That is by far the best results I have ever had on a J1 DOW.
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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go ahead
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Here are some thoughts I posted elsewhere.
I wish I would have thought to ask you about this before we started the game.
Thanks for the permission.Some players could legitimately look at the US/China/UK move all as one and freely allow US noncom changes when doing UK combat movement (even if China rolled dice, if their battles are not affecting the UK), but I can also see players not allowing changes once a power is complete, even if there is no opponent move in between.
Same issue with P40, when you had 4 powers in a row…
I guess we should establish the protocols before starting each game - ask your opponent if you can go back and change US noncoms during the British move, before the situation arises.
US/UK combined move is huge. It’s very difficult to foresee everything before you do it. Sometimes its difficult with a single power, like Japan. I can see frequently wanting to change buys after you start moving stuff.So are you like “Player 1”, who looks at the UK-US move as one big move, or more like “Player 2”, who doesn’t like to allow players to go back to an earlier phase (or earlier power, when no opponent move has been done in between) even when no dice have been rolled?
Anyway, thanks for the permission
I had created a problem for myself with the USA noncom. Just realized I had counted spaces wrong and wasn’t going to be able to do a UK attack I had plannedLater today, then - thanks again for understanding
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I am used to playing with a group of casual non-cutthroat players and if someone makes a mistake they are allowed to correct it if it didn’t involve combat.
For example, on Triple A yesterday I forgot to activate Brazil vs. a J1. The other group of players let me activate it on G2 when I noticed. Another game they forgot to move planes to Yunnan. We allowed if before the Japan attack. Etc.
This is they way it usually goes online and in person.
–Jeff
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Thank you very much, that is generally how I play too - that makes me feel a lot better about this little change
(I need to fly the 2 USA fighters after attacking Morocco elsewhere - probably to my South American safe haven again :-D) because I need space on the carrier to land 2 critical UK fighters after attacking Gibraltar.I was thinking I’d better not assume you’d allow it before carrying out my whole UK move, because I can see how some players might be sticklers for not going back to a previous power, even if no enemy power or dice rolling came in between.
Anyway, THANKS again for the permission and explanation - that eases my concerns completely.
You can certainly expect permission from me to change things in previous phases as well, provided dice have not been rolled or as long as an enemy power has not gone in between. And even then, like most players, I would give permission if the change had no relation to the things that had happened between, but of course we all appreciate being asked if there is any doubt.
Better tell those boys in Gibraltar to head for their bunkers! Here comes the thunder! :-D
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OK, all rested up and here to finish off this move, then :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to French West Africa: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Finland to 125 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
4 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Gibraltar
British attack with 4 fighters and 4 infantry
Italians defend with 2 artilleries, 1 harbour and 3 infantry
British win, taking Gibraltar from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to Scotland
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
3 infantry moved from Iraq to Northwest PersiaPlace Units - British
2 fighters and 1 infantry placed in United Kingdom
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 4 infantry -
Look at my guys in NW Persia. It doesn’t look like they’re getting along very well - I guess the Cold War’s starting early
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 destroyer moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries
EDIT: Adding units owned by Italians to France: 2 artilleries
EDIT: Turning off Edit Mode
2 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries and 2 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Belarus : 1 mech_infantry
Archangel : 1 flag
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 52
Russians : 31 / 37
Japanese : 54 / 56
Americans : 53 / 74
Chinese : 3 / 5
British : 31 / 38
UK_Pacific : 5 / 5
Italians : 19 / 24
ANZAC : 18 / 23
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Took me a minute on NW Persia but it was pretty funny.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Kazakhstan to India
1 bomber moved from Brazil to Scotland
1 fighter moved from Queensland to JavaNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Karelia to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 artilleries and 3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 bombers moved from Western Germany to Vologda
5 mech_infantrys moved from Belarus to Vologda
2 armour moved from Belarus to Vologda
1 armour moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod
1 armour moved from Ukraine to Caucasus
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 2 bombers and 5 mech_infantrys
Russians defend with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Germans roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Vologda, round 1 : 3/9 hits
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Vologda, round 1 : 3/7 hits
1 bomber owned by the Russians , 2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Vologda, round 2 : 4/6 hits
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits
1 infantry owned by the Russians , 2 tactical_bombers owned by the Russians , 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 37
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Cyprus
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 3 artilleries and 6 infantry in Novgorod, round 1 : 4/10 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Cyprus from British, taking Novgorod from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 1 : 3/7 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Belarus
2 bombers moved from Vologda to Archangel
1 aaGun and 3 infantry moved from Belarus to Archangel
1 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Western Germany
1 bomber placed in Western Germany
1 armour placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 5.
3 mech_infantrys placed in Ukraine
1 armour and 1 mech_infantry placed in Germany
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 armour and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Ukraine
1 bomber placed in Western Germany
Germans undo move 1.
2 armour and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 artillery and 1 infantry
Algeria : 1 artillery
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Poland : 2 mech_infantrys
Germany : 2 armour, 1 factory_major and 2 mech_infantrys
Northern Italy : 1 artillery and 1 infantry
Belarus : 1 flag, 2 aaGuns, 9 artilleries, 9 infantry and 2 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery
Rostov : 1 flag
Archangel : 1 aaGun, 2 bombers and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 2 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 1 flag, 4 armour and 3 mech_infantrys
Smolensk : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 50 / 61
Russians : 24 / 37
Japanese : 54 / 56
Americans : 53 / 74
Chinese : 3 / 5
British : 31 / 38
UK_Pacific : 5 / 5
Italians : 19 / 24
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Owie! Russian airforce destroyed in one fell swoop
Suddenly the mobile army in Caucasus is perfectly safe.
Nice moves! -
Desperate times call for desperate measures.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 armour, 10 artilleries, 19 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Finland to Norway
1 armour and 1 mech_infantry moved from Karelia to Norway
1 aaGun moved from Russia to Vologda
1 armour moved from Egypt to Iraq
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
6 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs -
Check out the way the battle at Vologda played out……
Crazy!
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Currently working sims with Deep Blue but it’s looking grim. Will post later today.
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I’m playing against Deep Blue? Uh oh - good thing I have dice on my side
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Malaya to Sikang
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Amur to Siberia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from 37 Sea Zone to SumatraCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Siberia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sumatra, round 1 : 1/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 1 : 1/2 hits
Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 2 infantryNon Combat Move - Japanese
2 carriers moved from 38 Sea Zone to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 mech_infantry moved from Siam to Shan State
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Sikang to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Kwangsi : 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery, 1 bomber and 2 mech_infantrys
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Buryatia : 1 flag, 1 aaGun and 9 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 mech_infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
21 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 61
Russians : 28 / 38
Japanese : 67 / 73
Americans : 53 / 74
Chinese : 2 / 5
British : 31 / 38
UK_Pacific : 5 / 5
Italians : 19 / 24
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Getting tired of these awful dice
–Jeff





