13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • If you look at the text post in the thread wouldn’t that take out all the undos?

    I don’t think I edited anything.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Once again I got a scathing defense…

    Never mind - everything else whiffed except for one chinaman  :-P


  • I could use some men for my trannies, running out of time.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Jeff28:

    The game wouldn’t let me make an illegal move as far as I know.

    It was a hard turn, had to think a lot. I can redownload if necessary in the future if you cant stand the undos.

    –Jeff

    No, no, don’t worry unless I ask you in the future.  All I had to do was decide whether to scramble 2 fighters and was trying to figure out if I could counter-attack 35.  I was just thinking out loud - still getting used to TripleA.  I know you didn’t do this on purpose, but I see where a player could move units and undo in such a way as to really confuse their opponent on purpose.

    Problem with the text post is you can’t see it on the map, and it still lists every individual move…. It is not easy to follow…

    More of a complaint about the program than a complaint about you.  You can change your mind however much you want - we all do - but if it gets any messier than that, I might request that you reload and do all the combat moves once, efficiently, so that I can tell what’s going on…

    Clear?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Jeff28:

    I could use some men for my trannies, running out of time.

    That’s why I threw the 2 planes on the Phillipines - to hopefully take out 1 or 2 more ground units.

    I think the secret to Allied success is to accept many sub-optimal battles.  You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity.  Often this means < 50/50 battles, and this goes against most A&A player’s creed.  Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be.  Pretty sure I’m right, but I gotta get a lot more games under my belt.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Will probably be playing US/China/UK later this evening.

    Meanwhile, I’ll let you worry about what tech I’ll get for 5 IPC’s.  Or 2 techs….  :-D


  • No no, you’re going to miss your next five rolls to get back to 1/6 of the time.

    Most of the time I undo the whole board and start over, so you could go the bottom of the history and start overfrom where I got done undoing before.

    I didn’t see your scramble, sorry let me know if you want it redone.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Jeff28:

    No no, you’re going to miss your next five rolls to get back to 1/6 of the time.

    Or I could quit buying them and guarantee I stay ahead for the rest of the game, just to bug you  :wink:

    No way I can stop gambling for tech.  :roll:

    I didn’t see your scramble, sorry let me know if you want it redone.

    Please forget all about it.  It’s absolutely fine.  Either way was fine, which was why I was waffling.  I answered to not scramble, and you went with it.  4 minutes later I changed my mind, but it was too late, and that’s just too bad for me.

    Thank you again for being so gracious and a good sport.  A real pleasure to play with a guy who plays fast, is gracious and a good sport, and who isn’t killing you  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ahhhhhh….

    Now that I’ve finished my SUB sandwich, I can get back to business…  :evil:

  • 12

    @Gamerman01:

    I think the secret to Allied success is to accept many sub-optimal battles.  You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity.  Often this means < 50/50 battles, and this goes against most A&A player’s creed.  Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be.  Pretty sure I’m right, but I gotta get a lot more games under my belt.

    That may be true, but that basically says the dice play the game for you.  Some folks aren’t going to enjoy playing a game if their only shot to win is getting lucky on a coin flip.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Central United States to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 harbour and 1 infantry
                    Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Soviet Far East
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 26 Sea Zone to 15 Sea Zone
                1 submarine moved from 28 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from 54 Sea Zone to Wake Island
                1 bomber moved from 16 Sea Zone to Wake Island
                1 fighter moved from 54 Sea Zone to Wake Island
                1 tactical_bomber moved from 54 Sea Zone to Wake Island
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 armour moved from 62 Sea Zone to New South Wales
                2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 54 Sea Zone to 57 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 armour placed in Central United States
                1 artillery placed in Eastern United States
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 armour placed in Western United States
                1 submarine placed in 101 Sea Zone
                Americans undo move 6.
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Eggman:

    @Gamerman01:

    I think the secret to Allied success is to accept many sub-optimal battles.  You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity.  Often this means < 50/50 battles, and this goes against most A&A player’s creed.  Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be.  Pretty sure I’m right, but I gotta get a lot more games under my belt.

    That may be true, but that basically says the dice play the game for you.  Some folks aren’t going to enjoy playing a game if their only shot to win is getting lucky on a coin flip.

    No, you completely misunderstood what I meant.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 8 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - British
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from Malta to 113 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need scramble decision for Z113 - thanks


  • scramble 3 figs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from Malta to 113 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Normandy Bordeaux
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 4 fighters
                    Germans defend with 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Germans Submerged
                    British win with 3 fighters remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 destroyer, 3 fighters and 2 transports
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to Finland
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Persia to Iraq
                3 aaGuns and 9 infantry moved from Burma to India
                1 fighter moved from Shan State to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,5,4,5,6,6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from Malta to 113 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Normandy Bordeaux
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 4 fighters
                    Germans defend with 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Germans Submerged
                    British win with 3 fighters remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 destroyer, 3 fighters and 2 transports
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to Finland
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Persia to Iraq
                3 aaGuns and 9 infantry moved from Burma to India
                1 fighter moved from Shan State to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,5,4,5,6,6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm - I was getting error messages when I tried to post that, but it looks OK.

    Were you aware that I had 95% odds on Z113?  Did your calculator say otherwise?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from Southern Italy to Morocco
                1 armour moved from Eastern Poland to Archangel
                      Italians take Archangel from Russians

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport
                Battle in Morocco
                    Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 1 :  1/3 hits
                        Americans roll dice for 2 infantry in Morocco, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery and 1 tactical_bomber in Morocco, round 2 :  2/2 hits
                        Americans roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 4 infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 :  3/3 hits
                        Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 1 :  3/6 hits
                        British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  1/4 hits
                        1 infantry owned by the British , 1 artillery owned by the Americans , 1 artillery owned by the British , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Morocco to 92 Sea Zone
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to France: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
                EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 artilleries, 1 harbour and 3 infantry
        Morocco : 1 flag, 1 artillery
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 3 infantry
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Belarus : 1 mech_infantry
        Archangel : 1 flag, 1 armour
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 34 / 48
        Russians : 36 / 50
        Japanese : 58 / 60
        Americans : 52 / 73
        Chinese : 2 / 8
        British : 35 / 35
        UK_Pacific : 7 / 12
        Italians : 19 / 34
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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