@axis-dominion DD, both cruisers, tac
Second round you can ask if you don’t get enough hits to wipe me out
our game is on crack. we are just rolling everything out at each other.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 fighter moved from Morocco to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 50 / 87
Russians : 34 / 47
Japanese : 44 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 19 / 13
Italians : 11 / 13
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I would feel better if I hadn’t just made a zillion dumb mistakes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 86 PUs;
Germans buy 2 armour, 1 bomber, 1 carrier, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Western Germany to 104 Sea Zone
2 bombers moved from 104 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
EDIT: 2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
French defend with 1 fighter; British defend with 1 fighter; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 : 3/6 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 carrier and 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 2/8 hits
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
2 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans , 1 transport owned by the Americans and 1 fighter owned by the French lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 fighter
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Scotland
9 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 7 infantry and 11 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 7 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 artilleries, 10 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
6 aaGuns, 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
4 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 carrier placed in 109 Sea Zone
2 armour, 4 infantry and 4 mech_infantrys placed in Germany
1 bomber and 3 infantry placed in Western Germany
2 infantry placed in United Kingdom
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
United Kingdom : 1 flag, 1 airfield, 4 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 aaGuns, 8 artilleries, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Poland : 1 infantry
Germany : 2 armour, 1 factory_major, 4 infantry and 4 mech_infantrys
Norway : 1 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 50 / 54
Russians : 34 / 47
Japanese : 44 / 61
Americans : 54 / 79
Chinese : 8 / 15
British : 21 / 0
UK_Pacific : 19 / 13
Italians : 11 / 13
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I took a 50/50 and sunk usa. I choose for best defense.
You win. I surrender.
Well… looks like liberating london is not going to happen. :) Delayed me from pushing Russia back though.
wait you are still in a good spot?!?!
Russia is still banking. I can’t kick Russia away from east poland yet. So you will get those two bonuses next round. and 3 this round. Then you get iraq bonus for good.
I understand defending the top part of Russia might be hard. when my fleet goes to sz 112 and prepares to mega dump guys.
I do see how the allies might struggle to stop the europe win in the upcoming rounds, not having uk is kind of a big deal.
I am tired of losing every major battle and all of your air coming away unscathed.
Fair enough. >,< I can see how that is demoralizing.
The 2 german subs defending against your naval, pretty much negated your bid. I was hyper aggressive this game, so lots of it hinges on dice.
I accept.
I will play an econ strategy next time, if we play again, so things are less crazy.