certainly won’t point it out until things are over!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
6 artilleries moved from Bryansk to Ukraine
2 bombers moved from Trans-Jordan to Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 6 artilleries and 2 bombers
Germans defend with 1 factory_minor and 5 infantry
Russians roll dice for 6 artilleries and 2 bombers in Ukraine, round 1 : 3/8 hits
Germans roll dice for 5 infantry in Ukraine, round 1 : 1/5 hits
3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Russians roll dice for 5 artilleries and 2 bombers in Ukraine, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 4 artilleries and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 bombers moved from Ukraine to RussiaPlace Units - Russians
7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 27 / 30
Japanese : 16 / 17
Americans : 59 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.026
Median : 4.000
Variance : 1.711
Standard Deviation : 1.308
Total rolls : 39Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.815
Median : 4.000
Variance : 1.423
Standard Deviation : 1.193
Total rolls : 27 -
@Eggman:
@PGMatt:
Well, for what it is worth, I think you made the right call not attacking. I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle? Even the autowins can go sideways sometimes.
Heh heh well you’re actually a couple of turns away from winning in Europe, but if you don’t see I certainly won’t point it out until things are over!
After seeing the results in Bryansk, I’m probably saved.
I forgot to move some Russian units, please use this file.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 17 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 bomber and 2 fighters moved from Philippines to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,1,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,6,3,1,5,6,2,1,3,4,5,3,4
Japanese collect 2 PUs (14 lost to blockades); end with 19 PUs totalTerritory Summary for Japanese :
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 18 infantry
Philippines : 1 flag, 1 airfield and 1 harbourProduction/PUs Summary :
Germans : 48 / 59
Russians : 27 / 30
Japanese : 16 / 19
Americans : 59 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
After seeing the results in Bryansk, I’m probably saved.
saddly, yes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 5 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
7 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 transports moved from 15 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Germans
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 factory_minor placed in Norway
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 29 / 30
Japanese : 13 / 19
Americans : 65 / 90
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 18 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Anhwe to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 29 / 30
Japanese : 13 / 19
Americans : 65 / 90
Chinese : 23 / 29
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 18 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





