Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 48 / 50
Americans : 52 / 73
Chinese : 4 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 infantry moved from Baltic States to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 88 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Novgorod
2 infantry moved from Poland to Baltic States
5 infantry moved from Poland to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 3 infantry moved from France to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Morocco to Tobruk
Place Units - Germans
2 submarines placed in 113 Sea Zone
1 armour and 6 infantry placed in Germany
1 fighter placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Poland : 1 artillery and 7 infantry
Germany : 1 armour, 1 factory_major and 6 infantry
Tobruk : 3 tactical_bombers
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 5 armour, 4 artilleries, 15 infantry and 5 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 1 tactical_bomber
119 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
87 Sea Zone : 1 submarine
89 Sea Zone : 1 submarine
98 Sea Zone : 1 submarine
Finland : 1 flag
88 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 63
Russians : 25 / 34
Japanese : 48 / 50
Americans : 52 / 73
Chinese : 4 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Vologda
2 fighters moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Kazakhstan
1 bomber moved from Bryansk to Novgorod
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 bomber moved from Kazakhstan to Bryansk
1 bomber moved from Novgorod to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
3 artilleries moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 47 / 50
Americans : 52 / 73
Chinese : 4 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.500
Variance : 1.920
Standard Deviation : 1.386
Total rolls : 26
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 artillery moved from Kweichow to Szechwan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangtung to Szechwan
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 2 fighters and 3 tactical_bombers in 20 Sea Zone, round 1 : 5/5 hits
Americans roll dice for 1 carrier and 1 fighter in 20 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 5 mech_infantrys
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 6/8 hits
Chinese roll dice for 5 mech_infantrys in Szechwan, round 1 : 3/5 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 5 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 5 mech_infantrys
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Shensi
2 bombers moved from Szechwan to Kwangtung
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kwangsi : 1 artillery and 1 infantry
Kiangsu : 1 artillery, 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Shensi : 1 flag, 2 fighters and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
6 Sea Zone : 2 destroyers and 2 submarines
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 49 / 48
Americans : 52 / 73
Chinese : 2 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.812
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 16
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
Combat - Americans
Battle in Manchuria
Non Combat Move - Americans
5 bombers moved from Western United States to Midway
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 33 Sea Zone to 16 Sea Zone
6 destroyers and 4 submarines moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Western United States to 16 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 46 / 48
Americans : 52 / 70
Chinese : 5 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 44 / 48
Americans : 52 / 70
Chinese : 7 / 15
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 destroyers moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Suriname to 119 Sea Zone
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
2 infantry moved from Rhodesia to Union of South Africa
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Shensi
British attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 fighters and 1 tactical_bomber
British roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 2/7 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 1 : 2/3 hits
1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in Shensi
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits
Japanese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 mech_infantrys
Battle in Alexandria
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 1 : 1/3 hits
Italians roll dice for 1 armour in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 119 Sea Zone
British attack with 1 bomber and 3 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber and 3 destroyers in 119 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 bomber and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from 119 Sea Zone to Scotland
Place Units - British
1 factory_minor placed in Iraq
1 aaGun and 2 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 41 / 48
Americans : 52 / 70
Chinese : 10 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.761
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 46
Null / Other
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Germans Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
1 bomber moved from Greece to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA guns fire in Egypt : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Egypt causes 0 damage total.
Battle in Alexandria
Italians attack with 2 artilleries, 2 fighters and 6 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 battleship in Alexandria, round 1 : 0/1 hits
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Alexandria, round 1 : 3/10 hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 1 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 artillery moved from Bulgaria to Greece
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from Alexandria to Tobruk
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 2 artilleries and 6 infantry
Cyprus : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 aaGun
Tunisia : 1 flag
Romania : 1 artillery and 3 infantry
Tobruk : 1 armour, 2 fighters and 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Bessarabia : 1 flag, 1 aaGun, 1 artillery and 4 infantry
95 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 1 artillery and 4 infantry
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 battleship and 2 transports
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 41 / 48
Americans : 52 / 70
Chinese : 10 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14
British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 aaGuns and 2 infantry moved from South Australia to Queensland
2 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 41 / 48
Americans : 52 / 70
Chinese : 10 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 31
Japanese : 41 / 48
Americans : 52 / 70
Chinese : 10 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 59 PUs;
Germans buy 2 artilleries, 13 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 4 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 15 infantry in Western Ukraine, round 1 : 6/19 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Poland to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
6 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Eastern Poland
3 tactical_bombers moved from Tobruk to Bessarabia
2 aaGuns, 5 artilleries and 13 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Eastern Poland
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from Baltic States to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 113 Sea Zone
1 artillery and 9 infantry placed in Germany
Germans undo move 3.
10 infantry placed in Germany
1 artillery and 1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Timguska : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Poland : 6 infantry
Germany : 1 artillery, 1 factory_major and 13 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 aaGuns, 5 artilleries and 15 infantry
Eastern Poland : 1 flag, 7 armour, 1 artillery, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Bessarabia : 3 tactical_bombers
Ukraine : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 aaGun, 4 artilleries and 15 infantry
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 4 submarines
89 Sea Zone : 1 submarine
85 Sea Zone : 1 submarine
82 Sea Zone : 1 submarine
98 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 69
Russians : 20 / 31
Japanese : 41 / 48
Americans : 52 / 70
Chinese : 10 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.900
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.789
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Belarus
1 bomber moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belarus, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 1 : 4/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 artilleries and 15 infantry
AA guns fire in Western Ukraine : 0/3 hits
Russians roll dice for 6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 5/27 hits
Germans roll dice for 1 aaGun, 4 artilleries and 15 infantry in Western Ukraine, round 1 : 5/19 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/22 hits
Germans roll dice for 4 artilleries and 11 infantry in Western Ukraine, round 2 : 4/15 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 8/18 hits
Germans roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 3 : 3/10 hits
3 infantry owned by the Russians , 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Ukraine
Russians roll dice for 6 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 7/15 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 4 artilleries and 15 infantry
Casualties for Russians: 13 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 4 submarines
1 submarine owned by the Russians Submerged
4 submarines owned by the Germans Submerged
Non Combat Move - Russians
1 artillery and 13 infantry moved from Russia to Bryansk
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Belarus to Bryansk
1 tactical_bomber moved from Western Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 fighter moved from Western Ukraine to Caucasus
1 fighter moved from Western Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 52 / 69
Russians : 28 / 31
Japanese : 39 / 48
Americans : 52 / 70
Chinese : 11 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 19 times
3 was rolled 36 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 29 times
Average roll : 3.541
Median : 3.000
Variance : 1.738
Standard Deviation : 1.318
Total rolls : 146
Germans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.528
Median : 3.000
Variance : 1.865
Standard Deviation : 1.366
Total rolls : 53
Russians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.548
Median : 3.000
Variance : 0.598
Standard Deviation : 0.773
Total rolls : 93
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Manchuria
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 armour moved from Kwangtung to Hunan
2 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Manchuria
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 armour moved from Kwangtung to Hunan
2 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Manchuria
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 1 : 2/3 hits
ANZAC roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 4/5 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 2/4 hits
1 tactical_bomber owned by the ANZAC , 1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Manchuria
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 1 : 2/5 hits
Chinese roll dice for 1 armour and 2 infantry in Manchuria, round 1 : 0/3 hits
1 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 2 : 2/5 hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Manchuria to Shantung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kwangsi to Japan
Place Units - Japanese
3 infantry placed in Kwangtung
3 armour placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 40 PUs (3 lost to blockades); end with 42 PUs total
Territory Summary for Japanese :
Shantung : 3 fighters
Kwangsi : 1 armour
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Manchuria : 1 artillery
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
46 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 52 / 69
Russians : 28 / 31
Japanese : 43 / 42
Americans : 52 / 70
Chinese : 7 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.465
Median : 3.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 86
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.804
Median : 4.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 46
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Chinese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.786
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
5 bombers moved from Western United States to 54 Sea Zone
5 bombers moved from Midway to 46 Sea Zone
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier, 7 destroyers and 6 submarines moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 5 bombers and 2 transports
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 bombers and 2 transports in 46 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 3 bombers and 2 transports in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 3 bombers and 2 transports in 46 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 2 bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 bombers
Battle in New Guinea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New Guinea, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans roll dice for 5 bombers in 54 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 3/5 hits
1 cruiser owned by the Japanese and 3 bombers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/4 hits
2 bombers owned by the Americans and 1 battleship owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for Americans: 5 bombers
Non Combat Move - Americans
2 bombers moved from 46 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Americans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 52 / 69
Russians : 28 / 31
Japanese : 43 / 42
Americans : 52 / 71
Chinese : 7 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.706
Median : 4.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 51
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.368
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
Americans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.833
Median : 4.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 52 / 69
Russians : 28 / 31
Japanese : 41 / 42
Americans : 52 / 71
Chinese : 9 / 15
British : 31 / 33
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.706
Median : 4.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 51
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.368
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
Americans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.833
Median : 4.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 3 destroyers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 bomber moved from Scotland to 82 Sea Zone
3 destroyers moved from 119 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Sikang to Kweichow
6 mech_infantrys moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Battle in 82 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 82 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 82 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 1 : 1/10 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
3 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from 82 Sea Zone to French Equatorial Africa
Place Units - British
3 destroyers placed in 81 Sea Zone
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 4 mech_infantrys
Production/PUs Summary :
Germans : 52 / 69
Russians : 28 / 31
Japanese : 37 / 42
Americans : 52 / 71
Chinese : 13 / 15
British : 31 / 29
UK_Pacific : 16 / 17
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.614
Median : 4.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 70
Null / Other
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
Germans Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Americans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.833
Median : 4.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
I tried to pick your losses in the battles off AU that would do me the most harm. Off New Guinea you can afford to lose the Carrier first since the Fighters can land, but off Queensland if you don’t lose the BB first then I can just abort the rest of the battle and let your Fighters die.
@Eggman:
I tried to pick your losses in the battles off AU that would do me the most harm. Off New Guinea you can afford to lose the Carrier first since the Fighters can land, but off Queensland if you don’t lose the BB first then I can just abort the rest of the battle and let your Fighters die.
Fair enough.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 fighters and 1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 6 infantry moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 4 artilleries, 3 fighters, 9 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 2 infantry; British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
AA guns fire in Egypt : 0/3 hits
Italians roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
Italians roll dice for 2 armour, 4 artilleries, 3 fighters, 9 infantry and 1 mech_infantry in Egypt, round 1 : 5/19 hits
British roll dice for 1 aaGun, 1 artillery, 13 infantry and 1 mech_infantry in Egypt, round 1 : 1/15 hits
2 infantry owned by the French , 2 infantry owned by the ANZAC , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 4 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 6/18 hits
British roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits
6 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 4 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Egypt, round 3 : 1/15 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 4 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Egypt, round 4 : 4/14 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 4 : 1/4 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 4 artilleries, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 34
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Italians: 6 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Egypt to Alexandria
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 3 fighters
Egypt : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Cyprus : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 aaGun
Tunisia : 1 flag
Romania : 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 7 infantry
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag, 2 infantry
98 Sea Zone : 1 battleship and 3 transports
Production/PUs Summary :
Germans : 52 / 69
Russians : 28 / 31
Japanese : 37 / 42
Americans : 52 / 71
Chinese : 13 / 15
British : 29 / 29
UK_Pacific : 16 / 17
Italians : 19 / 34
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.771
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 105
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.405
Standard Deviation : 1.185
Total rolls : 38
Italians Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.642
Median : 3.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 67