Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
maybe the game does it turn 4?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Yunnan to Malaya
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Malaya
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from British Guiana to Malta
2 fighters moved from British Guiana to 110 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
3 infantry moved from India to Burma
3 aaGuns and 7 infantry moved from Yunnan to Burma
Place Units - British
1 carrier placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5
British collect 33 PUs (2 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,3,5,4,1,3,6,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Have you ever strat bombed the USA on J4?
Cause I haven’t but I’m always interested in a new strategy.
Have you ever strat bombed the USA on J4?
Cause I haven’t but I’m always interested in a new strategy.
No - just pointing out that it could possibly matter.
USA got super subs
Thought I’d let you know because it doesn’t seem obvious and I don’t know how carefully you review all the events of my turns. Didn’t want it to catch you by surprise, because it certainly wouldn’t if we were playing face to face
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Egypt, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
1 fighter moved from Egypt to 97 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour and 1 harbour
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Eastern Poland : 1 armour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
Iraq : 1 flag, 1 artillery and 3 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 49
Russians : 33 / 36
Japanese : 48 / 62
Americans : 52 / 78
Chinese : 5 / 12
British : 33 / 35
UK_Pacific : 11 / 6
Italians : 21 / 38
ANZAC : 14 / 30
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to India
1 fighter moved from Queensland to 39 Sea Zone
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
French succeeds on action: Political Action French To War With Japanese
French are diplomatic geniuses. They succeeded. 8-)
And then they went on to successfully sink a Japanese transport! Such studs! :mrgreen:
Course they FAILED to block the Japanese with a destroyer on J3 :lol:
Help me out. You spend 5 bucks on 1 tech token that doesnt stay and rolled the key USA and British techs.
Right? Are you serious?
Have you hacked the dice server?
no, gamer is TRADITIONALLY more fortunate than average on tech rolls. he is “charmed” as you might say, which is why i would NEVER play him in a tech game.
good luck Jeff!! :-o
no, gamer is TRADITIONALLY more fortunate than average on tech rolls. he is “charmed” as you might say, which is why i would NEVER play him in a tech game.
good luck Jeff!! :-o
He’s right.
But I have spent more than you probably think. I have spent 35 IPC’s on 7 dice and got 2 hits. That’s above average, but not a whole lot.
Upper 33%ile where 50% is the median.
Bold has experienced much higher success rates from me than that in the past, and at the worst possible moments. Consider yourself lucky so far. :-)
I mean, heck, I got super subs when the USA could not attack anybody! Watch out when I get LRA when you’re not expecting it!!
Put another way, with any LESS success, I would be UNLUCKY. 1 hit in 7 tries is of course not lucky. So I have to be either above or below average right now. Sorry, but I’m above.
You should be more worried about all the other devastating dice results you’ve endured! :evil:
granted, tech certainly has a much diminished effect in G40 compared to AA50, but still, there is already so much more strategy in G40 that i have not yet had the slightest desire to add tech to the mix.
Help me out. You spend 5 bucks on 1 tech token that doesnt stay and rolled the key USA and British techs.
USA Shipyards and LRA are right up there too. I wouldn’t call them THE key techs :-)
What about British rockets or paratroopers? Now THOSE would KILL
I still haven’t recouped the 15 I’ve spend with the UK on shipyards yet. Quit yer whinin’ and play!! :wink:
1 more comment while I’m waiting for you!
You can’t complain when you haven’t bought any! You can’t win if you don’t play! You could have had 4 techs by now, but we’ll never know! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
3 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 armour moved from Romania to Belarus
1 fighter moved from Southern Italy to 113 Sea Zone
1 bomber moved from Poland to Baltic States
1 bomber moved from Poland to 113 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 5 armour, 4 artilleries, 21 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 21 infantry and 3 mech_infantrys in Belarus, round 1 : 9/33 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 4 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Baltic States to Poland
1 bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 artillery and 1 infantry placed in Yugoslavia
1 transport placed in 97 Sea Zone
2 infantry placed in Western Germany
1 destroyer, 1 submarine and 2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 artillery
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Poland : 1 bomber and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 3 aaGuns, 5 armour, 4 artilleries, 21 infantry and 3 mech_infantrys
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 armour, 10 artilleries and 6 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Bulgaria : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 42 / 48
Russians : 29 / 36
Japanese : 48 / 62
Americans : 52 / 78
Chinese : 5 / 12
British : 31 / 35
UK_Pacific : 11 / 6
Italians : 21 / 38
ANZAC : 14 / 25
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Volgograd to Iraq
1 bomber moved from Russia to Iraq
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Timguska to Kansu
1 fighter moved from Smolensk to Kansu
1 tactical_bomber moved from Smolensk to Kansu